Article: 31001 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!op.net!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!taurus!news From: ridgeway@adnc.com Newsgroups: comp.graphics.apps.lightwave Subject: What's the latest dongle policy? Date: Thu, 21 Nov 1996 22:15:09 GMT Organization: adnc.com Lines: 7 Message-ID: <572kb3$pp9@taurus.adnc.com> NNTP-Posting-Host: 207.158.3.27 X-Newsreader: Forte Free Agent 1.0.82 I have LW 4.0. I want to upgrade to LW 5.0. I havent used LW in a while and I think my dongle does not work. So what is the latest dongle policy. Thanks Alan Article: 31002 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!chaos.crhc.uiuc.edu!news2.acs.oakland.edu!newsfeed.concentric.net!news-master!news From: David Lo Newsgroups: comp.graphics.apps.lightwave Subject: Re: SGI or NT Date: Thu, 21 Nov 1996 13:26:32 -0800 Organization: Silicon Action Imaging Lines: 41 Message-ID: <3294C908.6ABE@cris.com> References: <3294B05D.514B@tan.unl.edu> Reply-To: davidlo@cris.com NNTP-Posting-Host: 61012d0016la.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) To: jlacy@tan.unl.edu Jim Lacy wrote: > If you had your druthers, would you rather have LW on an SGI (high > impact, 250mhz, 196 MB Ram, 12gig disk) vs. an NT Machine (P.Pro 200, > 128 MB Ram, 4 gig disk) My main reasons for asking are: > > 1. My SGI, in the broadest sense, is faster than my PC. BUT we have > multiple PC's ,i.e, we could spread the rendering load across many > machines (at least that's what I'm told.) I've also been told you can't > spread the rendering load cross platform (is this true?) > 2. It seems like many of the LW plugins are for the pc platform only > (??) > 3. In general, I haven't seen much discussion of folks using the SGI > version, is this mainly because of cost? > > Opinions? > > Jim > jlacy@tan.unl.edu I would choose PC. Version 5 on SGI is not even out yet, and suppose it comes out today you're looking at six month lag for SGI version. You're right about the plug-in situation, those developer would have to get an SGI just to port their plug-in over, things might get better w/O2, though. But from what I've heard not too many copies were sold on SGI and Newtek is taking back the distribution. On the plus side, you wouldn't have to spend another $2,000 for an OpenGL card (unless you already have one) for PC if you go w/LW SGI. With plug-in like Gizmo and PuppetMaster coming out, I'd go w/PC. Save your SGI for Alias or Houdini. The LW files are compatible across all platforms, so you should be able to render across platform (w/different version of ScremerNet, probably running separately). ------------------------------------------------------------------- David Lo | Silicon Action Imaging Alias PowerAnimator, Lightwave, | http://www.cris.com/~davidlo SoftImage, Premiere, After Effects | mailto:davidlo@cris.com ------------------------------------------------------------------- Article: 31003 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newspump.sol.net!iag.net!news From: david goerndt Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: Thu, 21 Nov 1996 17:49:44 -0500 Organization: Stage 22 Imaging Lines: 23 Message-ID: <3294DC88.76FC@iag.net> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> Reply-To: davidg@iag.net NNTP-Posting-Host: dyn038.orl.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) BobaFett wrote: > > Yours works fine??? Can you map a face onto a head??? Everytime I try, > when reloaded as a Custom UV map, all the resizing & positioning that > was done in PwrTextr is gone!! The eyes end up on the scalp, etc?!?!! > > NOBODY!! NOBODY!!! NOBODY in this whole Newsgroup or from Newtek has > helped me.. > > HAS ANYONE GOT THIS DAM PLUGIN TO WORK PROPERLY!?!?! > I've tried the same thing you tried, with no success. My conclusion was that this plugin is a toy and not useful for accurate positioning of textures. There isn't even a proper way to scale a texture, so I don't use it(except to play with). -- "Diplomacy is the art of saying nice doggy, until you can find a rock" Joe Bob Briggs Article: 31004 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!howland.erols.net!newsfeed.internetmci.com!tir.com!news From: "Dean A. Scott" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Second post... SurfFuzzShader Date: Thu, 21 Nov 1996 08:41:11 -0500 Organization: Silicon Magic Lines: 30 Message-ID: <32945BF7.6207@tir.com> References: <19961117224500.RAA14553@ladder01.news.aol.com> <19961120003000.TAA04057@ladder01.news.aol.com> Reply-To: dscott@tir.com NNTP-Posting-Host: an1fre.tir.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) dcarlson24@aol.com wrote: > I tried creating a volumetric cloud using particles and the > surffuzzshader plugin. At times I had good results, I tried using SrfFuzz and all it did was BLUR the ENTIRE frame like a triple strength Soft Filter. The manuals are basically void of any usage of this plugin. How's it work? I read enough to know that you select the plugin for the desired surface, then select the similarly named plugin in the image processing panel to activate it. Done that. Does the same for Srf Blur, too. Help! How do you set up the options? I left them as default and varied the numbers slightly... no fix... the whole frame was blurred... not the just the surface it was applied to. -- /~~~~| / /~~~ |) /| |) \_/_| /\ |\| THE |) |-| |)~~|\ |_ \/ | | CLONER \~\__/ / \____/ ----------------------------------------------- Dean A. Scott, SILICON MAGIC, "Your Key To 3D!" ----------------------------------------------- www.tir.com/~dscott Home of "Power Tips Pro for LightWave" Article: 31005 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Re:!!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 21 Nov 1996 19:34:11 GMT Organization: BountyHunters' Guild Lines: 12 Message-ID: <572arj$bm8@news-in.tnp.com> References: <5701d6$lrg@news-in.tnp.com> <19961121135700.IAA08453@ladder01.news.aol.com> NNTP-Posting-Host: ppp54.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 I wonder if Newtek actually blew money on this plugin!? They probably paid someone for it & it doesn't even work!>!! Notice how they aren't responding to my inquiries~ In article <19961121135700.IAA08453@ladder01.news.aol.com>, snoopy37@aol.com says... > >I don't think it is designed to work just look like a good idea, I use NT >and it does the same thing. Wonder why they include it with the plugins. > Article: 31006 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!newshub.tc.umn.edu!news.eecs.umich.edu!panix!feed1.news.erols.com!uunet!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!home From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP Date: Thu, 21 Nov 96 23:48:14 GMT Organization: Imagine It Lines: 38 Message-ID: <572m8e$2h3@news.mel.aone.net.au> References: <01bbd77c$eea61940$74f2f4cd@beau> <19961121224300.RAA17237@ladder01.news.aol.com> NNTP-Posting-Host: d39-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <19961121224300.RAA17237@ladder01.news.aol.com>, garyg4430@aol.com wrote: >In article <01bbd77c$eea61940$74f2f4cd@beau>, "Big Daddy" >writes: > >>I have LightWave 3D 5.0 for Windows, and I have just recently moved from >>California to Florida. My dongle is missing. I can't buy another one >>anywhere...any ideas?!! > >Sorry Big Daddy, the whole idea of dongles is that you can't buy one just >anywhere... It has to come from NewTek. >Call NewTek, get the bat news, look some more, etc. Repeat as required. > >Assuming you have insurance, the policy might cover lost software. Losing >the dongle pretty much means you've lost the software. Worth a try. >You might be tempted to check into one of the "Dongle Removing Programs", >just don't EVER admit it to anyone. > >Good Luck > >Gary Grossoehme If he is a registered user with Newtek, wuoldn't there would be some way of replacing it. A signed statutory delaration that the dongle was in fact lost must cut some creedence, surely? Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart, Tasmania, Australia http://www.tasmall.com.au/imagine_it/ The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 31007 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!enews.sgi.com!news.sgi.com!iag.net!news From: david goerndt Newsgroups: comp.graphics.packages.3dstudio,alt.cad.autocad,comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages,comp.graphics.packages.lightwave Subject: Re: Computer graphics users in Melbourne,Fl Date: Thu, 21 Nov 1996 17:54:05 -0500 Organization: Stage 22 Imaging Lines: 22 Message-ID: <3294DD8D.1236@iag.net> References: <3293a2a1.0@news.spacey.net> Reply-To: davidg@iag.net NNTP-Posting-Host: dyn038.orl.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:25786 alt.cad.autocad:41136 comp.graphics.animation:42229 comp.graphics.apps.lightwave:31007 comp.graphics.apps.photoshop:32409 troberts wrote: > > Hello all you graphics users. I would like to get in touch with users > in the Melbourne, Florida area to share some art,meet some people interested in > computer graphics, or just talk about problems,preferences and solutions > concerning all the different hardware & software. > > I am fairly new to computer animation, and find it very interesting. I > am currently using Impulse's Imagine and Hash 3d Animation. > > Anyone interested in discussing computer graphics feel free to send me > some E-mail at toddr@spacey.net. I'm not in Melbourne, but Orlando, which isn't too far away. I'm the Art Director a Stage 22 Imaging. We have the largest concentration of LW users in Orlando in one building. Check our Web site for images and info. http://www.stage22.com -- "Diplomacy is the art of saying nice doggy, until you can find a rock" Joe Bob Briggs Article: 31008 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newsgate.nytimes.com!uunet!in3.uu.net!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: snoopy37@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: 20 Nov 1996 13:18:20 GMT Organization: AOL http://www.aol.com Lines: 5 Message-ID: <19961120132000.IAA15269@ladder01.news.aol.com> References: <3292B824.3BFF@bei.moscow.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I would certainly like to see more on puppetmaster but no one has said where the web page is located I ran a search for digital domain and flatearth but came up with nothing, where the heck is it? Article: 31009 From: ap Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: Thu, 21 Nov 1996 22:46:34 -0800 Organization: Atlas Internet Lines: 19 Message-ID: <32954C4A.7FBA@olli.com> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> Reply-To: adam@olli.com NNTP-Posting-Host: 193.132.228.79 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!oleane!plug.news.pipex.net!pipex!news.frontline.co.uk!hole.news.pipex.net!pip BobaFett wrote: > >Looks like it. Mine works fine with NT and crashes as described under > >95. > > > > Come on Newtek. Your demo at Digital Media World in London was average next to Max and Alias. And now you ship software that is full of bugs with a out of date FTP site. How do we know which file is the latest????? What a bad service for 995 pounds!!!! Repair the power texture under 95 and give us LW 5.2 free!!!!! (With texture support in open GL like Max!!!!) I am a Lightwave die hard but you don't make it easy!!!!! Adamski Article: 31010 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!surfnet.nl!swidir.switch.ch!swsbe6.switch.ch!scsing.switch.ch!ubnsrv.unisource.ch!peroni.ita.tip.net!news.vol.it!news From: "Eolo Perfido (NecroN)" Newsgroups: comp.graphics.apps.lightwave Subject: PowerTexture Date: 22 Nov 1996 01:01:05 GMT Organization: Video On Line Lines: 10 Message-ID: <01bbd810$7806ab80$2332a6c2@necron> NNTP-Posting-Host: tirm26.vol.it X-Newsreader: Microsoft Internet News 4.70.1155 How can i install power texture in Win95 ??? Thanks NecroN Article: 31011 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!news.stealth.net!news.ibm.net.il!usenet From: mztng@ibm.net (Moshe Zafrany - TNG) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 5.0 experimental features? Date: Fri, 22 Nov 1996 01:14:21 GMT Organization: IBM Israel Lines: 25 Message-ID: <3294fddb.401140@news.ibm.net.il> References: <572fn2$f82@camel1.mindspring.com> NNTP-Posting-Host: slip139-92-88-158.tel.il.ibm.net X-Newsreader: Forte Free Agent 1.1/32.230 On Thu, 21 Nov 1996 17:00:19 GMT, willie@newboys.com (Wilson Orley) wrote: > > With 4.0 you could type ctl+shift+f12 >and access the experimental cel shader > >now with 5.0 I type in the same I get a panel that says > >Warning >experimental features enabled. > >but for the life of me I dont know what they are >nor can I find em. > >any clues anyone > The one I know of is: After the experimental features is on, turn the cell look function edges for an object. Then select line size. A new type "Mediom Small" is availble. -- Moshe Zafrany TNG Israel Article: 31012 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!uwm.edu!news.he.net!newshub.internex.net!masters0.news.internex.net!usenet From: Jeff Scheetz Newsgroups: comp.graphics.apps.lightwave Subject: Re: Object Facing Date: Wed, 20 Nov 1996 18:30:22 +0000 Organization: Foundation Imaging Lines: 36 Message-ID: <32934E3E.1BF@foundation-i.com> References: NNTP-Posting-Host: 206.111.21.58 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) If the surfaces are double sided you can turn the object inside out. In lightwave under the strech command enter -1 for the Z. This can cause problems with stenciled decals that will now be reversed, and may also screw up certain heiarchies. If it were me, I would still rotate them in modeler and resave them. I have yet to use a model (besides Voyager) from anywhere including viewpoint that did not require at least one visit to modeler. You can also parent the objects to a null and rotate them 180 degrees on frame 0. Then do all your other motions (and parenting) to the null. Jeff Scheetz Foundation Imaging Patrick Bradley wrote: > > Is there an easy way to change the direction an object is facing? What I > mean is the direction the triangle on the bounding box preview. This > direction is what Lightwave uses for "look ahead" in the motion graph > panel. Some of the models I got off the web have the triangle pointing > backwards or at right angles to the the way they should be and have a > large heirarchy of objects (some displaced and rotated) I would like to > avoid loading/rotating/saving in modeler to fix it. > > "Save Transformed" does not work when objects in the hierarchy are > duplicated in the scene and then translated/rotated. These > translations/rotations are different for each instance of the object, and > doing "Save Transformed" on one screws up the placement of all of the > other objects. I do _not_ want to make multiple copies objects. > > Thanks. > > .__ , . .__ .. Patrick Bradley (peanut@cam.org) > [__) _.-+-._.* _.;_/ [__)._. _. _|| _ . System Administrator > | (_] | [ |(_.| \ [__)[ (_](_]|(/,\_| Communications Accessibles Montreal > _____________________________________ ._| (http://www.cam.org) (info@cam.org) Article: 31013 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!MAXWELL!not-for-mail From: spline@nexusprime.org Subject: I know it's too earlier but... Message-ID: Date: Fri, 22 Nov 1996 02:01:11 GMT X-Newsreader: Forte Free Agent 1.0.82 Lines: 23 Here are some ideas I'd like to see in the next version..... The ability to name groups of faces and points. This would be incredibly useful for complex Metanurb ojects. You could name groups of points for control points on the corners of the mouth or eyes and use a selection option to make just those points moveable (I am certain there is a better way to word that!). And one other idea I am sure has been repeated MANY times: Interactive, VISUAL, texture placement!!!!! The ability to refine the metanurb objects buy automatically creating additional cross sections. Thats about all I can think of right now, I am sure there are more. just my 2 cents. spline@nexusprime.org Article: 31014 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!mr.net!news.mr.net!urvile.msus.edu!news From: ROGER Newsgroups: comp.graphics.apps.lightwave Subject: openGL cards Date: Thu, 21 Nov 1996 19:50:31 -0800 Organization: Minnesota State Universities Lines: 4 Message-ID: <32952307.684E@tigger.stcloud.msus.edu> References: <19961121190500.OAA13233@ladder01.news.aol.com> NNTP-Posting-Host: comm20p07.stcloud.msus.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) I heard new ones were coming out for cheap ($200ish). Anyone know? gratze!! -- mailto:vetrur01@tigger.stcloud.msus.edu Article: 31015 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!ott.istar!istar.net!tor.istar!east.istar!ftn.net!news From: mikes@wonder.ca (Mike Schnabel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave 4.0 for sale. New in box! Date: 21 Nov 96 22:17:18 -800 Organization: ftn Internet Lines: 7 Message-ID: <139.6899T1337T910@wonder.ca> References: <56tueh$l1n@news.sunflower.com> NNTP-Posting-Host: 207.112.63.33 X-Newsreader: THOR 2.3 (Amiga;TCP/IP) *UNREGISTERED* >Lightwave 4.0 for sale. New in box. $350.00 obo. >tom cole >913 843 5413 Is that Amiga or PC version? Or SGI I guess for that matter. Article: 31016 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!wetware!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!uunet!in3.uu.net!en.com!usenet From: bforce@en.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: NEW VERSION AVI LOADER 1.D now available Date: Thu, 21 Nov 1996 22:49:09 -0500 Organization: Exchange Network Services Lines: 17 Message-ID: <329522B5.6811@en.com> References: <32938561.596D@en.com> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Forget this post: BETA 2.A is now out! Support for 8->32 bit colors! Same Place, Diff. version.. bforce wrote: > > .AVI sequence loader (AVILOAD) is now available. > > This is a Windows'95/NT ONLY Version that supports long filenames. > > For the plugin, or more information on how to use .AVI's as images in > Lightwave... > > www.en.com/users/bforce > > D. Flahaut > BurntPixels Article: 31017 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!korpc!uunet!in1.uu.net!feed1.news.erols.com!howland.erols.net!ais.net!usenet From: awb@ais.net (Arnie Boedecker) Newsgroups: comp.graphics.apps.lightwave Subject: Need 3DSMAX to LW object file converter Date: Wed, 20 Nov 1996 13:17:31 GMT Organization: American Information Systems, Inc. Lines: 9 Message-ID: <56v0dj$od@news2.ais.net> NNTP-Posting-Host: ts21-10.dialup.ais.net X-Newsreader: Forte Free Agent 1.0.82 Subject says it all. We need a plugin that will allow Lightwave to import a 3DSMax object, or will allow 3dsMax to export a LW object. We need the object to retain the quad-polygon info, and not turn everything into triangles, that is why we can't use the old 3DS file converter. Anything available like this? Thanks. Article: 31018 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect From: rluiten@powerup.com.au (Robin Luiten) Newsgroups: comp.graphics.apps.lightwave Subject: Invisible Attached polygons in trace mode Date: Wed, 20 Nov 1996 12:41:42 GMT Organization: A poorly-installed InterNetNews site Lines: 14 Message-ID: <3292fc6c.17305824@news.powerup.com.au> NNTP-Posting-Host: ts0412.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 I built a room and used a couple of attached polygons in areas where low detail was required. However once I switched to raytracing the attached polygons do not appear in reflections ? Am I going crazy ? Any hints ? [ I ended up slicing the attachments into the surfaces and that works. ] Robin Luiten Article: 31019 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in1.uu.net!news.primenet.com!ip249.phx.primenet.com!wtu From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 21 Nov 1996 22:55:02 -0700 Organization: Primenet Services for the Internet Lines: 38 Message-ID: References: <1210.6897T1144T2046@cb.newtek.com> X-Posted-By: @198.68.46.249 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <1210.6897T1144T2046@cb.newtek.com> chuck@cb.newtek.com (Chuck Baker) writes: >From: chuck@cb.newtek.com (Chuck Baker) >Subject: Re: Lightwave & 3d video game development >Date: 19 Nov 96 19:04:40 +0500 >On 17-Nov-96 13:57:47, Michael Sherrill (pxlm@earthlink.net) in >comp.graphics.apps.lightwave, re: >said: >>I've been trying to get an idea of which 3d packages game developers are >>using for playstation, sega, etc. >>I'd appreciate any info anyone can provide on major game developers using >>lightwave, and also any drawbacks to using 3ds max for the same (besides >>the obvious!) >>Mike Sherrill >>Pixelmedia Group >>pxlm@earthlink.net >>http://members.tripod.com/~Pixel >Sony now has a developer package based around Lightwave. They are >currently offering these in Japan, but will be offering them world-wide >within a few months. >====================================================================== >Chuck Baker -- NewTek, Inc., Technical Support Services >====================================================================== >Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 I saw this announcement. A producer we know sent it to us. What was odd was that LW 4.0 was specified. Not LW 5.0. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31020 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in1.uu.net!news.primenet.com!ip249.phx.primenet.com From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 21 Nov 1996 22:53:03 -0700 Organization: Primenet Services for the Internet Lines: 32 Message-ID: References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> <3292776E.6AAE@ix.netcom.com> X-Posted-By: @198.68.46.249 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >> Ofcourse... A PC is faster, and an Amiga better... But is it worth the >hassle?? >> I've had an Amiga for 8 years and its multi-tasking system is still unbeaten, >> yes.. But speed is critical for me. I wasn't about to fork out lots of cash to >> get a 060.. Instead I bought a PC and have never looked back.... >> >> Just my opinion. >> _____o________o___________________________________________ >> \\/\/|eBo de W|t! e-mail: wdwbest@cybercomm.nl >> homepage: http://www.cybercomm.nl/~wdwbest >Well, I haven't had an Amiga quite that long, but in the 5 years I've >owned one, I'm still trying to figure out what makes the multi-tasking >so great. You crash one program and the whole thing goes. How great is >that? >-- >Elliot Bain >Laurell Creative Services >614.459.4404 Well, I think the Amiga had a pretty smoot implementation of multitasking. It really did do a much better job than Win 3.1. Win 95 bridges the gap a bit though. I agree, however, that our Amiga at least was no exactly the most stable machine in the world. It is the only computer that I have ever had that had a chip work its way out of a socket. Very odd. All in all a fine machine that was ahead of its time and then failed to keep up. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31021 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!news.mxol.com!news.stealth.net!solace!dataphone!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!howland.erols.net!torn!newshub.ccs.yorku.ca!news From: Zoltan Hunt Newsgroups: comp.graphics.apps.lightwave Subject: Re: re: a/box computer - the amiga lives Date: 22 Nov 1996 01:24:02 GMT Organization: York University Lines: 10 Message-ID: <572vbi$nsm@sunburst.ccs.yorku.ca> References: <56gcpt$cpu@news-in.tnp.com> <848043517mnewslarrys@swcp.com> NNTP-Posting-Host: bootstrapmac36.calumet.yorku.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Macintosh; I; 68K) X-URL: news:848043517mnewslarrys@swcp.com Phase5 is ment to show a prototype of the A/Box at the local ComputerFest here in Toronto at the end of the month. Maybe old Boba should drop by.. if he's not licking the Lord Gates' boots that day. :) Zoltan Article: 31022 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg.net.au!news From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: a/box computer - the amiga lives Date: Fri, 22 Nov 1996 16:57:51 +1000 Organization: DVP Australia. Lines: 21 Message-ID: <32954EEF.7CCD@dvp.com.au> References: <56gcpt$cpu@news-in.tnp.com> <848043517mnewslarrys@swcp.com> <572vbi$nsm@sunburst.ccs.yorku.ca> Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Zoltan Hunt wrote: > > Phase5 is ment to show a prototype of the A/Box at the local > ComputerFest here in Toronto at the end of the month. Maybe old Boba > should drop by.. if he's not licking the Lord Gates' boots that day. :) > > Zoltan > > :) he he! Anyone who goes and see's this 8th wonder please report! Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 31023 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp.farm.idt.net!news From: "Bryan J. Blevins" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 23:49:56 -0800 Organization: Blevins Enterprises, Inc. Lines: 57 Message-ID: <3292B824.3BFF@bei.moscow.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> <32901AEF.4D83@totoro.bug.co.jp> <3290CD71.5863@powerup.com.au> <32930530.4213064@news.pipeline.com> <329267BD.3036@deltanet.com> <329396b2.10701425 NNTP-Posting-Host: ppp-31.ts-1.la.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I; 16bit) > > Is there a more detailed description of Puppetmaster than what's on > the web page currently? > > Here are some yes/no type of questions: > ---------------------------------------- > > Are there more IK functions? As a plug-in, Puppet Master uses current features available in LightWave. Hence, It uses LW's IK just as it uses LW hierarchical linking and HPB rotation. Note: Fori demonstrated a new method of IK during the VTexpo. Advantages over LW's current approach is that it's fast, damn fast, totally F'n fast, and there is no jitter. It is not known when it will be incorporated into LW. > Is it a separate product from Gimzo? Yes > > If so, is it compatible with Gimzo? > I don't know, haven't tried it yet. > Is Puppetmaster available from retail/mail order? It is available direct from Fori. e-mail him at: enigma@amanda.dorsai.org > > Does its control over point groups mean better control over texture > map placement? No. Puppet Master is for animation. Better texture control (U,V) will be part of LW 6.0. > > Can Puppetmaster be used to create clothes on characters? Puppet Master can animate the clothing after you make them. > > Can you create clothing via the sock function? The sock feature keeps smooth seams between sections. > > When controlling groups of points, can points be shared by other > groups of points? I highly doubt it. -- We've been playing with it at Flat Earth. Believe me, it is a radical improvement for animation. Say goodbye to bones (rejoice!) -- Bryan J. Blevins Blevins Enterprises, Inc. bblevins@bei.moscow.com Article: 31024 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!math.ohio-state.edu!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!mr.net!nntp.earthlink.net!usenet From: Matt Merkovich Newsgroups: comp.graphics.apps.lightwave Subject: Titanic mini-series featured in Newsweek Date: Thu, 21 Nov 1996 22:58:17 -0800 Organization: earthlink.net Lines: 5 Message-ID: <32954F09.638C@earthlink.net> NNTP-Posting-Host: pool043.maxd.los_angeles.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) In the latest Newsweek magazine there is an article on the Titanic mini-series -an article which I haven't had time to read yet- featuring a big picture of the Titanic. Was this photo done in lightwave? Matt Merkovich Article: 31025 From: "Ahmed Alireza" <3MOON@msn.com> Subject: PAINTERLY EFFECTS Organization: 3Moon Graphics Message-ID: <01bbd839$3c7d4a00$e94a2399@default> X-Newsreader: Microsoft Internet News 4.70.1155 Newsgroups: comp.graphics.apps.lightwave Date: Thu, 21 Nov 1996 21:58:42 -0800 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-stk-11.sprintlink.net!news.msn.com!UBT Lines: 2 Where can I find Painterly Effects? Article: 31026 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.primenet.com!ip249.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: SGI or NT Date: 21 Nov 1996 22:42:03 -0700 Organization: Primenet Services for the Internet Lines: 45 Message-ID: References: <3294B05D.514B@tan.unl.edu> X-Posted-By: @198.68.46.249 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3294B05D.514B@tan.unl.edu> Jim Lacy writes: >From: Jim Lacy >Subject: SGI or NT >Date: Thu, 21 Nov 1996 13:41:17 -0600 >Hi All- >I'm thinking about buying Lightwave, either for an SGI or PC (NT). I'm >pretty new to 3d modelling, so have patience with me... :) >If you had your druthers, would you rather have LW on an SGI (high >impact, 250mhz, 196 MB Ram, 12gig disk) vs. an NT Machine (P.Pro 200, >128 MB Ram, 4 gig disk) My main reasons for asking are: >1. My SGI, in the broadest sense, is faster than my PC. BUT we have >multiple PC's ,i.e, we could spread the rendering load across many >machines (at least that's what I'm told.) I've also been told you can't >spread the rendering load cross platform (is this true?) >2. It seems like many of the LW plugins are for the pc platform only >(??) >3. In general, I haven't seen much discussion of folks using the SGI >version, is this mainly because of cost? >Opinions? >Jim >jlacy@tan.unl.edu It is mainly because the SGI version is still on version 4.0. 4.0 doesn't have OpenGL which would be a good reason to run it on the SGI. The other negative on the SGI is that there aren't as many plugins available for it. OTOH - 5.0 may be out soon and perhaps you want to use LW with the other apps you have on the SGI. Intel and DEC are the two most popular platforms right now and the best support is there. Actually Amiga support is pretty strong but the rendering power isn't realy there. But that's another story. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31027 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.primenet.com!ip249.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: SGI or NT Date: 21 Nov 1996 22:45:05 -0700 Organization: Primenet Services for the Internet Lines: 19 Message-ID: References: <3294B05D.514B@tan.unl.edu> <3294C908.6ABE@cris.com> X-Posted-By: @198.68.46.249 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >The LW files are compatible across all platforms, so you should be able >to render across platform (w/different version of ScremerNet, probably >running separately). >------------------------------------------------------------------- >David Lo | Silicon Action Imaging >Alias PowerAnimator, Lightwave, | http://www.cris.com/~davidlo >SoftImage, Premiere, After Effects | mailto:davidlo@cris.com >------------------------------------------------------------------- Each version of LW only comes with the Screamernet software for that platform. So you would have to get an SGI license to get the Screamernet for SGI. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31028 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.abs.net!news.bconnex.net!feed1.news.erols.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: Joe Clasen Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Wed, 20 Nov 1996 07:56:28 -0800 Organization: Joe's Desktop Bar & Grill Lines: 9 Message-ID: <32932A2C.6DF5@deltanet.com> References: <3292B824.3BFF@bei.moscow.com> <19961120132000.IAA15269@ladder01.news.aol.com> NNTP-Posting-Host: ip88.santa-ana.ca.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 20 Nov 1996 15:55:59 GMT X-Mailer: Mozilla 3.0Gold (Win95; I) snoopy37@aol.com wrote: > > I would certainly like to see more on puppetmaster but no one has said > where the web page is located I ran a search for digital domain and > flatearth but came up with nothing, where the heck is it? try: www.mindspring.com/~surferjoe the waitress will direct you to the menu head for the lightwave lab...bottom of the page Article: 31029 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!korpc!uunet!in1.uu.net!news.raksnet.com.tr!news From: hakki@planet.com.tr (Hakki Alacakaptan) Newsgroups: comp.graphics.apps.lightwave Subject: Lights "exclude" plugin? Date: Wed, 20 Nov 1996 14:58:30 GMT Organization: Nucleus Digital Lines: 10 Message-ID: <56v6jq$h4n3@andromeda.raksnet.com.tr> NNTP-Posting-Host: sat3.planet.com.tr X-Newsreader: Forte Free Agent 1.0.82 Defectors from 3DStudio like myself might have noticed, alongside a huge sense of relief, that there's no "exclude" button on the lights panel - i.e. no easy way to get a light to hit only non-excluded objects. Has anyone thought of creating a plugin to fill this void, or is this just not an option for a raytracer? Hakki Alacakaptan Article: 31030 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!feed1.news.erols.com!news.bconnex.net!news.abs.net!piano.synapse.net!n4ott.istar!news.pathcom.com!usenet From: The Hunted Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: Fri, 22 Nov 1996 00:36:03 -0500 Organization: rez-men Lines: 4 Message-ID: <32953BC3.6F38@pathcom.com> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> <3290999C.2940@osu.edu> NNTP-Posting-Host: ts1l13.pathcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) you tell him jeff!! it's a great modelling tools...i do all my character work with it,if lightwave patches were like hash's maybe i would use my lightwave more,since gone to max, maybe the new version will woe me back??? Article: 31031 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!usenet.eel.ufl.edu!warwick!wapping.ecs.soton.ac.uk!news.ee.port.ac.uk!news From: "S.von Cavallar" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power Texture Plugin Date: Fri, 22 Nov 1996 10:20:25 -0800 Organization: University of Portsmouth (UK) Lines: 16 Message-ID: <3295EEE9.482@sci.port.ac.uk> References: <3290BA8E.32CC@earthlink.net> NNTP-Posting-Host: p5.sms.port.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) obrlndr@earthlink.net wrote: > > I cannot get this plugin to work. When I try to load a bitmap image(any > kind: iff;tiff;bmp, etc.) I get a dialog that says, "Could not load > bitmap image," when I hit 'OK' it closes Modeler. I heard a rumor that > this plugin doesn't work under Windows 95, is this true? > > PaulHi, Yes you are correct. It does not work under Win95 as there is a conflict or problem with the Open-GL support in Win95. Works fine under Win-NT. I have the same problem. It's worth, I think moving to NT. I probably will in the near future when NT 4.0 is as stable as 3.51. Hope this answers your question. Bye, Stefan v Cavallar Article: 31032 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!sun4nl!cs.vu.nl!stat23 From: stat23@cs.vu.nl (Stat. Data-Analyse) Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Nntp-Posting-Host: keg.cs.vu.nl References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 Sender: news@cs.vu.nl Organization: Fac. Wiskunde & Informatica, VU, Amsterdam Date: Fri, 22 Nov 1996 10:11:24 GMT X-Newsreader: TIN [version 1.2 PL2] Message-ID: Lines: 23 Greg L. Kimnach (Kimnach@popserve.lerc.nasa.gov) wrote: : In article <5685bc$slv@herald.concentric.net> Golchert@cris.com (Chris Golchert) writes: : >From: Golchert@cris.com (Chris Golchert) : >Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! : >Date: 11 Nov 1996 21:20:44 GMT : >I'm not a computer history major, but..what was BG/MS's last original : >idea? Computer history must be a one week course. BTW I think BG's last original idea was to license DOS to IBM instead of selling it. : what, now universities are offering "computer history" as a major?:-) : ---------------------------------------------- : Greg L. Kimnach NASA Lewis Research Center : 216-433-6251 21000 Brookpark RD. MS 301-5 : Cleveland, OH 44135 : "Everything should be made as simple as possible, but not simpler" : --Albert Einstein : "Do or do not. There is no try."--Yoda : ---------------------------------------------- Elroy Coltof Article: 31033 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: marcmylar@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: HELP Date: 22 Nov 1996 08:33:19 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 10 Message-ID: <19961122083500.DAA27670@ladder01.news.aol.com> References: <19961121224300.RAA17237@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <19961121224300.RAA17237@ladder01.news.aol.com>, garyg4430@aol.com writes: >You might be tempted to check into one of the "Dongle Removing Programs", >just don't EVER admit it to anyone. You might be tempted, but then, your conscience would get the better of you and you'd buy the software from a reputable dealer. -M. Article: 31034 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!news.nap.net!uwm.edu!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Wed, 20 Nov 1996 05:44:10 GMT Organization: MindSpring Enterprises Lines: 45 Message-ID: <329396b2.107014258@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> <32901AEF.4D83@totoro.bug.co.jp> <3290CD71.5863@powerup.com.au> <32930530.4213064@news.pipeline.com> <329267BD.3036@deltanet.com> NNTP-Posting-Host: ip78.an7.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 20 Nov 1996 05:41:56 GMT X-Newsreader: Forte Agent .99f/32.299 Joe Clasen wrote: >>Michael C. Ling wrote: >> I get the impression from the www page that it's available now, but I >> have NOT seen anyone online who's seen it first hand. >> >It is available now and places like Digital Domain, Flat Earth and lil >ol' us are putting it through its paces right now. It redefines the way >you animate...it makes metanurbs and metamation a true animation system >by allowing you to animate in Lightwave Layout by MOVING SPECIFIED POINT >GROUPS. For example, it takes 11 bones to move an eyebrow in an M&M >character. In Puppet Master, it takes one group of points that you can >visually see while metamation is updating the screen. The botom line: >you get to animate and see what your doing in layout. All the regular >tools, like morph targets, IK and bones, are avaiable, too. It is the >answer to doing character animation and many other types of animation in >Lightwave. It is a little tricky to set up, and like metamation, there >are a few rules such as what gets loaded first, but once it is set up, >it is truly awesome. Is there a more detailed description of Puppetmaster than what's on the web page currently? Here are some yes/no type of questions: ---------------------------------------- Are there more IK functions? Is it a separate product from Gimzo? If so, is it compatible with Gimzo? Is Puppetmaster available from retail/mail order? Does its control over point groups mean better control over texture map placement? Can Puppetmaster be used to create clothes on characters? Can you create clothing via the sock function? When controlling groups of points, can points be shared by other groups of points? Article: 31035 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!uunet!in3.uu.net!nntp.inet.fi!fanny.atc.aland.fi!fanny!elyc7217 From: =?ISO-8859-1?Q?Andreas_M=FCller?= Newsgroups: comp.graphics.apps.lightwave Subject: Surface files probs Date: Tue, 19 Nov 1996 15:04:46 +0200 Organization: aland-fi Lines: 5 Message-ID: References: <5376ij$ikc@newsbf02.news.aol.com> <53j2ro$hof@watnews1.watson.ibm.com> NNTP-Posting-Host: fanny.atc.aland.fi Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: QUOTED-PRINTABLE X-Sender: elyc7217@fanny In-Reply-To: <53j2ro$hof@watnews1.watson.ibm.com> Why do I keep getting the message "can=B4t open surface file" every fuzzing time I render a example in the texture(surface) selection menu?? (Please help or I will get drastic and maybe break a floppy!) Article: 31036 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: powerer@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Difference btwn Movie quality and Broadcast Quality Date: 19 Nov 1996 23:00:00 GMT Organization: AOL http://www.aol.com Lines: 11 Message-ID: <19961119230200.SAA02385@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I just can't figure it out! If you watch a movie on TV or at a theater, and later watch the TV news for example, there really is a major difference in btwn them. Can anyone educate me over here? (The difference I can think of is as follows: movies - 24fps, scens captured on film. Broadcast - 30 fps, contains 60 fields, scenes captured on video camera.) Article: 31037 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.raksnet.com.tr!news From: hakkia@planet.com.tr (Hakki Alacakaptan) Newsgroups: comp.graphics.apps.lightwave Subject: Spline / rail extrude to motion? Date: Tue, 19 Nov 1996 22:01:14 GMT Organization: Free News Access in Turkey is Provided by RAKSNet, "THE ISP !" Lines: 20 Message-ID: <56tbgm$jh71@andromeda.raksnet.com.tr> NNTP-Posting-Host: sat7.planet.com.tr X-Newsreader: Forte Free Agent 1.0.82 I'm trying to make a vehicle travel on a turnpike. I copied a set of points from the turnpike object and turned them into a spline curve. This had to be done in small segments, later merging them into one large segment because attempting to make a curve from the points in one go would create a cat's cradle insead of a spline. The order in which the curve segments were created later appeared to affect the rail extrude process. Visually identical splines would create wildly divergent extrudes, all of them inaccurate and with severe kinking. Needless to say, the extrude to motion plugin produced a rollercoaster nide instead of a leisurely cruise over the turnpike. Where did I go wrong? Hakki Alacakaptan Nucleus Digital Istanbul, Turkey Article: 31038 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!world1.bellatlantic.net!axsamer.org!usenet From: jlfitz@axsamer.org (Jeffrey L. Fitzgerald) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Tue, 19 Nov 1996 19:03:11 -0500 Organization: Access America / FCAC Lines: 10 Message-ID: References: <328D4753.334A@p3b.com> <329080EA.4F3A@juriscorp.com> NNTP-Posting-Host: helpdesk.axsamer.org X-Newsreader: MicroPlanet Gravity v1.01 In article <329080EA.4F3A@juriscorp.com>, tl@juriscorp.com says... > So, if you were to master an animation to S-VHS and ship to the TV > station for insertion, there's not really a problem. Only real snobby > die-hard engineers will give you the nose-up at S-VHS. You gotta be kidding... The Broadcast industry has never included SVHS as a comparable medium to Beta-Cam. There is more to the difference than resolution. Are you telling me you see the same picture quality when you watch beta-cam and SVHS side by side? No way... Article: 31039 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.thecia.net!imci5!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Second post... SurfFuzzShader Date: 20 Nov 1996 00:27:48 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 21 Message-ID: <19961120003000.TAA04057@ladder01.news.aol.com> References: <19961117224500.RAA14553@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader I'll try again. I tried creating a volumetric cloud using particles and the surffuzzshader plugin. At times I had good results, but other times, the fuzz would darken or fade... on the SAME FRAME!! What's going on here? I didn't have shadow mapping either... there wasn't any shadows playing with it. When I animated this, the fuzz cloud would sometimes blink lighter darker. Very strange and unacceptable. Anyone have a clue? Stuart? Allen? Thanks David Carlson CONTINUUM 3D graphics and animation David Carlson CONTINUUM 3D graphics and animation Article: 31040 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!lenny.rosenet.net!usenet From: jtracy@main.rosenet.net (Joe Tracy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: The Scoop on LWPRO Date: Wed, 20 Nov 1996 01:35:16 GMT Organization: RoseNet...Roseburg, OR Lines: 51 Message-ID: <56tlbl$1j3@lenny.rosenet.net> References: <56q717$43b@news1.voicenet.com> NNTP-Posting-Host: ppp028.rosenet.net X-Newsreader: Forte Free Agent 1.0.82 snouty@cix.compulink.co.uk ("Phil South") wrote: >> >The rumors you have heard about LWPRO and VTU are true. Miller >> Freeman, >the new owners of the Avid publications have decided (for >> reasons beyond >my control and/or understanding) to terminate both >> LWPRO and VTU. A press >release will be posted (if it hasn't already). >> > >> >I'd like to thank all of you who have stuck with LWPRO over the >> years.... >> > >> >John Gross >> >editor (former), LWPRO >What I don't get is why both LWPro and VTU have subscription forms in >them, even the issue which arrived yesterday. I suppose that they will >coerce you into taking out a sub to 3D Artist instead? Most of the remaining issues of LWPro and VTU were being published before the annoucement was made. Now mail is another story... just two weeks ago I received a VTU renewal notice. Sometimes memos and announcements take awhile to get to all the departments. In regards to subscriptions, you will be sent a letter by Miller Freeman asking you if you want your subscription to carry over to 3D DESIGN or if you want a refund. VTU subscribers will be given the option of carrying their subscription over to Digital Video magazine or getting a refund. In related news, Advanstar announced at the VTU Expo that they'll be starting a new magazine called NewTekniques that will pick up where VTU and LWPro left off, plus apparently take readers "to the next level". The magazine will start as a quarterly publication in March of 1997 with the possibility of increasing in quantity with the support of readers and advertisers. NewTekniques has the full support of NewTek. Miller Freeman has stated that they will be printing bi-annual reports on the Video Toaster, Video Toaster Flyer, and LightWave 3D that will accompany 3D Design and Digital Video magazines. The first of these reports will apparently occur in Spring of 1997. If any new information arises, I'll pass it along. Continued success to everyone! Sincerely, Joe Tracy, Editor in Chief Video Toaster User Article: 31041 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!vixen.cso.uiuc.edu!news.indiana.edu!not-for-mail From: dfetter@indiana.edu (Daniel Fredrick Etter) Newsgroups: comp.graphics.apps.lightwave Subject: Break! and Explosion macro problems Date: 20 Nov 1996 20:02:10 GMT Organization: Indiana University, Bloomington Lines: 13 Message-ID: <56vo42$9ja@dismay.ucs.indiana.edu> NNTP-Posting-Host: ezinfo.ucs.indiana.edu X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] I am using Lightwave 3.5 on a Toaster system and can't get the Break! and Explosion macros to work. Whenever I use the Break! macro it always fails and says boolean error. I have loaded different objects; one sided polys; two sided polys. Whatever, it always gives me an error. So I cut up my objects by hand and ran it through the Explosion macro. Nothing. After giving it path specifications and setting all the settings and clicking ok, it just drops back to modeler. No scene file created, no action of any sort detectable, no error messages. Do these things actually work? Dan Article: 31042 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!enews.sgi.com!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.probe.net!coopnews.coop.net!rof.net!devenson From: devenson@rof.net (David Evenson) Newsgroups: comp.graphics.apps.lightwave Subject: .dxf export from Lightwave Modeler? Date: Wed, 20 Nov 1996 12:19:53 -0700 Organization: The Rocky Mountain Printer Lines: 6 Message-ID: NNTP-Posting-Host: ptp39.rof.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.3.0 I need to export .dxf files from Modeler 5.0. Is this possible? Forgive me if this is a stupid newbie question. Thanks in advance - Dave Article: 31043 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.icix.net!news.gate.net!news From: "Wayne S. Williams" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Polygons disappearing Date: Tue, 19 Nov 1996 21:10:13 +0000 Organization: CyLum 3D Imaging Lines: 24 Message-ID: <32922235.175B@gate.net> References: <32920A22.4C97@spiritone.com> NNTP-Posting-Host: stpfl2-35.gate.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: Keith Frank Hi Keith, Keith Frank wrote: > > Can anyone help. I've been modeling a character that I'm going to > animate. In modeler all of my polygons are facing the right direction > and when my open gl preview is on everything looks fine. When I bring > the object into layout, certain polygons disappear. The problem doesn't > correct itself when I try to turn on the doublesided feature in the > surfaces panel. I'm at a loss for what to do. Every other time > something like this has happened it has turned out to be a polygon > facing the wrong direction. This does not appear to be the case this > time. Am I overlooking something? Thanks in advance. It sounds to me like you have some illegal polygons. These are polys that have 4 or more vertices, some of which are not in the same plane; or the poly has a concave edge somewhere. It's pretty easy to fix, just triple the object, or find the offending polygons and triple them only. This should help, good luck! 3D Wayne / CyLum 3D Imaging _____________________________________________________ http://www.gate.net/~dddwayne Article: 31044 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newspump.sol.net!news.mindspring.com!usenet From: Joe Clasen Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 18:06:53 -0800 Organization: Joe's Desktop Bar & Grill Lines: 20 Message-ID: <329267BD.3036@deltanet.com> References: <328D55E5.470B@totoro.bug.co.jp> <328F609E.581D@rain-maker.com> <328FF337.56C5@mindspring.com> <32901AEF.4D83@totoro.bug.co.jp> <3290CD71.5863@powerup.com.au> <32930530.4213064@news.pipeline.com> NNTP-Posting-Host: ip204.santa-ana.ca.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 20 Nov 1996 02:07:21 GMT X-Mailer: Mozilla 3.0Gold (Win95; I) Michael C. Ling wrote: > > I get the impression from the www page that it's available now, but I > have NOT seen anyone online who's seen it first hand. > > M C L - It is available now and places like Digital Domain, Flat Earth and lil ol' us are putting it through its paces right now. It redefines the way you animate...it makes metanurbs and metamation a true animation system by allowing you to animate in Lightwave Layout by MOVING SPECIFIED POINT GROUPS. For example, it takes 11 bones to move an eyebrow in an M&M character. In Puppet Master, it takes one group of points that you can visually see while metamation is updating the screen. The botom line: you get to animate and see what your doing in layout. All the regular tools, like morph targets, IK and bones, are avaiable, too. It is the answer to doing character animation and many other types of animation in Lightwave. It is a little tricky to set up, and like metamation, there are a few rules such as what gets loaded first, but once it is set up, it is truly awesome. Article: 31045 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!news.eunet.fi!newsmaster From: "Simo salonen" Newsgroups: comp.graphics.apps.lightwave Subject: Procedural textures plugins? Date: 19 Nov 1996 11:22:02 GMT Lines: 10 Message-ID: <01bbd546$908bf920$0100007f@vgn> NNTP-Posting-Host: jnet10.jns.fi X-Newsreader: Microsoft Internet News 4.70.1155 Hello lightwavers.. My manual tells me that lw has 10 procedural textures and that there is more available as plugins. Anyone know something about these textureplugins? ie. where to find etc.. -- Simo Salonen ssimo@freenet.hut.fi Article: 31046 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5 upgrade Date: 19 Nov 96 19:50:05 +0500 Organization: NewTek Tech Support Lines: 25 Message-ID: <1278.6897T1190T289@cb.newtek.com> References: <328E110A.47A9@sheridanc.on.ca> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 17-Nov-96 00:07:54, Matthew Taylor (matthew.taylor@sheridanc.on.ca) in comp.graphics.apps.lightwave, re: said: >I have recently aquired the lightwave 5 upgrade. >My problem is that I get a startup failure message after replacing >modeler4 with modeler5. >Someone help me!!!!!!! The workaround is to set your regional settings to US English, the fix is to go to the NewTek ftp site, in the path pub/newtek/upgrades/lightwaveintel, and get the file pc50b2c.zip, whicxh is a patch, and apply it. Be sure to read the .doc file, follow the instructions -- there is a zip file of plugins contained within the patch zip, so you have to unzip twice. Sounds a little risque, I know, but you'll be glad you did. ;) ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31047 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!nntp.newsfirst.com!nntp.crosslink.net!news.magicnet.net!feed1.news.erols.com!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!newsfeed.internetmci.com!news.wco.com!news From: Joseph Maas Newsgroups: comp.graphics.apps.lightwave Subject: Re: Brodcast quality? Betacam SP or S-VHS Date: Mon, 18 Nov 1996 13:38:35 -0800 Organization: paragon3 Lines: 26 Message-ID: <3290D736.6F3A@p3b.com> References: <328D4753.334A@p3b.com> <329080EA.4F3A@juriscorp.com> Reply-To: paragon3@p3b.com NNTP-Posting-Host: mercury14.wco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) TL Westgate wrote: > > Joseph Maas wrote: > > > > They say that you can do brodcast quality renderings with LW, however, > > in the Video Toster User mag all you see is S-VHS type hardware for sale > > to record LW animations. Is'nt S-VHS for "Bronco Bob's Used Cars" local > > TV spot, and Betacam SP for the true brodcast quality used for all of > > the network stuff,,,, or am I missing something here? > > You are missing something here, but it is very slight. True, Betacam SP > is considered to be the best analog tape you can use, but S-VHS has the > same horizontal resolution (400 lines) at Beta SP, so the quality > difference is on the same level, but S-VHS suffers more loss after > multiple generations. > > So, if you were to master an animation to S-VHS and ship to the TV > station for insertion, there's not really a problem. Only real snobby > die-hard engineers will give you the nose-up at S-VHS. > > TL Yeah hooo!!!!!! Broco Bob sayz thanks!!!! Actually, you have confirmed my suspitions here. What about frame by frame recording vs. realtime? Article: 31048 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp.farm.idt.net!news From: Alex Lugones Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW Date: Wed, 20 Nov 1996 01:15:52 -0400 Organization: IDT Lines: 31 Message-ID: <32929403.3800@mail.idt.net> References: Reply-To: wildseed@mail.idt.net NNTP-Posting-Host: ppp-66.ts-11.nyc.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) John Gross wrote: > > Hello everyone, > > Just wanted to let you know that the Titanic mini series on CBS (first > half on Sunday nite, 2nd half on Tuesday the 19th) uses LW generated > effects for all of its effects. > > The Titanic, water, smoke, wakes and people on board in all of the moving > and sinking shots are all generated in LightWave. Thanks for reminding me about watching it. I missed Sunday night's first half. Too bad. I've got make a living using Lightwave too. Otherwise, I just saw the second half and thought the guys at Digital Muse did an exceptional job. It was thoroughly convincing. After a while, you wonder if Lightwave is capable of integrating seemlessly with real life situations without the use of atomic subs, spaceships or mythical creatures. I would be real interested in knowing briefly what you did to get the convincing smoke and splashing water as the ship sunk. I have my own ideas. I am wondering if I'm thinking along the same lines. BTW, unfortunately many of the Lightwave shots were obscured by a mega dissolve montage sequence as the ship was sinking. These crazy TV Directors get carried away sometimes with their need to show a creative side. If that's what you want to call it. -- Alex Lugones Wildseed 3D/Interactive http://shell.idt.net/~wildseed Article: 31049 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!surfnet.nl!swidir.switch.ch!serra.unipi.it!sirio.cineca.it!gopher From: UserName Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: Fri, 22 Nov 1996 13:25:47 -0800 Organization: Cineca Lines: 18 Message-ID: <32961A5B.68DA@unisi.it> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> Reply-To: UserName@sunto.ing.unisi.it NNTP-Posting-Host: pc1.ing.unisi.it Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win16; I) i have tried Power Texture, it is ok if you use a bmp under NT. I tried the winnt256.bmp that come this NT in the windows directory and it run, also the other desktop's bmp are good for power texture. So, i tried to use a bmp of my face, nothing, modeler crash!!!! So , try to examine the bmp format of images that come with NT and convert your image in that format. When you place the image and save sometime and error occured. If the .SRF in your HD you have to read it with notepad or edit or something like it because in layout it don't read it. So you have to read data and write it manually in layout. I hope this can help you. Sorry for my english....... If someone understand the BMP format required then please email to me at GIULISIMO@UNISI.IT, i can read news frequently. Bye Article: 31050 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!mobydick.demon.co.uk!mobydick From: Wil Mobberley Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: Fri, 22 Nov 1996 10:56:36 +0000 Organization: Wil Mobberley 3D Lines: 32 Distribution: world Message-ID: References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> <3292776E.6AAE@ix.netcom.com> NNTP-Posting-Host: mobydick.demon.co.uk X-NNTP-Posting-Host: mobydick.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 3.01 In article <3292776E.6AAE@ix.netcom.com>, Elliot Bain writes >Well, I haven't had an Amiga quite that long, but in the 5 years I've >owned one, I'm still trying to figure out what makes the multi-tasking >so great. You crash one program and the whole thing goes. How great is >that? > That's a valid point and this shortcoming has annoyed me on occasions of course but it wst about the only thing I could really criticise. To put in a non-technical way when I used my Amiga I felt far more manoeuvreable and in control. When I installed a programme it didn't put files all over the hard drive. Most times it built a directory and added a line to the startup sequence. Deleting it was simple. I could do in 10MB ram on the Amiga what the PC only just manages with 32MB (Talking Lightwave here) so something is clearly wrong. Some of my frustration with the PC is due to moving to an unfamiliar platform, sure, but in recognising that the Amiga for me has to be a thing of the past, my regret is never became what it should have been. The Amiga as it stands now is no longer superior to a PC (Pentium) because of speed and industry standard considerations. However, anyone who doesn't know that it did have the makings of a vastly superior machine... Aw, what the hell, they're not missing anything now. It's all academic and that's that. Amyone want to fill a newsgroup with pointless speculation about how sad it is that Betamax did't win over VHS? -- Wil Mobberley - 3D graphic artist Web site: http://www.mobydick.demon.co.uk ------------------------------------------------------------ Article: 31051 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!news.wildstar.net!news.ecn.uoknor.edu!feed1.news.erols.com!news.idt.net!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW-Antialiasing? Date: 20 Nov 1996 15:03:07 GMT Organization: ncr multimedia resources Lines: 10 Message-ID: <01bbd6f3$7f074340$d2201995@shemad-cn> References: <32912405.6C2B@computerhaus.at> NNTP-Posting-Host: 206.103.243.112 X-Newsreader: Microsoft Internet News 4.70.1155 perhaps you could render the foreground and background seperately and composite them in photoshop Miguel Marn wrote in article <32912405.6C2B@computerhaus.at>... > How can I use antialiasing everywhere, but on the edges > between foreground objects and the background? I would need > it for rendered game-objects, and I don't want to work on > the edges manually. Thanx. Mig 23. > Article: 31052 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: snoopy37@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Update Problems Date: 22 Nov 1996 14:34:20 GMT Organization: AOL http://www.aol.com Lines: 6 Message-ID: <19961122143600.JAA01207@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Can anyone tell me why the new update for LW isen't working for me, downloaded the proper file, unzipped using all instructions, including updating with bat file.All I get is Dos error 11 and nothing works. I am using windows NT 3.51 and any suggestions Snoopy37 Article: 31053 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!news3.cac.psu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news From: johnrice@voicenet.com (John Rice) Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVI - Preview on PC Date: Fri, 22 Nov 1996 06:15:27 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 37 Message-ID: <573g07$5mb@news1.voicenet.com> References: <329054A2.596A@hallo.ch> Reply-To: johnrice@voicenet.com NNTP-Posting-Host: consh50-pri.voicenet.com X-Newsreader: Forte Free Agent 1.0.82 Hi Michael, The answer is: it depends. It helps to know what your target platform is, such as what speed cd drive, Amount of RAM, and that sort of thing. A safe bet for a general release cdrom is to output an avi animation at the low-res camera setting which will give you 320x240 pixel dimensions. I usually output the avi uncompressed and then use adobe premiere to chop it down - that is, compress it. Indeo 3.2 usually does a decent job, but YMMV. If you are targeting a platform with 2x speed cd drives and the video is playing off the cd, you want to make sure you limit the data rate of your avi to 200K/second at max.. If you want more info, I'm available for consulting! Best of luck to you, John Rice Michael Boeni wrote: >Hi Lightwavers, >I am working on a short scifi - film of which I intend to preview >certain passages on a pc. >Could anyone give a hint on what settings (camera, record, etc) are to >use to produce a goodlooking animation. >The previews go onto a multimedia demo cd and should therefore be of >good quality. >I appreciate any hints! >Cheers, Michael >PS: Does anyone know a site where "known LW 5.0 bugs" are listed? Article: 31055 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!sdd.hp.com!frankensun.altair.com!newsserver.pixel.kodak.com!news.kodak.com!elmgate!usenet From: rag@raster.Kodak.COM (Robert Gougher) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic mini-series featured in Newsweek Date: 22 Nov 1996 12:25:11 GMT Organization: Eastman Kodak Company - DPSC Lines: 17 Message-ID: <574637$7n9@elmgate.raster.Kodak.Com> References: <32954F09.638C@earthlink.net> Reply-To: rag@raster.Kodak.COM NNTP-Posting-Host: raptor.raster.kodak.com Haven't seen the Newsweek article yet, but Bruce Branit has a bunch of stills on his web page at http://www.idir.net/~bbranit/ You should also check out his dog*net page. Rob --- Robert A. Gougher Software Engineer, Eastman Kodak Company rag@raster.kodak.com gougher@kodakr.kodak.com gougher@servtech.kodak.com http://www.servtech.com/public/gougher Article: 31056 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.structured.net!news.tbcnet.com!wetware!news.sgi.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Second post... SurfFuzzShader Date: 22 Nov 1996 17:39:24 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 16 Message-ID: <19961122174100.MAA04097@ladder01.news.aol.com> References: <32945BF7.6207@tir.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <32945BF7.6207@tir.com>, "Dean A. Scott" writes: >Help! How do you set up the options? I left them as default and >varied the numbers slightly... no fix... the whole frame was >blurred... not the just the surface it was applied to. I had SurfFuzz working before, but I don't understand why it would be acting up like it is now. I mean, the whole fuzziness of particles flashes dim and bright whenever it feels the need to.... which is, obviously, NOT what I need. I'm not sure what it's doing to your image, but I hope someone could help us soon. David Carlson CONTINUUM 3D graphics and animation Article: 31057 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.abs.net!aplcen.apl.jhu.edu!cpk-news-feed3.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: 22 Nov 1996 17:39:25 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 16 Message-ID: <19961122174100.MAA04098@ladder01.news.aol.com> References: <572k3b$pp9@taurus.adnc.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <572k3b$pp9@taurus.adnc.com>, ridgeway@adnc.com writes: > >I can't seem to get above URL. I can get to the doamain, but not the >directory after the URL. Any other way to find out about Puppet >Master. > >Alan > > http://www.mindspring.com/~surferjoe David Carlson CONTINUUM 3D graphics and animation Article: 31058 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!news.mathworks.com!enews.sgi.com!news.sgi.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: marcmylar@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint 3D demo Date: 22 Nov 1996 08:20:54 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 16 Message-ID: <19961122082300.DAA27476@ladder01.news.aol.com> References: <56ua2h$fe0@news-in.tnp.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <56ua2h$fe0@news-in.tnp.com>, bobafett@tnp.com (BobaFett) writes: > >What's the point of Detailer if you can't export LW Objects?? > > The idea behind Detailer (and MeshPaint) is to create *texture maps*, not objects. My plan would be to convert a LW object to DXF, import into Detailer, create the textures, save them as TIF images, and then in LightWave, use these images on the objects. Of course, that's just plan at this point, since I haven't yet received Detailer. Hope this clarifies the situation, -Marc Article: 31059 Path: news2.cais.com!news.cais.net!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!uunet!in1.uu.net!news.spiritone.com!root From: Keith Frank Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Fri, 22 Nov 1996 11:03:37 -0800 Organization: SpiritOne Internet 503-240-8200 Lines: 10 Message-ID: <3295F909.26D7@spiritone.com> References: <328EA16F.3E80@pop.wwa.com> <3293E6A4.5FCF@odyssee.net> NNTP-Posting-Host: max1-79.spiritone.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Jean-Eric Hénault wrote: > > Some of you have probably already seen this new lip-sync, facial > animation module for LightWave. I believe this may be a new plug-in that > will be sold either separatelly, or as part of the new upgrade. > Is this plugin available now. If so where, how much, etc.. Keith Frank Article: 31060 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!in1.nntp.cais.net!wilbur.ohww.norman.ok.us!usenet.kornet.nm.kr!howland.erols.net!netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Titanic mini-series featured in Newsweek Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <32954F09.638C@earthlink.net> Date: Fri, 22 Nov 1996 20:33:20 GMT Lines: 11 Sender: jgross@netcom6.netcom.com Matt Merkovich (mattmerk@earthlink.net) wrote: : In the latest Newsweek magazine there is an article on the Titanic : mini-series -an article which I haven't had time to read yet- featuring : a big picture of the Titanic. Was this photo done in lightwave? Yes it was. Of course, I didn't see any credit given.... Oh Well.. JG Article: 31061 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Free Lightscape Seminars Date: Fri, 22 Nov 1996 21:30:51 GMT Organization: Monumental Network Systems Lines: 13 Distribution: inet Message-ID: <3297172e.1938797@news1.mnsinc.com> References: <32934EB3.BD3@lightscape.com> NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Megan Stewart wrote: >COME TO A FREE SEMINAR ON LIGHTSCAPE for Windows NT or SGI! > > >Demonstration on Windows NT: >MTI College-Vertical Solution Seminars >2011 W. Chapman Ave. Orange, CA 92868 >RSVP: (800)MTI-COLLEGE >1st session:Thursday, Dec.5 9-11 am >Registration and breakfast at 8:30am (Orange) >Q&A: 11-11:30am Here we go again... screw the people on the East Coast (other than NY). Article: 31062 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!news1.mnsinc.com!usenet From: me@myhouse.com (me) Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Fri, 22 Nov 1996 21:30:39 GMT Organization: Monumental Network Systems Lines: 8 Distribution: inet Message-ID: <3296169d.1793969@news1.mnsinc.com> References: <56r13c$bg2@news.snni.com> <3291A9A2.15FB@cowhouse.com> <32933990.3338@infobahnos.com> NNTP-Posting-Host: hurrican.mnsinc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Xref: news2.cais.com alt.design.graphics:5934 alt.3d:29946 alt.emusic:9724 comp.graphics.animation:42278 comp.graphics.packages.3dstudio:25863 comp.graphics.apps.photoshop:32545 comp.graphics.apps.softimage:2585 comp.graphics.apps.wavefront:6242 comp.grap Marcel Chartrand wrote: >I was doing 3d graphics and animation on my >Etch-a-sketch when i was 3. Then they invented transistors. >I now use huge computers. Yeah this subj has been beaten to death since the orignal poster "3D Artist's Wanted" never responded to any post, and never gave an email address (good thing now, as he'd probably get a mail bomb) Article: 31063 Path: news2.cais.com!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Meshpaint 3D demo Date: 20 Nov 1996 06:56:16 GMT Organization: BountyHunters' Guild Lines: 17 Message-ID: <56ua2h$fe0@news-in.tnp.com> References: <328EAC9D.479D@gmu.edu> <19961120011700.UAA05011@ladder01.news.aol.com> NNTP-Posting-Host: ppp55.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 What's the point of Detailer if you can't export LW Objects?? In article <19961120011700.UAA05011@ladder01.news.aol.com>, marcmylar@aol.com says... > >In article <328EAC9D.479D@gmu.edu>, Tareq Mirza writes: > >>Has anyone had Meshpaint 3D demo crash when you open it and try >>to edit an image? I got the demo with LightWave Power Guide and it >>does not work. Thanks in advance for any help > >Yes, I had exactly this problem. My philosophy is that a good demo >doesn't crash. I got a demo for 3DStudio that crashed my system, so I >assumed that the actual program would too. I'm about to order Detailer! > >-M. Article: 31064 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!news.mathworks.com!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-15.sprint From: er@kc.grapevine.com (er) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Fri, 22 Nov 1996 22:25:16 GMT Organization: Global Vision Systems - http://www.gvi.net Lines: 35 Message-ID: <5756bu$rv8@barney.gvi.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: dyn105.gvi.net X-Newsreader: Forte Free Agent 1.0.82 Ernie Wright wrote: >Jean-Eric Hénault wrote: >> Winodows 1.0 was demoed back in 1983. The Macintosh was born in 1984 >> and the Amiga in late 1985. >Windows was *announced* in November 1983, only two months before the Mac >started shipping in January 1984, and 11 months AFTER the Apple Lisa was >introduced. Version 1.0 of Windows was released almost two years later, >in November 1985, right around the time the first Amigas arrived. >Windows 3.0, the first version to be really popular, was released in May >1990. The first version to directly support outline fonts came out in >April 1992. The first 32-bit version, also the first with pre-emptive >multitasking, arrived in July 1993, but it was for a specialized market. >The vast majority of Windows users wouldn't be invited to go 32-bit until >August of last year, a full decade late. >> Microsoft purchased a packaged called PC-DOS and renamed it MS-DOS. >According to folklore, MS purchased something called QDOS, the Quick and >Dirty OS. "PC-DOS" was essentially what MS-DOS was called if it came >bundled with IBM hardware. >- Ernie http://www.access.digex.net/~erniew Well, We should all check our history lessons, I believe Steve Jobs "copied" the GUI concept that was developed in the early "70's" by Xerox,(they also invented some thing back then now called "e-mail". Jobs was the first to expliot GUI's, but as recent years have shown Mr. Bill was better at marketing his systems, and thats why I'm writing this on a PC instead of a MAC. Amigas and Macs were cool for there day, but can you multitask on either yet ? no. Article: 31065 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-stk-200.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-stk-11.sprintlink.net!news2.i-2000.com!news From: Mike Young Newsgroups: comp.graphics.apps.lightwave Subject: HELP on NT 4.0 Date: Fri, 22 Nov 1996 18:18:18 -0800 Organization: I-2000 Inc., Internet Services Lines: 13 Message-ID: <32965EEA.643B@i-2000.com> NNTP-Posting-Host: mineola23.access1.dh.i-2000.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win16; I) Hey Kids I just want to hear form anyone who upgraded to NT 4.0...I am currently running 3.5.1... when I upgrade will the Lightwave interface have to be reloaded? Do I need a ton of extra ram? is it even worth it? Lots of crashes? Pleas reply to my E-mail... myoung@i-2000.com Thanx in advance!!! Mike Young Article: 31066 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!nntp.newsfirst.com!nntp.crosslink.net!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!newsjunkie.ans.net!newsfeeds.ans.net!interaccess!mfrazin.interaccess.com!mfra From: mfrazin@interaccess.com (Shadow) Newsgroups: comp.graphics.apps.lightwave Subject: LWPRO - LATEST issue Date: Fri, 22 Nov 1996 18:32:04 -0600 Organization: InterAccess,Chicagoland's Full Service Internet Provider Lines: 11 Message-ID: NNTP-Posting-Host: d241.nnb.interaccess.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] what is (was) the last issue of lightwave pro? last i recieved was april 96. I would like to get all issues and then get a refund on the balance. what about the disks? haven't recieved a single one for 96 I will never opt for any publication from miller unfreeman. they took over what I considered the best lightwave publication and killed it dead, dead, dead. that and the fact that they are unbelieveably rude and difficult to deal with. Article: 31067 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 22 Nov 96 17:49:02 +0500 Organization: NewTek Tech Support Lines: 50 Message-ID: <2139.6900T1069T137@cb.newtek.com> References: <1210.6897T1144T2046@cb.newtek.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 22-Nov-96 10:55:02, Walter (Jay) Turberville (wturber@primenet.com) in comp.graphics.apps.lightwave, re: said: >In article <1210.6897T1144T2046@cb.newtek.com> chuck@cb.newtek.com (Chuck >Baker) writes: >>From: chuck@cb.newtek.com (Chuck Baker) >>Subject: Re: Lightwave & 3d video game development >>Date: 19 Nov 96 19:04:40 +0500 >>On 17-Nov-96 13:57:47, Michael Sherrill (pxlm@earthlink.net) in >>comp.graphics.apps.lightwave, re: >development> said: >>>I've been trying to get an idea of which 3d packages game developers >>>are using for playstation, sega, etc. >>>I'd appreciate any info anyone can provide on major game developers >>>using lightwave, and also any drawbacks to using 3ds max for the same >>>(besides the obvious!) >>>Mike Sherrill >>>Pixelmedia Group >>>pxlm@earthlink.net >>>http://members.tripod.com/~Pixel >>Sony now has a developer package based around Lightwave. They are >>currently offering these in Japan, but will be offering them world-wide >>within a few months. >>====================================================================== >>Chuck Baker -- NewTek, Inc., Technical Support Services >>====================================================================== >>Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 >I saw this announcement. A producer we know sent it to us. What was odd >was that LW 4.0 was specified. Not LW 5.0. Sony is using LW 4.0 for their developer package. Developers who purchase the package will have an upgrade path to 5.0. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31068 Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.mathworks.com!newsfeed.internetmci.com!news.wwa.com!news From: Curt Gandy Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPRO - LATEST issue Date: Fri, 22 Nov 1996 21:57:25 -0800 Organization: Airmagine Studio Lines: 20 Message-ID: <32969245.6741@pop.wwa.com> References: Reply-To: cjgandy@pop.wwa.com NNTP-Posting-Host: vh1b-007.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; U) Shadow wrote: > > what is (was) the last issue of lightwave pro? last i recieved was april 96. > I would like to get all issues and then get a refund on the balance. > > what about the disks? haven't recieved a single one for 96 > > I will never opt for any publication from miller unfreeman. they took over > what I considered the best lightwave publication and killed it dead, dead, > dead. that and the fact that they are unbelieveably rude and difficult to > deal with. I just got an October issue this week. It was my first and last issue. I understand that my remaining subscription will be applied to 3D Design mag. I never did receive a disk. I'm none too happy with Miller Freeman, either. Curt Gandy World In Motion Productions cjgandy@pop.wwa.com Article: 31069 Path: news2.cais.com!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!newsfeed.internetmci.com!feed1.news.erols.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.mathworks.com!news.kei.com!ne From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 22 Nov 1996 21:02:03 -0700 Organization: Primenet Services for the Internet Lines: 21 Distribution: world Message-ID: References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> X-Posted-By: @198.68.46.222 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >When I installed a programme it didn't put files all over the hard >drive. Most times it built a directory and added a line to the startup >sequence. Deleting it was simple. I could do in 10MB ram on the Amiga >what the PC only just manages with 32MB (Talking Lightwave here) so >something is clearly wrong. For what its worth, I ran LW 4.0 successfully on a 4mb 486-33 notebook. Slow, but it ran. Pretty sure you couldn't do that on an Amiga (perhaps could with 3rd party software. Windows has virtual memory built in. I'm not flaming the Amiga, just getting the record straight. The Amiga did multitask MUCH better than Win 3.1. >Wil Mobberley - 3D graphic artist >Web site: http://www.mobydick.demon.co.uk >------------------------------------------------------------ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31070 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!uunet!in1.uu.net!news.primenet.com!ip222.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 22 Nov 1996 20:55:02 -0700 Organization: Primenet Services for the Internet Lines: 19 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 X-Posted-By: @198.68.46.222 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <5756bu$rv8@barney.gvi.net> er@kc.grapevine.com (er) writes: >Well, We should all check our history lessons, I believe Steve Jobs >"copied" the GUI concept that was developed in the early "70's" by >Xerox,(they also invented some thing back then now called "e-mail". >Jobs was the first to expliot GUI's, but as recent years have shown >Mr. Bill was better at marketing his systems, and thats why I'm >writing this on a PC instead of a MAC. Amigas and Macs were cool for >there day, but can you multitask on either yet ? no. Please re-read your history books. The Amiga OS is an excellent multi-tasker. Has been for some time. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31071 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in3.uu.net!news.cybercom.net!usenet From: wonka@cybercom.net Newsgroups: comp.graphics.apps.lightwave Subject: META-NURBS OBJECTS Date: Fri, 22 Nov 1996 11:45:15 -0500 Organization: Cyber Access Internet Services (617) 396-0491 Lines: 16 Message-ID: <3295D89B.3B3E@cybercom.net> NNTP-Posting-Host: veruca.cybercom.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Check out my new META-NURBS object section!!! It has free objects that are not converted to polygons so you can continue to modify them. The 3 on there now are: Human hand, Silverware (knife, fork, spoon), and a rough figure of a man that can be used to practice animation. I have made a few more additions to the page and the tutorials are going to be avaiable soon!!! ENJOY!!! *************************************************** - WONKA'S COMPUTER ANIMATION PAGE SPECTACULAR - http://kalypso.cybercom.net/~wonka *************************************************** Article: 31072 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Fri, 22 Nov 1996 19:09:26 +0000 Organization: Earthlink Network, Inc. Lines: 7 Message-ID: <3295FA64.5A68@earthlink.net> References: <32940AF6.1794@earthlink.net> Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust60.max1.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Steve Kellener wrote: > > Do you know anything about the Mac version of Lightwave? > > Can we expect it soon? I haven't heard too much about it. end of December/ early January... Article: 31073 Path: news2.cais.com!in1.nntp.cais.net!news1.exit109.com!news.webspan.net!www.nntp.primenet.com!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: The Scoop on LWPRO Date: 20 Nov 1996 03:15:05 -0700 Organization: Primenet Services for the Internet Lines: 47 Message-ID: <56uln9$18v@nnrp1.news.primenet.com> References: <56q717$43b@news1.voicenet.com> X-Posted-By: @204.212.53.240 (lthouse) X-Newsreader: Forte Free Agent 1.0.82 My understandiing is that those issue were already at press when the decision was made....remember, magazines are usually created three months before you see them. That also explains why John talks about the great changes coming up for LWPro, and why there is a "In The Next Issue" teaser :) I should point out agin, while I'm here, that Taming The Wave is moving to 3DArtist magazine starting with the next issue (#27) due in late December/January... -David Hopkins Lighthouse Imaging/Mach Universe http://www.primenet.com/~lthouse snouty@cix.compulink.co.uk ("Phil South") wrote: >> >The rumors you have heard about LWPRO and VTU are true. Miller >> Freeman, >the new owners of the Avid publications have decided (for >> reasons beyond >my control and/or understanding) to terminate both >> LWPRO and VTU. A press >release will be posted (if it hasn't already). >> > >> >I'd like to thank all of you who have stuck with LWPRO over the >> years.... >> > >> >John Gross >> >editor (former), LWPRO >What I don't get is why both LWPro and VTU have subscription forms in >them, even the issue which arrived yesterday. I suppose that they will >coerce you into taking out a sub to 3D Artist instead? >--- >---------------------------------------------------------------- >Phil South > "nuqDaq yuch Dapol" > >---------------------------------------------------------------- >Check out my all NEW Home Page http://www.webscape.co.uk/phil/ >---------------------------------------------------------------- Article: 31074 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: branit@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic mini-series featured in Newsweek Date: 23 Nov 1996 06:39:46 GMT Organization: AOL http://www.aol.com Lines: 16 Message-ID: <19961123064100.BAA18893@ladder01.news.aol.com> References: NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Matt Merkovich (mattmerk@earthlink.net) wrote: : In the latest Newsweek magazine there is an article on the Titanic : mini-series -an article which I haven't had time to read yet- featuring : a big picture of the Titanic. Was this photo done in lightwave? Yes, this was a still from night one of Titanic. It is a frame right out of a scene for the show, just rendered at print resolution. We kept kept pushing the camera closer and closer to the Titanic after we realised the incredible level of detail Bob Peppler and the modellers were achieving. It's nice to know that your work holds up under such high resolutions. Bruce Branit Digital Muse Article: 31075 Path: news2.cais.com!in1.nntp.cais.net!news1.exit109.com!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!news.uoregon.edu!waikato!status.gen.nz!news From: kphill@iconz.co.nz (Kevin Phillips) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: Wed, 20 Nov 1996 11:42:09 GMT Organization: Internet Company of New Zealand Lines: 32 Message-ID: <3292ec5d.8318416@status.gen.nz> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> <3290999C.2940@osu.edu> NNTP-Posting-Host: kphill.internet.co.nz X-Newsreader: Forte Agent .99c/16.141 >Laura Rogers wrote: >> >> Animation Master is a nice "toy" but a waste of time for any serious work.... >> >> most of it's "features" are very non-standard. > >Hahaha, you have got to be kidding. Have you talked to any professional >character animators? AM and MH3D are the tools of choice for many >...blah, blah... >next to Softimage and PA. Nothing else on the PC or Mac comes close. I >would call its UI non standard, but there is nothing non-standard about >its feature list. > >Jeff Too right, Jeff! Considering you can get the low end version for around US$190, this program is brilliant value! (Heck, try and get a copy of LW or 3DS for that price!) I ordered a copy - I will admit that it is a little difficult to get started with - The interface isn't my favourite and the Video manual only being in NTSC (While I have PAL!) was a pain... But, once you get to grips with the interface, you quickly see that MH3d is *no* toy! Having Spline animation, Object overloading (Being able to animate several parts at once) with stride-length (No 'sliding feet') as standard features make this probably the best *character animation* tool I know of! Kevman. Article: 31076 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!news.intercall.com!usenet From: ctune@intercall.com (Carter Tune) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Oxygen 102 Graphics Card? Date: Sat, 23 Nov 1996 08:31:19 GMT Organization: Intercall.Net - http://www.intercall.net/ Lines: 14 Message-ID: <3296b5c1.4071935@news.intercall.com> References: <328B1D9B.7E08@erols.com> NNTP-Posting-Host: ts7-26.intercall.com X-Newsreader: Forte Free Agent 1.1/32.230 On Thu, 14 Nov 1996 08:24:43 -0500, Matt Gottshalk wrote: >Anybody have a good take on this beast?? > >The brochure looks pretty good, it has LW listed as one of the 3D apps >it supports....does it accelerate the open GL in LW?? > We're getting two P6-200b systems in shortly, I'll post a review/comparison between the oxygen, matrox, number nine, and diamond cards. Article: 31077 Path: news2.cais.com!in1.nntp.cais.net!news.magmacom.com!n3ott.istar!ott.istar!istar.net!winternet.com!www.nntp.primenet.com!nntp.primenet.com!news.nap.net!uwm.edu!math.ohio-state.edu!howland.erols.net!feed1.news.erols.com!insync!uunet!in1.uu.net!demos!Ga From: smiley@galeb.etf.bg.ac.yu (Slobodan Mihajlovic) Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.digest Subject: Re: WBS Followup-To: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.avs,comp.graphics.diges Date: 21 Nov 1996 19:39:25 GMT Organization: Elektrotehnicki Fakultet u Beogradu Lines: 16 Message-ID: <572b5d$5ou@zmaj.etf.bg.ac.yu> References: <56he6g$mvl@lyra.csx.cam.ac.uk> NNTP-Posting-Host: galeb.etf.bg.ac.yu X-Newsreader: TIN [UNIX 1.3 BETA-950824-16colors PL0] Xref: news2.cais.com comp.graphics.apps.gnuplot:5534 comp.graphics.apps.iris-explorer:672 comp.graphics.apps.lightwave:31077 comp.graphics.apps.pagemaker:5010 comp.graphics.apps.photoshop:32589 comp.graphics.apps.softimage:2588 comp.graphics.apps.wavefron G.P. Tootell (gpt20@thor.cam.ac.uk) wrote: : |> Monthly fees: $25 per month for 25 megs of space and 2,000 hits per : |> month on your site. : |> : |> Added optional expenses: For each meg over the 25 mentioned above, the : |> fee is $5 dollars. For more hits per month, you can pay an extra $5 per : |> 1,000 hits. : : how on earth do you guarentee a set number of 'hits' like this? He doesn't guarantee anything, just limits up to 2000 hits for your $25. -- Slobodan Mihajlovic Article: 31078 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!news.bri.connect.com.au!grissom.powerup.com.au!usenet From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Oxygen 102 Graphics Card? Date: Sat, 23 Nov 1996 19:44:39 +1100 Organization: DVP Australia Lines: 25 Message-ID: <3296B977.1823@powerup.com.au> References: <328B1D9B.7E08@erols.com> <3296b5c1.4071935@news.intercall.com> Reply-To: gefbec@powerup.com.au NNTP-Posting-Host: ts1216.powerup.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Carter Tune wrote: > > On Thu, 14 Nov 1996 08:24:43 -0500, Matt Gottshalk > wrote: > > >Anybody have a good take on this beast?? > > > >The brochure looks pretty good, it has LW listed as one of the 3D apps > >it supports....does it accelerate the open GL in LW?? > > > > We're getting two P6-200b systems in shortly, I'll post a > review/comparison between the oxygen, matrox, number nine, and diamond > cards. You mean two systems with oxygen cards? I would REALLY appreciate any info on it's performance with a PPRO-200. What is the cost of the Oxygen cards in US$? -- Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 31079 Path: news2.cais.com!in1.nntp.cais.net!netaxs.com!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!news.mindspring.com!usenet From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs not metaforms Date: Tue, 19 Nov 1996 01:12:11 GMT Organization: MindSpring Enterprises Lines: 27 Message-ID: <3292084d.5010015@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <328FE374.3F1B@totoro.bug.co.jp> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 01:10:53 GMT X-Newsreader: Forte Agent .99f/32.299 I just checked; it's on page 159 in the LW3D reference manual under metaform_shaper and metaform_target. Metamation lets you use an unfrozen metanurbs object in layout; it involves loading in two versions of the object, a metanurbs version and metaformplus version. The whole procedure is on pages 159-160. MCL- wilson wrote: >I checked the manual again and the metamation.p makes no reference to >any control over Metanurbs.....Do you know something they don't? > >Michael C. Ling wrote: >> >> Wilson Tang wrote: >> >> >Does anyone know if Newtek or any one else is planning to write a plugin >> >to allow metanurbs to be animated in layout by bones, keyframes etc. >> >without having to be converted to polygons first? >> >Just think this would give me one more reason to claim LW5.0 as the best >> >3d soft bar none;) >> >> You can do it already. Look it up in the manual under "metamation". >> >> MCL- Article: 31080 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!news.nl.innet.net!INnl.net!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-15.sprintl From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Sat, 23 Nov 1996 03:12:21 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 35 Message-ID: <32966B88.43AA@rain.org> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 Reply-To: aarone@rain.org NNTP-Posting-Host: s17.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Walter (Jay) Turberville wrote: > > In article <5756bu$rv8@barney.gvi.net> er@kc.grapevine.com (er) writes: > > >Well, We should all check our history lessons, I believe Steve Jobs > >"copied" the GUI concept that was developed in the early "70's" by > >Xerox,(they also invented some thing back then now called "e-mail". > >Jobs was the first to expliot GUI's, but as recent years have shown > >Mr. Bill was better at marketing his systems, and thats why I'm > >writing this on a PC instead of a MAC. Amigas and Macs were cool for > >there day, but can you multitask on either yet ? no. > > Please re-read your history books. The Amiga OS is an excellent multi-tasker. > Has been for some time. A little understated there Jay! The Amiga totally kicked ass LONG before the PeeCee was even out of it's "it-sucks" stage. OF course, it's glory days have passed. BTW, the Mac has "Multitasked" since before the PC too, never as well as the Amiga though. -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 31082 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What's the latest dongle policy? Date: 22 Nov 96 18:35:55 +0500 Organization: NewTek Tech Support Lines: 25 Message-ID: <1238.6900T1115T2793@cb.newtek.com> References: <572kb3$pp9@taurus.adnc.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 22-Nov-96 03:15:09, ridgeway (ridgeway@adnc.com) in comp.graphics.apps.lightwave, re: said: >I have LW 4.0. I want to upgrade to LW 5.0. >I havent used LW in a while and I think my dongle >does not work. So what is the latest dongle policy. >Thanks >Alan You would need to call NewTek Tech Support for an RMA for the hardware key. The option most commonly used is simply to get the RMA, send your hardware key in, we repair or replace it as needed, and return it by the same shipping priority which you used to ship it to us. With credit card to secure $1500 surety, we also offer an exchange cross-ship plan, with an expedite option available for $25. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31083 Path: news2.cais.com!in1.nntp.cais.net!mr.net!data.ramona.vix.com!sonysjc!decwrl!news.pbi.net!news.mathworks.com!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 23 Nov 1996 16:06:53 GMT Organization: BountyHunters' Guild Lines: 7 Message-ID: <5777et$ri9@news-in.tnp.com> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> <32961A5B.68DA@unisi.it> NNTP-Posting-Host: ppp55.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 In article <32961A5B.68DA@unisi.it>, UserName@sunto.ing.unisi.it says... > >i have tried Power Texture, >it is ok if you use a bmp under NT. IT IS NOT OK!! It doesn't crash, but IT DOESN'T WORK EITHER!!!!! Article: 31084 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 23 Nov 1996 16:08:48 GMT Organization: BountyHunters' Guild Lines: 32 Message-ID: <5777ig$ri9@news-in.tnp.com> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> <32954C4A.7FBA@olli.com> NNTP-Posting-Host: ppp55.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 Yes the FTP is very unclear & out of date. PowerTexture would be Super, super usefull if it would work right in NT or Not! Texture support in OpenGL is what we need, Sorta what PowerTexture was for, I wouldn't say LW5 is full of bugs though. It's still a Zillion times better than 3D StudioMax! In article <32954C4A.7FBA@olli.com>, adam@olli.com says... > >BobaFett wrote: >> >Looks like it. Mine works fine with NT and crashes as described under >> >95. >> > >> > >Come on Newtek. Your demo at Digital Media World in London was average >next to Max and Alias. And now you ship software that is full of bugs >with a out of date FTP site. > >How do we know which file is the latest????? > >What a bad service for 995 pounds!!!! > >Repair the power texture under 95 and give us LW 5.2 free!!!!! (With >texture support in open GL like Max!!!!) > >I am a Lightwave die hard but you don't make it easy!!!!! > >Adamski Article: 31085 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power Texture Plugin Date: 23 Nov 1996 16:08:27 GMT Organization: BountyHunters' Guild Lines: 24 Message-ID: <5777hr$ri9@news-in.tnp.com> References: <3290BA8E.32CC@earthlink.net> <3295EEE9.482@sci.port.ac.uk> NNTP-Posting-Host: ppp55.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 IT DOESN't WORK UNDER NT either!!!!! It functions but it doesn't save properly, or something. It is quite USELESS in it's current state! In article <3295EEE9.482@sci.port.ac.uk>, py94105@sci.port.ac.uk says... > >obrlndr@earthlink.net wrote: >> >> I cannot get this plugin to work. When I try to load a bitmap image(any >> kind: iff;tiff;bmp, etc.) I get a dialog that says, "Could not load >> bitmap image," when I hit 'OK' it closes Modeler. I heard a rumor that >> this plugin doesn't work under Windows 95, is this true? >> >> PaulHi, > Yes you are correct. It does not work under Win95 as there is a >conflict or problem with the Open-GL support in Win95. Works fine under >Win-NT. I have the same problem. It's worth, I think moving to NT. I >probably will in the near future when NT 4.0 is as stable as 3.51. >Hope this answers your question. > > Bye, > Stefan v Cavallar Article: 31086 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!uwm.edu!news.he.net!news.tdl.com!nntp.earthlink.net!usenet From: michael beals Newsgroups: comp.graphics.apps.gunlot,compgraphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.pagemaker,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.wavefront,comp.graphics.avs,comp.graphics.digest,comp.g Subject: 3D PEOPLE Date: Sat, 23 Nov 1996 08:13:10 -0500 Organization: Earthlink Network, Inc. Lines: 9 Message-ID: <3296F866.5B4B@earthlink.net> Reply-To: bacasino@earthlink.net NNTP-Posting-Host: cust107.max3.washington.dc.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Xref: news2.cais.com comp.graphics.apps.lightwave:31086 comp.graphics.apps.pagemaker:5016 comp.graphics.apps.photoshop:32622 comp.graphics.apps.softimage:2590 comp.graphics.misc:17125 comp.graphics.packages.3dstudio:25889 comp.graphics.rendering.misc:3950 Lots of 3d spaceships, lots of 3d buildings, lots of special effects, Where are the PEOPLE? check out http://home.earthlink.net/~bacasino/ Mike Beals Article: 31087 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!uwm.edu!math.ohio-state.edu!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-pen-4.sprintlin From: cyberjazz@savenet702.com (CyberJazz) Newsgroups: comp.emulators.cbm,comp.emulators.game-consoles,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.graphics.api.misc,comp.g Subject: $$$ Quick Cash $$$ Date: Sat, 23 Nov 1996 08:22:55 -0800 Organization: Private Lines: 41 Message-ID: NNTP-Posting-Host: ppp65.intermind.net Xref: news2.cais.com comp.emulators.cbm:15160 comp.emulators.game-consoles:1167 comp.emulators.mac.executor:5381 comp.emulators.misc:16147 comp.emulators.ms-windows.wine:6719 comp.fonts:53301 comp.graphics.algorithms:40232 comp.graphics.animation:42314 co The following posting is a simple and fast way to make money. No I am not lying to you,this is a fast legal way to get rich. All you have to do is invest 5 dollars and follow the simple instructions below 1) Write your name and address on 5 pieces of paper. 2) Below that imformation Write the phrase "please add my name to your mailing list" 3) Send the letter with a one dollar bill to the following 5 people P. Levesque 12 Sebastien Chateauguay, Qc J6K 1N6 P. Moffet Apt 2J 1610 Orleans Cir N. Kansas City, MO 64116 Robert L.L P.o. Box 460 SummerDale, Al. 36580 R. Jablonski 816 Hanover Dr. Virginia Bch, VA 23464 J. Thomas 3420 N. Tenaya Way Las Vegas, NV 89129 4)Remove the top name and move the others up one place and add you name as number 5. 5)Post a copy of this article to at least 200 newsgroups, there are thousands. the more you post the more money. 6)The returns should start coming in about a week, all you have to do is keep the money and put the persons name on a list with the rest of the respondee's addresses(this makes it legal) I will spare you the section on how it works because if you have read this far you probably already know. Well I wish luck to whoever trys this. Have Fun!!! Article: 31088 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!jump.net!grunt.dejanews.com Date: Sat, 23 Nov 1996 11:31:13 -0600 From: dunnrw@craft.camp.clarkson.edu Subject: re: lighting problems in LightWave 5.0 Newsgroups: comp.graphics.apps.lightwave Message-ID: <848769130.13981@dejanews.com> Organization: Deja News Usenet Posting Service X-Article-Creation-Date: Sat Nov 23 17:24:28 1996 GMT X-Originating-IP-Addr: 128.153.24.146 (stevedf.tc.clarkson.edu) X-Http-User-Agent: Mozilla/3.0 (Win95; I) X-Authenticated-Sender: dunnrw@craft.camp.clarkson.edu Lines: 22 I am a student working on a video project in school. I am trying to incorporate LightWave 5.0 into the project to add some special effects. I have recently designed a clock with working gear mechanisms, pendulum, etc in modeler and I am now ready to render the animation in layout, however I am having some difficulty getting the lights the way I want. The problem is this. I apply textures and colors to all the surfaces, and then select the various lights that I want to use and position them accordingly.(So far I am just using 3 lights)Then I choose to render just 1 frame at low res at 640x480 with ten segments. The picture renders, but then when I choose "continue" at the next prompt to finish my layout, all the light setting that I previously set go back to their default settings. All the lights go back to the center of each axis, and are no longer positioned the way they should be. Now that's not all. If I choose to view my scene in Open GL, I can only see the results (the actual color of the light on the surface of the object) from one light even if I have all the lights checked "on" in the settings menu. Is there a way to solve these problems? Please let me know as soon as posslible. Thank you -Ryan Dunn -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet Article: 31089 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!howland.erols.net!news.mathworks.com!news.pbi.net!news5.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave Subject: Re: LightWave 3D for SGI Date: Fri, 22 Nov 1996 16:01:28 -0800 Organization: Cartesian Systems/Animation Lines: 21 Message-ID: <32963ED8.41C6@a.crl.com> References: <3290D749.5759@mctek.com> NNTP-Posting-Host: a121010.sts1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01S (X11; I; IRIX 6.2 IP22) To: Marc Wolff Xref: news2.cais.com comp.graphics.animation:42319 comp.graphics.apps.lightwave:31089 Marc Wolff wrote: > > Does anyone have an educated guess as to when LightWave 3D will be > available for the SGI O2 that runs IRIX 6.3? LW3D Version 4.0 is out now, version 5.0 is ready for it's mid-December release! > Thanks in advance. > > Marc > > -- > Marc Wolff > mwolff@mctek.com -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 31090 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.deltanet.com!news.deltanet.com!viper From: viper@delta1.deltanet.com (Laura Rogers) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: 23 Nov 1996 09:55:11 GMT Organization: Delta Internet Services, Anaheim, CA Lines: 71 Message-ID: <576hlv$chf@news04.deltanet.com> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> <3290999C.2940@osu.edu> <32953BC3.6F38@pathcom.com> NNTP-Posting-Host: nfs3.delta.net X-Newsreader: TIN [version 1.2 PL2] Well, I'll just answer all these nice flames at once. Obviously having a personal opinion or preference is not allowed around here, and the fact that I didn't care for Animation Master is suddenly flame mail that I know nothing about computers or "professional" animation. well sorry wrong on all accounts. I have been an AutoCad operator designer since 1988, Lightwave/Video Toaster animator since 1991, 3D Studio since 1994, Lightwave 5.0 since it came out. I use computer animation software every day and make a really good living at it. To the guy who made the sour grapes comment, perhaps you can explain where you see that in my post? I expressed my personal opinion...... last time I checked those are allowed. To Ken Howard, the sexist moron out there, you sir are just plain ignorant. You didn't have the balls to place your sexist comments and insults in a public message area nad resorted to sending me your garbage as e-mail. I bought and used Animation Master. there are no sour grapes....I just plain didn't like it period. why should I waste my time on this program when I can do all this in Lightwave 5.0 anyway? why should I have to use 3 or more different programs to do what one will already do? As far as "professional" character animators go, why don't we see real stuff with animation Master? so far all I have seen is a credit on Sesame Street. Gee I'm impressed. One would have to ask why was Lightwave used for the M&M commercials instead of Animation master if Animation Master is so good? why didn't Digital Muse use Animation Master to animate all the little people on the Titanic? Why did Fox use Lightwave 5.0 for the "Jurassic Park" episode of sliders to do the Allosaurus, why not Animation Master? why is it that Babylon 5 uses Lightwave instead of Animation Master? certainly many of the ships on B5 are done looking very organic, something that is supposed to be Animation Masters strong point. It would seem to me that if Animation Master were such a "professional" grade product, it would be getting used more in T.V and film than just doing Sesame Street. Animation Master fills a low end niche market. It is marketed and sold to casual users who can't afford high end packages they don't really need. You guys want to flame me for it fine. Show your immaturity. I didn't even thrash on Animation Master, all I said is it is a nice toy, I didn't rant and rave and say it sucks or anything that could even be constituted as bagging on it, so I stand by my comment, it's a nice toy. you want to make a living get Lightwave or Max or something that is a professional level product. Article: 31091 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: howardst@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: 23 Nov 1996 19:02:02 GMT Organization: AOL http://www.aol.com Lines: 16 Message-ID: <19961123190400.OAA29492@ladder01.news.aol.com> References: <32934FA8.491A@cpqm.saic.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com >>I believe it comes with a number of shaders built into the code but WILL NOT read or "compile" ASCII shader files. >> I think thats right. It would be really cool if DR could actually sell their technology to port renderman ascii shaders to LW textrure plugins, or even create a LW plug in that reads a RM ascii file directly and creates an interface to the parameters of that shader (tough b/c it can be difficul to determine a shaders parameters from just the ascii). As a side note, I was told yesteday that a similar product is under development for Max that will enable you to port over rm shaders to max shaders. -H -H Article: 31092 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!insync!news.azstarnet.com!news.sprintlink.net!news-ana-7.sprintlink.net!news.global2000.net!news From: atlantis@global2000.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: lighting problems in LightWave 5.0 Date: Sat, 23 Nov 1996 18:18:37 GMT Organization: Global 2000 Communications Lines: 38 Message-ID: <32983f54.2430010@news.global2000.net> References: <848769130.13981@dejanews.com> NNTP-Posting-Host: dialup-55.global2000.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 On Sat, 23 Nov 1996 11:31:13 -0600, dunnrw@craft.camp.clarkson.edu wrote: >I am a student working on a video project in school. I am trying to >incorporate LightWave 5.0 into the project to add some special effects. >I have recently designed a clock with working gear mechanisms, pendulum, >etc in modeler and I am now ready to render the animation in layout, >however I am having some difficulty getting the lights the way I want. >The problem is this. I apply textures and colors to all the surfaces, and >then select the various lights that I want to use and position them >accordingly.(So far I am just using 3 lights)Then I choose to render just 1 >frame at low res at 640x480 with ten segments. The picture renders, but then >when I choose "continue" at the next prompt to finish my layout, all the light >setting that I previously set go back to their default settings. All the lights >go back to the center of each axis, and are no longer positioned the way they >should be. Now that's not all. If I choose to view my scene in Open GL, >I can only see the results (the actual color of the light on the surface >of the object) from one light even if I have all the lights checked "on" >in the settings menu. Is there a way to solve these problems? Please let me >know as soon as posslible. >Thank you Ok, here's one MANY people forget: After moving and setting the lights, did you set a keyframe for each? Then did you save the scene? I know it sounds simple but I've done this one many times. As for OpenGL you have to specify the # of lights in the scene to be using GL. It doesn't matter if you have it set on with 10 lights in the scene if you only have it set for 1 to be GL'ed. Hope this helps Bob >-Ryan Dunn >-------------------==== Posted via Deja News ====----------------------- > http://www.dejanews.com/ Search, Read, Post to Usenet Article: 31093 Path: news2.cais.com!in1.nntp.cais.net!news.magmacom.com!n3ott.istar!ott.istar!istar.net!van.istar!west.istar!n1van.istar!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!news.xnet.com!cv From: cv@flood.xnet.com (Creative Visions) Newsgroups: comp.graphics.apps.lightwave Subject: LW Pics to 35mm Negative/Slide $15each!! Date: 23 Nov 1996 17:57:10 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 28 Message-ID: <577dtm$5rv@flood.xnet.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] We normally only use this for our own in-house functions, but have recently decided to open the service to the public. If any of you fellow Lightwavers have ever wanted to see your work on FILM, where you can take a negative to ANY photo lab, drug store, or Wal-Mart and make copies for your friends, relatives, whatever.. this service is for you. Render size can be 752X480, no need for hires, or print resolution. We did a CD cover for a band, and had not yet had this service at our fingertips. When I made a neg of the cover just for a test, it was absolutely PHENOMENAL!! The detail was better, no "Jaggies", and looked SOOOO good on a glossy print. Any serious lightwaver should consider getting their work saved to film.. It's well worth it, and now it's available for an afforable price. I am not a huge company, I am a lightwave artist who is absolutely thrilled with the results, and would love to share with the rest of the LW community. E-Mail cv@xnet.com and I'll give you more info on how to transfer your files to me, and payment methods. Marc --------------------------------------------------------------------------- --- Creative Visions - Chicagoland's Premier Animation Source --- --- Marc Couch - Managing Partner Jay Wehner - Operations Partner --- --- E-Mail: cv@xnet.com WWW Page: http//www.xnet.com/~cv --- --------------------------------------------------------------------------- Article: 31094 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!feed1.news.erols.com!news.nl.innet.net!INnl.net!feed1.news.innet.be|INbe.net!news.be.innet.net!INbe.net!usenet From: FLYWALL@GOS.DOS.WOS (FLYWALL) Newsgroups: comp.graphics.apps.lightwave Subject: LIGHTWAVE Date: 23 Nov 1996 19:59:58 GMT Organization: NONE Lines: 14 Message-ID: <577l3u$pic@news.be.innet.net> NNTP-Posting-Host: pmpool09-84.innet.be Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 HELLO EVERTBODY, I've got a few questions.I'm a student in animation and i'm tying to figure out wich 3D software to buy: should I chose LIGHTWAVE or 3D MAX If you can please tell me the difference between the two and what you think about them. I also wanted to know where i can find Shareware plugins for lightwave. I hope you can make an effort and replay . Thanks. Article: 31095 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!cs.utexas.edu!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!rpcsc.demon.co.uk From: "Rod Pascoe" Newsgroups: comp.graphics.apps.lightwave Subject: HELP LW4 Not Saving AVI's Date: Wed, 20 Nov 1996 17:01:11 GMT Organization: RPCSC Lines: 4 Message-ID: <01bbd704$6ab97280$dc5bdec2@rpcsc.demon.co.uk> NNTP-Posting-Host: rpcsc.demon.co.uk X-NNTP-Posting-Host: rpcsc.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 I'm a relative newcomer to LW and I cannot save my annimations, I have loaded the HIIP plug-in and can get LW4 to ask me to enter a filename, but when I render, the file is not saved, any help would be appreciated. Article: 31096 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.mindspring.com!usenet From: justin@pipeline.com (Michael Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW Pics to 35mm Negative/Slide $15each!! Date: Sat, 23 Nov 1996 17:38:18 GMT Organization: newboy.com Lines: 37 Message-ID: <577qo6$dt7@camel4.mindspring.com> References: <577dtm$5rv@flood.xnet.com> Reply-To: justin@pipeline.com NNTP-Posting-Host: ip168.an18.new-york4.ny.psi.net X-Server-Date: 23 Nov 1996 21:36:06 GMT X-Newsreader: Forte Free Agent 1.0.82 cv@flood.xnet.com (Creative Visions) wrote: This service is available with 4000 line resolution everywhere for 5.00 bucks each. >We normally only use this for our own in-house functions, but have >recently decided to open the service to the public. If any of you fellow >Lightwavers have ever wanted to see your work on FILM, where you can take >a negative to ANY photo lab, drug store, or Wal-Mart and make copies for >your friends, relatives, whatever.. this service is for you. >Render size can be 752X480, no need for hires, or print resolution. We >did a CD cover for a band, and had not yet had this service at our >fingertips. When I made a neg of the cover just for a test, it was >absolutely PHENOMENAL!! The detail was better, no "Jaggies", and looked >SOOOO good on a glossy print. Any serious lightwaver should consider >getting their work saved to film.. It's well worth it, and now it's >available for an afforable price. >I am not a huge company, I am a lightwave artist who is absolutely >thrilled with the results, and would love to share with the rest of the >LW community. E-Mail cv@xnet.com and I'll give you more info on how to >transfer your files to me, and payment methods. >Marc > --------------------------------------------------------------------------- > --- Creative Visions - Chicagoland's Premier Animation Source --- > --- Marc Couch - Managing Partner Jay Wehner - Operations Partner --- > --- E-Mail: cv@xnet.com WWW Page: http//www.xnet.com/~cv --- > --------------------------------------------------------------------------- Article: 31097 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!usc!newshub.cts.com!thumper.tmisnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: DXF and Modelar crash? Message-ID: Date: 23 Nov 96 14:29:58 PST Organization: Tierra-Miga BBS Lines: 13 Does anyone know why Modelar would crash on me when I try to load in a DXF object from a CAD program? I used the object import plugin and thought things would work, but when I hit the ok button, Modelar would crash giving me a Dr. Watson error message......??? What's up with this? I need to get these things to work for a job I am doing. The client supplied the objects and told me they were DXF and he was told by the people who made them that they are a standard format for CAD. I sure hope I don't have to spend more money on some sort of conversion program just to get them to work? Anyway, thanx for any info someone can give me on this..........md :) MD arts Mark Dunakin md@tmisnet.com http://tmisnet.com/~M.D/Index.html Article: 31098 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!newsfeed.internetmci.com!dimensional.com!news.wizard.com !news.ici.net!Master From: carlos@ici.net (Carlos Rego) Newsgroups: comp.graphics.apps.lightwave Subject: Huge deal in Amiga 4000 Date: Sat, 23 Nov 96 16:29:13 GMT Organization: 3DFX Lines: 3 Message-ID: <577bt8$kl1@bashir.ici.net> NNTP-Posting-Host: pmfr1ip1 X-Newsreader: News Xpress 2.0 Beta #0 check it out http://www.ebay.com/aw/item.cgi?item=mwt975 Article: 31099 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!math.ohio-state.edu!jussieu.fr!rain.fr!world-net!usenet From: Torsten Westphal Newsgroups: comp.graphics.apps.lightwave Subject: Re: .dxf export from Lightwave Modeler? Date: Sun, 24 Nov 1996 00:11:00 +0100 Organization: SCT / Worldnet - Internet Provider & Information Exchange - Paris, France Lines: 13 Message-ID: <32978484.70E9@worldnet.net> References: <19961121113701.GAA07120@ladder01.news.aol.com> NNTP-Posting-Host: pm6-117.sct.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) jobusd@aol.com wrote: > > Yes it is possible. In Modeller open up the Tools panel and click on the > plugin Translator3D_Export, then you choose the DXF file format. The > options for how it converts it into a DXF are in the Object's panel list > of Plugins under Translator3D_Options, or something like that. Hi, I've tried this and there seems no option to tell him to export in DXF or what so ever. How does this work? Thx. Torsten Article: 31100 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.ironhorse.com!ixa.net!news.aa.net!ratty.wolfe.net!news.sprintlink.net!news-chi-13.sprintlink.net!news.cdsnet.net!news.magicnet.net!feed1.news.erols.com!howland.erols.net!www.nntp.primenet.com!nntp.primene From: mikeling@pipeline.com (Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Tue, 19 Nov 1996 01:02:42 GMT Organization: MindSpring Enterprises Lines: 30 Message-ID: <329106b0.4597263@news.pipeline.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <01bbd4ef$ad4feff0$410000c0@p6_200_64> NNTP-Posting-Host: ip242.an10.new-york4.ny.psi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 19 Nov 1996 01:00:25 GMT X-Newsreader: Forte Agent .99f/32.299 I am not sure I understand what you mean, but metamation does allow you to animate metanurb objects(not frozen) in layout. The process involves using a metanurbs object and a metaformplus'ed version of the metanurbs object simultaneously in layout. Metamation, I think, only allows one level of polygon subvision selected; you can not mix and match subdivisions. M C L - "Tom Taylor" wrote: >metamation is a different process to metanurbs, the subdivisions are not as >controllable in metamation & the smoothing is slightly different. You can >use morph targets with metanurbs but you must convert each shape to >polygons and not select >automatic. >-- >Michael C. Ling >> Wilson Tang wrote: >> >> >Does anyone know if Newtek or any one else is planning to write a plugin >> >to allow metanurbs to be animated in layout by bones, keyframes etc. >> >without having to be converted to polygons first? >> >> You can do it already. Look it up in the manual under "metamation". Article: 31101 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-pull.sprintlink.net!news.sprintlink.net!news-stk-3.sprintlink.net!news.utelfla.com!news.CT.NET!usenet From: zoo@ct.net (zoo) Newsgroups: comp.graphics.apps.lightwave Subject: Re: ATI 3D TURBO PC2TV vs MATROX MILLENIUM Date: 24 Nov 1996 01:43:57 GMT Organization: Mazoo Media Lines: 51 Message-ID: <57898t$hak@news.ct.net> References: <56va0o$sao@elmgate.raster.Kodak.Com> <01bbd7b7$f4393f00$d2201995@shemad-cn> NNTP-Posting-Host: pm01_01.ct.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) You guys got it all wrong. ATI compares their 3D EXPRESSION to the MYSTIQUE and the PRO TURBO to the MILLENIUM. The 1st comparison are both 3D gaming solutions, and the other comparison are both professional 2D solutions. That's why one has all these 3D features like bi-linear filters and the other doesn't hardly have any 3D features(MILLENIUM that is). The EXPRESSION still has a lot more features than the MYSTIQUE plus it's performance is alot better. The MILLENIUM is probably faster than the other 3 but this is 2D performance, and it doesn't do such a good job in DOS. Not bad, but it does go down a little. BUT...it's the professional card meant for 2D win95 and not for games or DOS. I don't know about the PRO TURNO and MILLENIUM combination. But I've read alot about the other 2 and I have the EXPRESSION myself, and I had a STEALTH 3D 2000 also. The ATI EXPRESSION +PC2TV has a 2nd generation of the 3D RAGE chipset and it's alot faster. And it has the best software playback of AVI/MPEG, and it has the most 3D functions, and still without being any more expensive it has composite/VHS and SVHS output to tv. This is nice for me b/c I do some 3D graphics and it gives me a means of output to tape. BUT there's lots of info, websites, and reviews on the web about comparison of these cards. >i would like to get to the bottom of this too. if you check out >http://www.atitech.ca/graphics/3dxpre/3dxpre.html ati only compares their >card to the matrox mystique not the millenium. it seems to me ( and please >correct/flame me if i am wrong ) that ati is trying to compare apples to >oranges by comparing their bilinear texturing to matrox's non-bilinear >texturing. also i am put off by ati's and matrox's he-said/she-said finger >pointing about false advertising claims. anybody out there done a >subjective comparison using lightwave?? > >Robert Gougher wrote in article ><56va0o$sao@elmgate.raster.Kodak.Com>... >> Anyone want to venture opinions on one or both? >> >> The ATI card seems a better deal, yet Matrox seems to get better >> lip service. Can someone explain why this is? >> >> Does ATI have some hidden flaws (like Diamond with their driver policy?) >> Robert A. Gougher >> Software Engineer, Eastman Kodak Company >> rag@raster.kodak.com >> gougher@kodakr.kodak.com >> gougher@servtech.kodak.com >> http://www.servtech.com/public/gougher >> >> >> Article: 31102 Path: news2.cais.com!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!newsfeed.internetmci.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: thomdodge@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: What is the Color of Incand. Light? Date: 24 Nov 1996 03:09:45 GMT Organization: AOL http://www.aol.com Lines: 7 Message-ID: <19961124031100.WAA08908@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I create animations of architecture, but I don't really have a good looking light-bulb color. does anyone know the RGB of like a 60 watt light bulb? Much appreciated! THOMDodge@AOL.com Article: 31103 From: mark.whitney@patchbay.com (Mark Whitney) Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.ktb.net!ktbnet!mark.whitney Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Has Message-ID: <848799468@patchbay.com> Date: Sun, 24 Nov 1996 01:37:48 GMT Organization: The Patchbay BBS--Pasadena, CA--818-683-0627 Lines: 37 On 11-17-96, TOMT@DVP.COM.AU was going on about Re: What about Martin Has >I would also like to second this. I use Lightwave & the thought of >suplementing LW with Animation Master is interesting, Does anybody on >this news group use both on a regular basis, & if so, please let us >know what you think???????? >Tom Taylor >mailto:tomt@dvp.com.au >http://londo.dvp.com.au/~tomt >Joseph Maas wrote in article >> <328FE710.46D4@p3b.com>... And or Hash's Anamation Master software? >> I would like to hear from users regarding: Program stability? >> Rendering speed? Capability? Professional level software? Can you >> meet real deadlines with the package? I have both apps, but only recently got LW 5.0 upgrade. I've been experimenting with the integration of LW 4 and AM 4 for awhile, but Hash's feature list just expanded for MultiPlane (their compositing app) and I haven't had the time available to check most of it out. One problem I did encounter earlier though was that the Hash tool needed TGA files that contained the alpha information rather than separate files. I could never get the 32-bit TGA file saver to work in LW 4 so hopwfully that's fixed in 5.0. In any case, I'm confident that the potential to combine elements of both is or soon will be there. M. --- þ CMPQwk 1.426 When choosing between two evils, select the newer one. Article: 31104 Newsgroups: comp.graphics.packages.3dstudio,alt.cad.autocad,comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages,comp.graphics.packages.lightwave Subject: Re: Computer graphics users in Melbourne,Fl From: troberts@spacey.net (troberts) Organization: Spacenet X-Newsreader: WinVN 0.99.6 References: <3293a2a1.0@news.spacey.net> <3294DD8D.1236@iag.net> MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII NNTP-Posting-Host: max4.spacey.net Message-ID: <3296780e.0@news.spacey.net> Date: 23 Nov 96 04:05:34 GMT Lines: 35 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!news.atl.bellsouth.net!news.mco.bellsouth.net!news.spacey.net!max4.spacey.net Xref: news2.cais.com comp.graphics.packages.3dstudio:25911 alt.cad.autocad:41306 comp.graphics.animation:42344 comp.graphics.apps.lightwave:31104 comp.graphics.apps.photoshop:32678 In article <3294DD8D.1236@iag.net>, davidg@iag.net says... > >troberts wrote: >> >> Hello all you graphics users. I would like to get in touch with users >> in the Melbourne, Florida area to share some art,meet some people interested in >> computer graphics, or just talk about problems,preferences and solutions >> concerning all the different hardware & software. >> >> I am fairly new to computer animation, and find it very interesting. I >> am currently using Impulse's Imagine and Hash 3d Animation. >> >> Anyone interested in discussing computer graphics feel free to send me >> some E-mail at toddr@spacey.net. > > >I'm not in Melbourne, but Orlando, which isn't too far away. I'm the Art >Director a Stage 22 Imaging. We have the largest concentration of LW >users in Orlando in one building. >Check our Web site for images and info. http://www.stage22.com > >-- >"Diplomacy is the art of saying nice doggy, until you can find a rock" > Joe Bob Briggs Hey David, thanks for the reply. I will check out your site. Orlando eh! yea I think I've heard of that little town before:) Is there a users group at stage 22? Todd Article: 31105 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!nntp.teleport.com!nntp0.teleport.com!usenet From: "Meme-X" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Need 3DSMAX to LW object file converter Date: 22 Nov 1996 03:41:55 GMT Organization: Meme-X Lines: 20 Message-ID: <01bbd826$8ad396e0$01000080@sienkiewicz> References: <56v0dj$od@news2.ais.net> NNTP-Posting-Host: ip-pdx04-23.teleport.com X-Newsreader: Microsoft Internet News 4.70.1155 Arnie Boedecker wrote in article <56v0dj$od@news2.ais.net>... > Subject says it all. We need a plugin that will allow Lightwave to > import a 3DSMax object, or will allow 3dsMax to export a LW object. > > We need the object to retain the quad-polygon info, and not turn > everything into triangles, that is why we can't use the old 3DS > file converter. > > Anything available like this? Thanks. No way. #1: MAX doesn't really have it's own object format. The closest is a *.3ds file. #2: MAX doesn't (currently) support quad geometry. Kreg Meme-X Article: 31106 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!news.primenet.com!ip086.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 23 Nov 1996 21:21:05 -0700 Organization: Primenet Services for the Internet Lines: 43 Message-ID: References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 X-Posted-By: @198.68.46.86 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <32966B88.43AA@rain.org> Aaron Estrada writes: >From: Aaron Estrada >Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! >Date: Sat, 23 Nov 1996 03:12:21 +0000 >Walter (Jay) Turberville wrote: >> >> In article <5756bu$rv8@barney.gvi.net> er@kc.grapevine.com (er) writes: >> >> >Well, We should all check our history lessons, I believe Steve Jobs >> >"copied" the GUI concept that was developed in the early "70's" by >> >Xerox,(they also invented some thing back then now called "e-mail". >> >Jobs was the first to expliot GUI's, but as recent years have shown >> >Mr. Bill was better at marketing his systems, and thats why I'm >> >writing this on a PC instead of a MAC. Amigas and Macs were cool for >> >there day, but can you multitask on either yet ? no. >> >> Please re-read your history books. The Amiga OS is an excellent multi-tasker. >> Has been for some time. >A little understated there Jay! The Amiga totally kicked ass LONG before >the PeeCee was even out of it's "it-sucks" stage. OF course, it's glory >days have passed. >BTW, the Mac has "Multitasked" since before the PC too, never as well as >the Amiga though. >-Aaron >-- As a somewhat objective comparison, I used to transfer files to and from the Amiga via serial port and standard comm programs. I could be rendering on the Amiga and it would sustain 57kbs throughput. On the PC, I had to drop to DOS. Windows simply throttled the operation. That was with a Windows program or with a DOS program running under Windows. Win95 is much better than Win 3.1. But it probably isn't as good as the Amiga (purely subjective impression). Of course Pentium and above processors are more than enough compensation. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31107 Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!howland.erols.net!news.mathworks.com!uunet!in3.uu.net!news.primenet.com!ip086.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW Pics to 35mm Negative/Slide $15each!! Date: 23 Nov 1996 21:16:02 -0700 Organization: Primenet Services for the Internet Lines: 31 Message-ID: References: <577dtm$5rv@flood.xnet.com> <577qo6$dt7@camel4.mindspring.com> X-Posted-By: @198.68.46.86 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <577qo6$dt7@camel4.mindspring.com> justin@pipeline.com (Michael Austin) writes: >From: justin@pipeline.com (Michael Austin) >Subject: Re: LW Pics to 35mm Negative/Slide $15each!! >Date: Sat, 23 Nov 1996 17:38:18 GMT >cv@flood.xnet.com (Creative Visions) wrote: > This service is available with 4000 line resolution > everywhere for 5.00 bucks each. >>We normally only use this for our own in-house functions, but have >>recently decided to open the service to the public. If any of you fellow >>Lightwavers have ever wanted to see your work on FILM, where you can take >>a negative to ANY photo lab, drug store, or Wal-Mart and make copies for >>your friends, relatives, whatever.. this service is for you. >>Marc Yep. And I don't see how rendering to 752x480 is going to amazingly reduce "jaggies" . Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31108 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in1.uu.net!nntp.teleport.com!nntp0.teleport.com!usenet From: "Meme-X" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: 22 Nov 1996 20:05:36 GMT Organization: Meme-X Lines: 25 Message-ID: <01bbd8af$fb097cc0$01000080@sienkiewicz> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> <32940887.24F9@dvp.com.au> NNTP-Posting-Host: ip-pdx03-01.teleport.com X-Newsreader: Microsoft Internet News 4.70.1155 > > > Defectors from 3DStudio like myself might have noticed, alongside a > > > huge sense of relief, that there's no "exclude" button on the lights > > > panel - i.e. no easy way to get a light to hit only non-excluded > > > objects. Has anyone thought of creating a plugin to fill this void, or > > > is this just not an option for a raytracer? > > > > Have you tried using the No Diffuse > > or No Specular settings? > > > > Just a thought. > > > > Dan > > Doh!!!! > > No, good Idea (Sometime's the simple things) DOH! Bad idea! The ability to exclude something from a light doesn't mean you want to screw up the surface of the object. It's main use is to give an object unique lighting in a scene... Kreg Meme-X Article: 31109 Path: news2.cais.com!in1.nntp.cais.net!news.misty.com!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!masternews.telia.net!d2o17.telia.com!newsfeed1.telia.com!newsfeed100.telia.com!ns2.image.dk!usenet From: cookie@image.dk (Brian Meidell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 23 Nov 96 19:28:21 +0100 Organization: Image Scandinavia Lines: 16 Message-ID: <543.6901T1168T1057@image.dk> References: <848342087mnewsflogic@198.59.115.2> NNTP-Posting-Host: ip54.image.dk X-Newsreader: THOR 2.3 (Amiga;TCP/IP) >For what its worth, I ran LW 4.0 successfully on a 4mb 486-33 notebook. >Slow, but it ran. Pretty sure you couldn't do that on an Amiga (perhaps >could with >3rd party software. Windows has virtual memory built in. I'm not flaming >the Amiga, just getting the record straight. The Amiga did multitask MUCH >better than Win 3.1. Sure your not flaming the amiga. But virtual memory is ample available for the amiga - who cares if it's 3rd party software or not. Brian Meidell AKA cookie@image.dk -A4060 MKII-90MB-4.5G-17"SONY-V34- Article: 31110 Path: news2.cais.com!in1.nntp.cais.net!news1.iamerica.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!newsfeed.internetmci.com!news.tnp.com!usenet From: bobafett@tnp.com (BobaFett) Newsgroups: comp.graphics.apps.lightwave Subject: Re:!!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 20 Nov 1996 22:40:38 GMT Organization: BountyHunters' Guild Lines: 28 Message-ID: <5701d6$lrg@news-in.tnp.com> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> NNTP-Posting-Host: ppp61.tnp.com Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 Yours works fine??? Can you map a face onto a head??? Everytime I try, when reloaded as a Custom UV map, all the resizing & positioning that was done in PwrTextr is gone!! The eyes end up on the scalp, etc?!?!! NOBODY!! NOBODY!!! NOBODY in this whole Newsgroup or from Newtek has helped me.. HAS ANYONE GOT THIS DAM PLUGIN TO WORK PROPERLY!?!?! I'd actually like to use this feature IF IT WORKS!! In article <56v6ja$h4n2@andromeda.raksnet.com.tr>, hakki@planet.com.tr says... > >"obrlndr@earthlink.net" wrote: > >>I cannot get this plugin to work. When I try to load a bitmap image(any >>kind: iff;tiff;bmp, etc.) I get a dialog that says, "Could not load >>bitmap image," when I hit 'OK' it closes Modeler. I heard a rumor that >>this plugin doesn't work under Windows 95, is this true? > >>Paul > >Looks like it. Mine works fine with NT and crashes as described under >95. > > Article: 31111 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!cpk-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!nntp-hub.idt.net!nntp.farm.idt.net!new From: dhoelzer@Gramercy.ios.com (David Hoelzer) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: Sun, 24 Nov 1996 04:57:18 GMT Organization: IDT Lines: 33 Message-ID: <578kmo$6og@nnrp2.farm.idt.net> References: <328FE710.46D4@p3b.com> <01bbd51a$62c4ef00$410000c0@p6_200_64> <56q2v9$llv@news04.deltanet.com> <3290999C.2940@osu.edu> <32953BC3.6F38@pathcom.com> <576hlv$chf@news04.deltanet.com> NNTP-Posting-Host: ppp-29.ts-1.suf.idt.net X-Newsreader: Forte Agent .99c/32.126 If I understand you properly, on 23 Nov 1996 09:55:11 GMT you, viper@delta1.deltanet.com (Laura Rogers), said: >Animation Master fills a low end niche market. It is marketed and sold to >casual users who can't afford high end packages they don't really need. > I've never even had the slightest inkling that a customer was remotely beginning to consider speculating whether or not they should use Animation Master over Lightwave or 3DS... >you want to make a living get Lightwave or Max or something that is a >professional level product Here here... There's a great difference between discussion and diatribe. Useful and intelligent critiques of another's comments can be beneficial... Flaming someone for expressing an opinion (which can lead to discussion... believe it or not...) does nothing but waste your life... Well.. That's if you have a life to waste... (Sorry.. Couldn't resist..) I'll probably get flamed for this anyway.. ;) ----------------------------------------------------------------------- David Hoelzer | QuarkXPress * Photoshop Center Coordinator/Systems Engineer | Illustrator * HTML * Java Hendriks Institute | C/C++ * Lightwave * 3D Studio (516)589-3200 Fax: (516)589-4082 | FoxPro * Networking * Multimedia ----------------------------------------------------------------------- http://www.hendriks.com Register On-Line today! ----------------------------------------------------------------------- Article: 31112 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!info.ucla.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!EU.net!usenet2. From: "Brad Bowman" Subject: Re: amiga vs. ppro200 X-Nntp-Posting-Host: 149.25.43.84 Message-ID: <01bbd6e9$e9fe45e0$542b1995@bowmab.daytonoh.attgis.com> Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation X-Newsreader: Microsoft Internet News 4.70.1155 References: <848127225mnewsflogic@198.59.115.2> <328DB6BA.1F8F@powerup.com.au> <01bbd580$50769720$542b1995@bowmab.daytonoh.attgis.com> <329132DC.DBA@dvp.com.au> Date: Wed, 20 Nov 1996 13:51:22 GMT Lines: 44 The problem with that machine is it is Vapor Ware right now. If it ever reaches the market its developers (software) will either be broke or have migrated to the PC. It is not economically viable to develop software for the Amiga, in whatever form it will take. I wish that was not so. While we wait for a dual Alpha AmigaOS machine, Windows NT already has one with the newest raptor. It is running two 500Mhz alphas right now. With fx32 it has access to all WIN32 compliant software running at native speeds. The AmigaOS box will have a massive shortage of software, The NT boxes have huge amounts of software. -- Brad Bowman Digital Artist http://members.aol.com/bmocgraph Geoff Suttor wrote in article <329132DC.DBA@dvp.com.au>... > Brad Bowman wrote: > > > Some have posted about the resurrection of the Amiga 4000 tower and how it > > is the return of the Amy but they are only kidding themselves. A computer > > using an 040 or even an 060 are using a chip that is at the end of its life > > cycle. An with current pricing, the Amiga is no longer the computer to give > > the most bang for the buck, it is now a very expensive computer indeed. > > Agreed, seconded, totaly right! :) Youd have to be kidding to think an > '040 > or '060 could compete, but, how about an "A/BOX" computer running duel > PowerPC or Alpha cpu's with an AmigaOS (advanced), now wouldn't that be > bloody brilliant!! :) > > Cheers, > > Geoff Suttor > Animator. > Digital Video Productions Australia. > WK: mailto:geoffs@dvp.com.au > HM: mailto:gefbec@powerup.com.au > http://www.powerup.com.au/~gefbec > Article: 31113 Path: news2.cais.com!in1.nntp.cais.net!news.sprintlink.net!news-dc-2.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsxfer2.itd.umich.edu!newsfeed.internetmci.com!masternews.teli From: cookie@image.dk (Brian Meidell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 23 Nov 96 19:26:58 +0100 Organization: Image Scandinavia Lines: 19 Message-ID: <550.6901T1166T2918@image.dk> References: <325B0B79.303E@earthlink.net> <326562 <32966B88.43AA@rain.org> NNTP-Posting-Host: ip54.image.dk X-Newsreader: THOR 2.3 (Amiga;TCP/IP) >A little understated there Jay! The Amiga totally kicked ass LONG before >the PeeCee was even out of it's "it-sucks" stage. OF course, it's glory >days have passed. >BTW, the Mac has "Multitasked" since before the PC too, never as well as >the Amiga though. If you compare the pc's raw processing power to it's speed of multitasking to the amigas same, you will see that even the a500 multitasked better than windows V.anything does today. This is not an understatement!. Brian Meidell AKA cookie@image.dk -A4060 MKII-90MB-4.5G-17"SONY-V34- Article: 31114 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!ix.netcom.com!phase2.worldnet.att.net!uunet!in1.uu.net!news.raksnet.com.tr!news From: hakki@planet.com.tr (Hakki Alacakaptan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Sun, 24 Nov 1996 07:46:18 GMT Organization: Nucleus Digital Lines: 29 Message-ID: <578upi$462@andromeda.raksnet.com.tr> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> NNTP-Posting-Host: sat12.planet.com.tr X-Newsreader: Forte Free Agent 1.0.82 "Dan Ablan" wrote: >Hakki Alacakaptan wrote in article ><56v6jq$h4n3@andromeda.raksnet.com.tr>... >> Defectors from 3DStudio like myself might have noticed, alongside a >> huge sense of relief, that there's no "exclude" button on the lights >> panel - i.e. no easy way to get a light to hit only non-excluded >> objects. Has anyone thought of creating a plugin to fill this void, or >> is this just not an option for a raytracer? > Have you tried using the No Diffuse > or No Specular settings? > > Just a thought. > Dan I'm talking about a particular light not hitting a particular object although that object is within the light's cone and range. If this feature existed you could light an object with a raytrace spot without getting shadows on excluded objects. Good way to get some extra highlights on a bump- and transparency-mapped object without throwing shadows all over the place. Invaluable for faking radiosity. Article: 31115 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!feed1.news.erols.com!howland.erols.net!news.mathworks.com!uunet!in1.uu.net!news.maz.net!horatius.ccn.net!usenet From: Manfred Linzner Newsgroups: comp.graphics.apps.lightwave Subject: 3d->2d Projection ? Date: Sun, 24 Nov 1996 11:56:51 +0100 Organization: ccn - computer consultant network GmbH Lines: 14 Message-ID: <329829F3.47E1@munich.netsurf.de> NNTP-Posting-Host: ns044.munich.netsurf.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0 (Win95; I) I´m writing a "LIGHTWAVE-Scenes" based 3D-project. Everything went fine, BUT my 3d -> 2d projection don´t works exactly like the view in Lightwave. I used something like u=(x*d)/(z+d) v=(y*d)/(z+d) where "d" is my projection factor. I tried to adjust the factor but i don´t get close to the view in the Lightwave editor. Many thanks in advance for any solution! Article: 31116 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!news.mathworks.com!EU.net!sun4nl!Inter.NL.net!usenet From: "=?ISO-8859-1?Q?Andr=E9_Myny?=" Newsgroups: comp.graphics.apps.lightwave Subject: Fonts with holes Date: 24 Nov 1996 11:27:25 GMT Organization: Soltec BV Lines: 14 Message-ID: <01bbd9f0$58ac83e0$eef64fc1@acm-2> NNTP-Posting-Host: bd99-7.breda.nl.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Microsoft Internet News 4.70.1155 Hello, I'm new at LW4.0. When I use a true type font, the a and q's cannot be looked through. There is a type of "film" over the opening in the characters. Is there a work around to solve this problem? Another question: How can I load Type 1 font which are on the CD-Rom? I use Win95 and Pentium 150 with 32 Ram. Your answers will be appreciated. Regards André Myny The Netherlands Article: 31117 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!ae235.du.pipex.com!not-for-mail From: 0@0.0 (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: Morph point organisation?? Date: Sun, 24 Nov 1996 11:56:32 GMT Lines: 19 Message-ID: <848836631.25063.0@ae235.du.pipex.com> NNTP-Posting-Host: ae235.du.pipex.com X-NNTP-Posting-Host: ae235.du.pipex.com X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I'm trying to get used to morphing and have constructed two flat polygons with the same number of points but different shapes. Now the first problem is that when it morphs from 1 to 2 it disappears and then returns. By turning on double-sided surfaces it works but was is really happening? I have tried creating an in-between shape 3, and tried morphing from 1-3 then 3-2 with dissolve envelopes set-up. Now the problem is that instead of morphing smoothly to the nearest point it morphs and then morphs again. It seems that Lightwave's morphing works on a point numbering system rather than nearest point system. Is there a way to re-number the points?? Cheers Steve Article: 31118 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!news.dra.com!xara.net!emerald.xara.net!netcom.net.uk!netcom-uk-feed0!news.enterprise.net!usenet From: "Glen Gray" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: 24 Nov 1996 12:07:21 GMT Organization: Enterprise PLC - Internet Services Lines: 58 Message-ID: <01bbd9ff$64a9ad30$47c348c2@danu> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 NNTP-Posting-Host: ppp71.enterprise.net X-Newsreader: Microsoft Internet News 4.70.1155 >If Microsoft wanted to kill the Macintosh, all they have to do is >stop development of MS-Word and Excel for the Mac, Unfortunately, if Microsoft don't support the Apples OS, with version of it's products, at this stage, then the Monopoly comission in the States would try and eat them for breakfast again. >> True MS was a partner (I remember [were talk'n '85] a certain "Dating >> Game" spoof hosted by Steve Jobs & featuring Bill Gates as a >> "contestant"). However much of the look of Mac software was the design >> of Apple. The menus (File & Edit mainly) and window design was provided >> by the Mac Toolbox (part of the OS). >> And if you remember that, then should also remember that the type of GUI we have all grown to know was developed back in the early days of "micro computing" by the Xerox research park (I think it was some where like paulo alto). Mr. Jobs was shown the future paper less office and decided that it was the way that all computer workstations word work in the future. Unfortunately for Xerox, they made the mistake of not patenting there new design and Steve Jobs was able to implement it into the MAC. Sounds familar to how Microsoft "developed" MS-DOS, no !!! nkshivan wrote in article <328A993F.181E@earthlink.net>... > Jean-Eric Hénault wrote: > > > > > > > I would add to this that Microsoft was probably one of the most > > innovative company on the Macintosh front. Remember that MS-Word and > > Excel were probably the most advanced graphically oriented packages > > availlable on any platform. Microsoft developped an approach and a > > design philosophy that it was able to refine before launching Windows > > 3.0. > > MacWrite was out before MSWord, and was a better program til word 2.0 > came out. Excel, on the otherhand, WAS innovative. Hell, Excel was > birthed on the Mac, as was FoxPro (or so I've been told) > > > > Microsoft was partly responsible for helping establish a software design > > standard for interface and the look and feel that is so much part of the > > Macintosh today. So no, Bill Gates did not copy Apple. In fact, > > Microsoft was a big partner, and supporter of the Macintosh and still > is. If Microsoft wanted to kill the Macintosh, all they have to do is >> > stop development of MS-Word and Excel for the Mac, still Mac > > Best-sellers. > > > > Jean-Eric > > True MS was a partner (I remember [were talk'n '85] a certain "Dating > Game" spoof hosted by Steve Jobs & featuring Bill Gates as a > "contestant"). However much of the look of Mac software was the design > of Apple. The menus (File & Edit mainly) and window design was provided > by the Mac Toolbox (part of the OS). > Article: 31119 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave5.0 AVI Date: Wed, 20 Nov 1996 13:01:44 -0500 Organization: DIGEX Lines: 23 Message-ID: <32934788.42D9@access.digex.net> References: <32921496.6617@rhein-ruhr.de> NNTP-Posting-Host: dyn000958.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Torsten wrote: > I got problems to save avi files with lightwave 5.0 under WINNT4.0 There's a new version of the NewTek-AVI saver plug-in. http://www.access.digex.net/~erniew/getstuff.html or ftp://ftp.digex.net/pub/access/erniew intel/ntavi.zip alpha/ntavi.zip or ftp://ftp.newtek.com/pub/NewTek/Upgrades LightWaveIntel/ntavix86.zip LightWaveAlpha/ntaviaxp.zip - Ernie http://www.access.digex.net/~erniew Article: 31120 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!news.wildstar.net!news.ecn.uoknor.edu!feed1.news.erols.com!howland.erols.net!news2.digex.net!news From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: QV Plug-in? Date: Wed, 20 Nov 1996 12:50:41 -0500 Organization: DIGEX Lines: 16 Message-ID: <329344F1.39D4@access.digex.net> References: <3292BDE7.E27@ix.netcom.com> NNTP-Posting-Host: dyn000958.belt.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Charles LonerSam wrote: > I found that there is a QV.P for the layout once but it doesn't come out > with the LW 5 nor the Newtek site. http://www.access.digex.net/~erniew/getstuff.html or ftp://ftp.digex.net/pub/access/erniew intel/qv.zip alpha/qv.zip - Ernie http://www.access.digex.net/~erniew Article: 31121 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!op.net!www.nntp.primenet.com!nntp.primenet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!lightscape.com!usenet From: Megan Stewart Newsgroups: comp.graphics.apps.lightwave Subject: Free Lightscape Seminars Date: Wed, 20 Nov 1996 10:32:19 -0800 Organization: Lightscape Technologies Lines: 29 Message-ID: <32934EB3.BD3@lightscape.com> NNTP-Posting-Host: att1.lightscape.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; U) COME TO A FREE SEMINAR ON LIGHTSCAPE for Windows NT or SGI! Demonstration on Windows NT: MTI College-Vertical Solution Seminars 2011 W. Chapman Ave. Orange, CA 92868 RSVP: (800)MTI-COLLEGE 1st session:Thursday, Dec.5 9-11 am Registration and breakfast at 8:30am (Orange) Q&A: 11-11:30am 2nd session:Thursday, Dec.5 1-3pm Registration and lunch at 12:30pm (Orange) Q&A: 3-3:30pm SGI Demonstration on Silicon Graphics: Open House for Lightscape hosted by Design Visualization Partners and Silicon Studio Training Center, Santa Monica RSVP: Judson O'Hair (310) 917-5020 Dec 5, 7 - 9pm Registration at 6:30pm Additional: Workshop - 2 day training course Dec 14,15 - All day Santa Monica Training Center Limited to 30 people Article: 31122 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!news.wildstar.net!news.ecn.uoknor.edu!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave & 3d video game development Date: 20 Nov 96 12:36:41 +0500 Organization: NewTek Tech Support Lines: 38 Message-ID: <1407.6898T756T2074@cb.newtek.com> References: <1210.6897T1144T2046@cb.newtek.com> <32927DE3.5236@wwa.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 20-Nov-96 08:41:23, cj (cjpost@wwa.com) in comp.graphics.apps.lightwave, re: said: >Chuck Baker wrote: >> >> Sony now has a developer package based around Lightwave. They are >> currently offering these in Japan, but will be offering them world-wide >> within a few months. >> >Williams/Bally/Midway games also uses LW for game development, in fact >two very BIG games have used LW and will be using LW for 2 BIG upcoming >games. >With that said, I need to ask you Chuck why we can never seem to get >ahold of Keith to help us with some support. He called us and promised >us a shitload of things we needed and said he'd send it out ASAP. That >was a week ago and so far nothing. We really need Keith to get back to >us quickly. >thanx >Josh Keith's at Comdex right now. I'll email for further followup. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31123 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: Fonts with holes Date: Sun, 24 Nov 1996 09:19:25 -0600 Organization: Visuality LLC Lines: 27 Message-ID: <3298677D.7190@execpc.com> References: <01bbd9f0$58ac83e0$eef64fc1@acm-2> Reply-To: visual@execpc.com NNTP-Posting-Host: alzarius-s.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0 (WinNT; I) To: André Myny André Myny wrote: > > Hello, > > I'm new at LW4.0. When I use a true type font, the a and q's cannot be > looked through. There is a type of "film" over the opening in the > characters. > Is there a work around to solve this problem? > Another question: How can I load Type 1 font which are on the CD-Rom? > I use Win95 and Pentium 150 with 32 Ram. > Your answers will be appreciated. > > Regards > > André Myny > The Netherlands Early versions of LW 4.0 had a problem using TrueType fonts. You need to download and install the latest 4.0 patch from the Newtek ftp site (ftp://ftp.newtek.com) or their web site (http://www.newtek.com). The Type 1 fonts that ship with LW 4.0 should have loaded automatically when you installed the software. Look in the PSFonts directory under the Newtek directory. Glenn Visuality LLC Article: 31124 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!news-peer.gsl.net!news.gsl.net!news-penn.gsl.net!news.gsl.net!news.NetVision.net.il!news From: alon Newsgroups: comp.graphics.apps.lightwave Subject: A perfect imort\export Date: Sun, 24 Nov 1996 23:36:29 +0200 Organization: immersia Lines: 6 Message-ID: <3298BFDD.2518@immersia.com> Reply-To: alon@immersia.com NNTP-Posting-Host: 194.90.193.180 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Hi everybody. I would like to know ,is there a perfect export import utilities, for bringing 3ds objects from 3d Studio to Lw5, INCLUDING textures. Thx Article: 31125 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!apollo13.demon.co.uk From: gordont@apollo13.demon.co.uk (Gordon Tomlinson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Sun, 24 Nov 1996 16:02:44 GMT Organization: PERA Lines: 48 Message-ID: <329b717e.8098652@news.demon.co.uk> Reply-To: gordont@apollo13.demon.co.uk NNTP-Posting-Host: apollo13.demon.co.uk X-NNTP-Posting-Host: apollo13.demon.co.uk X-Newsreader: Forte Agent .99f/32.275 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On 22 Nov 1996 20:55:02 -0700, you wrote: >In article <5756bu$rv8@barney.gvi.net> er@kc.grapevine.com (er) writes: > >>Well, We should all check our history lessons, I believe Steve Jobs >>"copied" the GUI concept that was developed in the early "70's" by >>Xerox,(they also invented some thing back then now called "e-mail". >>Jobs was the first to expliot GUI's, but as recent years have shown >>Mr. Bill was better at marketing his systems, and thats why I'm >>writing this on a PC instead of a MAC. Amigas and Macs were cool for >>there day, but can you multitask on either yet ? no. > >Please re-read your history books. The Amiga OS is an excellent multi-tasker. > Has been for some time. > I think the point being made is that every one slags off Gates and MS products, and Praises the Macs etc but as pointed out Xerox were the first with a Gui and Email and the automated office, eg, Lost notes etc... On the subject of Gates, I think most people are just plain envious, but lets face it, He was there at the right time, had the Brians and the GUTS to go for it, alot of people have been there at the time of a chance of some kind, but have either not had the brains or more likely the balls to go for it. And while your at it remember MS supplied a lot of code to Apple, IBM etc and are still the biggest supplier of Softwares to Macs and PC's whether you like Gates personaaly should not come into it, if it was not Gates it would have been Big Blue, but boy did they slip up. And on the subject no one comes dirtier than big blue, read there history, it makes MS look like snow white. TTFN Gordon Tomlinson *************************************************************** Email: gordon@apollo13.demon.co.uk WWW: http://www.apollo13.demon.co.uk *************************************************************** The Truth is out there ........... Smoke me a Kipper I'll be back for Breakfast ..... *************************************************************** Article: 31126 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!vixen.cso.uiuc.edu!news.stealth.net!news.ibm.net.il!usenet From: mztng@ibm.net (Moshe Zafrany - TNG) Newsgroups: comp.graphics.apps.lightwave Subject: Look At this Date: Sun, 24 Nov 1996 15:17:00 GMT Organization: IBM Israel Lines: 7 Message-ID: <329866ce.751453@news.ibm.net.il> NNTP-Posting-Host: slip139-92-88-163.tel.il.ibm.net X-Newsreader: Forte Free Agent 1.1/32.230 Have a look at the followin URL: http://www.worley.com/ -- Moshe Zafrany TNG Israel Article: 31127 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!enews.sgi.com!news.sgi.com!csulb.edu!hammer.uoregon.edu!arclight.uoregon.edu!news.bc.net!news.insinc.net!news.cadvision.com!usenet From: mckinnon@cadvision.com (Highlander) Newsgroups: comp.graphics.apps.lightwave Subject: Render to GIF Date: 24 Nov 1996 09:33:26 GMT Organization: CADVision Development Corp. Lines: 3 Message-ID: <5794p6$2rc0@elmo.cadvision.com> NNTP-Posting-Host: agte114.cadvision.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.8 (beta 2) Does anyone have a render to GIF plug-in? I've been rendering to JPEG and then converting to GIF, but that's a pain. Article: 31128 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!newsfeed.internetmci.com!hunter.premier.net!news.mathworks.com!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: lighting problems in LightWave 5.0 Date: 24 Nov 1996 17:27:45 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 20 Message-ID: <19961124172900.MAA22246@ladder01.news.aol.com> References: <32983f54.2430010@news.global2000.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <32983f54.2430010@news.global2000.net>, atlantis@global2000.net writes: > Ok, here's one MANY people forget: > > After moving and setting the lights, did you set a keyframe >for each? Then did you save the scene? > I know it sounds simple but I've done this one many times. > As for OpenGL you have to specify the # of lights in the scene >to be using GL. It doesn't matter if you have it set on with 10 >lights in the scene if you only have it set for 1 to be GL'ed. > Hope this helps > >Bob Also remember that only the first 8 lights will be used for OpenGL. David Carlson CONTINUUM 3D graphics and animation Article: 31129 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!newsxfer2.itd.umich.edu!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: randyjaxon@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Experienced Animator's Employers Moving Date: 24 Nov 1996 17:30:44 GMT Organization: AOL http://www.aol.com Lines: 16 Message-ID: <19961124173200.MAA22374@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I have been working for a video production/3D animation company for the past 3.5 years and find my employers are moving away. Although I am willing to relocate, I will not be joining them in their new locale. If you are a video production or animation firm seeking an experience animator with strong technical skills, video editing abilities, and more, please visit my web site at: http://users.aol.com/RandyJaxon You will find a couple stills of my work as well as a link to my resume. Thanks for the interest! Randy Jackson Article: 31130 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!ao080.du.pipex.com!not-for-mail From: 0@0.0 (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Render to GIF Date: Sun, 24 Nov 1996 18:07:27 GMT Lines: 10 Message-ID: <848858887.7461.0@ao080.du.pipex.com> References: <5794p6$2rc0@elmo.cadvision.com> NNTP-Posting-Host: ao080.du.pipex.com X-NNTP-Posting-Host: ao080.du.pipex.com X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On 24 Nov 1996 09:33:26 GMT, mckinnon@cadvision.com (Highlander) wrote: >Does anyone have a render to GIF plug-in? I've been rendering >to JPEG and then converting to GIF, but that's a pain. > What would be really handy is one that let's you select a palette to dither down to and transparency support for GIF89a Steve Article: 31131 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: sunyun@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: gif animations from lightwave Date: 24 Nov 1996 19:06:20 GMT Organization: AOL http://www.aol.com Lines: 31 Message-ID: <19961124190800.OAA24428@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com There's a new imaging program for Win95 that's perfect for creating gif animations created with lightwave! I got it from http://members.aol.com/MV4Win - ss P.S. Here's the "official" scoop... MagicViewer is a handy image tool that lets you view, manipulate and print your graphics files. The main features are: 1. Read and write 6 popular file types including BMP/DIB, GIF, Progressive JPEG, TIFF, PCX and Macintosh PICT files. 2. Import sequence of files to construct GIF animation. 3. Play GIF animation files that you create or download from the Internet. 4. Use the Magic Wand and rectangular selection tool to select and crop the image to create transparent background that can be used in your web page. 5. Batch conversion lets you convert your graphics files between all supported formats. 6. Create Windows Shell Icon when saving GIF and JPEG files so you can see the thumbnail version of the image on your Windows desktop. 7. Color conversion between 1, 4, 8, 24 bit color and gray level images. 8. Print preview and print images. 9. Resize and resample using 4 different filters. Article: 31132 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: sunyun@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Render to GIF Date: 24 Nov 1996 19:08:57 GMT Organization: AOL http://www.aol.com Lines: 4 Message-ID: <19961124191100.OAA24460@ladder01.news.aol.com> References: <5794p6$2rc0@elmo.cadvision.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Check out MagicViewer at http://members.aol.com/MV4Win. You can batch convert your JPEG files to a single GIF animation. - ss Article: 31133 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!arclight.uoregon.edu!feed1.news.erols.com!news.dra.com!xara.net!emerald.xara.net!easynet-uk!newsfeed.easynet.co.uk!easynet-cherry!usenet From: jake Newsgroups: comp.graphics.apps.lightwave Subject: Re: Animating Metanurbs Date: Sun, 24 Nov 1996 20:19:04 +0000 Organization: goat Lines: 10 Message-ID: <3298ADB8.27CC@goat.com> References: <328D55E5.470B@totoro.bug.co.jp> <328efdbe.270759189@news.pipeline.com> <01bbd4ef$ad4feff0$410000c0@p6_200_64> <329106b0.4597263@news.pipeline.com> <329137D9.367B@dvp.com.au> <329569a7.29935942@news.pipeline.com> <3291707F.6C92@powerup.com.au> Reply-To: jake@goat.com NNTP-Posting-Host: jake.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) X-easynet-cherry: 84886682910828.nnrp > stands. It looks like our whole meatmation thing just might be > superseded Not being catty about spelling, I just think meatmation would be a fantastic plug-in... Jake ------------- jake@goat.com Article: 31134 Path: news2.cais.com!in1.nntp.cais.net!pumpkin.pangea.ca!felix.junction.net!news.bconnex.net!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!gameware.demon.co.uk From: "Nigel Critten" Newsgroups: comp.graphics.apps.lightwave Subject: Power Texture Date: Tue, 19 Nov 1996 22:03:00 GMT Organization: ep Lines: 7 Message-ID: <01bbd626$bb824a40$5977989e@mypc> NNTP-Posting-Host: gameware.demon.co.uk X-NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Has anyone tell me where I can find info on the Power Texture plugin for LW5, I can't get it to load any images in? TIA Nigel www.gameware.demon.co.uk Article: 31135 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!newsfeed.internetmci.com!btnet!netcom.net.uk!easynet-uk!newsfeed.easynet.co.uk!easynet-cherry!usenet From: jake Newsgroups: comp.graphics.apps.lightwave Subject: Re: Batch converting on the PC? Date: Sun, 24 Nov 1996 20:41:46 +0000 Organization: goat Lines: 22 Message-ID: <3298B30A.5ACA@goat.com> References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <32842436.19C8@odyssee.net> <5625fv$csh@frysja.sn.no> >>Geoff Suttor wrote: > >>> > >>> ROMERO wrote: > >>> > > >>> > Try using DeBabelizer. > >>> > > >>> > >>> For the PC? I don't think so. > >>> If it is then PLEASE let us all know. :) Just released for NT as of September...much better interface than the Mac v currently, but soon to be unified...supports mutilple image loads (I don't mean batch processing, but many single frames open at one; currently limited to 1 on the Mac v) looking forward to using rather than seeing it. Jake ------------- jake@goat.com Article: 31136 Path: news2.cais.com!news.intr.net!news.charm.net!news.clark.net!news.sprintlink.net!news-dc-2.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!news.xnet.com!cv From: cv@flood.xnet.com (Creative Visions) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW Pics to 35mm Negative/Slide $15each!! Date: 24 Nov 1996 17:19:27 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 27 Message-ID: <57a02v$f55@flood.xnet.com> References: <577dtm$5rv@flood.xnet.com> <577qo6$dt7@camel4.mindspring.com> NNTP-Posting-Host: monsoon.xnet.com X-Newsreader: TIN [version 1.2 PL2] Walter (Jay) Turberville (wturber@primenet.com) wrote: : In article <577qo6$dt7@camel4.mindspring.com> justin@pipeline.com (Michael Austin) writes: : >From: justin@pipeline.com (Michael Austin) : >Subject: Re: LW Pics to 35mm Negative/Slide $15each!! : >Date: Sat, 23 Nov 1996 17:38:18 GMT : >cv@flood.xnet.com (Creative Visions) wrote: : > This service is available with 4000 line resolution : > everywhere for 5.00 bucks each. Well Jay, I'd sure like to know where this can be done for $5.00 each.. Because that's HALF of COST!! Hey, I didn't post this to get lambasted, I'm really not even making any money to speak of, just enough to cover shipping and materials. If you can personally find somewhere else to get this done for a better price, then by all means do it. I have gotten incredible results with this, and felt like sharing with the rest of the class.. Nothing more. Hope this clears things up. Marc cv@xnet.com Article: 31137 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!EU.net!Norway.EU.net!nntp-oslo.UNINETT.no!nntp-trd.UNINETT.no!news-stkh.gsl.net!news.gsl.net!news-paris.gsl.n From: gogs@globalnet.co.uk (Gordon Keenan) Newsgroups: comp.graphics.apps.lightwave Subject: Stale? Date: Sun, 24 Nov 1996 21:29:38 GMT Organization: Lines: 24 Message-ID: <3299bd0a.261822@news-feed2.globalnet.co.uk> NNTP-Posting-Host: client8511.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 With all the talk about new versions of LightWave am I the only one who thinks NewTek are starting to become stale once again? Where is the information to keep people interested in LightWave? Why bother having a Web Page that never seems to be updated? Why no teaser plugins or upgrades to keep people happy? When you compare the way Kinetix is marketing 3DS MAX it starts to show that the current people at NewTek really don't seem to be focused enough to get their product taken up by the masses. Have you seen the support for MAX? Have you seen the range of plugins for MAX? Have you seen the MAX Web site? Now that DPS in the United Kingdom are no longer distributing LightWave, I have this real bad feeling that things are going to start getting worse for the end users........... Gordon Keenan 24Bit Club/FX24 Productions Article: 31138 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!EU.net!Norway.EU.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news-stkh.gsl.net!new From: gogs@globalnet.co.uk (Gordon Keenan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NEWTEK BORING Date: Sun, 24 Nov 1996 21:29:39 GMT Organization: Lines: 26 Message-ID: <329abd35.304369@news-feed2.globalnet.co.uk> References: <327254E4.3BE4@pathcom.com> <3281217C.66A8@calumet.yorku.ca> NNTP-Posting-Host: client8511.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 When you invest so much time and money into a closed system that suddenly vanishes, it takes time to readjust and decide when things have to come to an end. If NewTek would realise that the European market is the only thing that can bring them in fresh money, and Toasters are not going to be their consistant earner then maybe they can start to become a company that people want to deal with. On Wed, 06 Nov 1996 18:38:39 -0500, Zoltan Hunt wrote: >THE HUNTED wrote: >> >> i wish newtek would just give up on the toaster and just put all it's >> time and enery into lightwave because i'm sure lightwave is what keeps >> that company afloat,i mean just imagine how great lightwave could have >> been >> by now,and come on let's face it the amiga's dead,although i still >> love those machines,till then it's me and my 3d max and my lw.5.0 >> sits on the bookcase till it can wow me agian > >How about the PowerPC version? I mean there is a new board out this >spring that runs a '040 or '060 in parallel with a PowerPC chip, I'd >sure like to see at least ScreamerNet running on this one (would be at >least as fast an a P133) :) Article: 31139 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!op.net!news.mathworks.com!uunet!in1.uu.net!news-in.tiac.net!posterchild!news@tiac.net From: mkern@qualia.com (Mark E. Kern) Newsgroups: comp.graphics.apps.lightwave Subject: Wanted: Fulltime Animator (Boston) Date: Wed, 20 Nov 1996 21:30:04 GMT Organization: The Internet Access Company, Inc. Lines: 40 Message-ID: <56vm63$8pc@news-central.tiac.net> NNTP-Posting-Host: gorg.qualia.com X-Newsreader: Forte Free Agent 1.0.82 Job Opportunities: At Qualia, we offer competitive salaries and full benefit packages. But more than this, we offer a real chance to make a difference in the field of computer entertainment. Qualia is dedicated to pushing the standards of production values, technology and especially gameplay. We seek those who share our high standards of quality and fun, and who enjoy taking on significant responsibilities and meeting new challenges in a startup environment. APPLICANTS: E-mail (recruits@qualia.com) is the preferred method of sending us your resume or static illustrations. We accept MIME encoded files in most formats, with JPEGS preferred due to size limitations. Animations or demo reels should be sent on VHS or SVHS, and will be returned if requested. Please state which position(s) you wish to be considered for in your cover letter. No positions other than the one listed is available at this time. Please allow 1-2 weeks for a response. Senior 3D Animator - Character Animation Core Requirements: · Knowledge of traditional animation techniques · Knowledge of storyboarding, editing, and film techniques · A keen eye and a great "sense of motion." · Fluent in 3DS Max, Lightwave or other significant animation software · Passion for videogames · Demo reel with significant character animation Qualia seeks a confident animator to lead its 3D animation team. We are looking for someone who enjoys telling stories through characters and motion. Article: 31140 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!news.bconnex.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: Re: A perfect imort\export Date: Sun, 24 Nov 1996 14:09:32 -0500 Organization: Video S.E.P. Lines: 20 Message-ID: <32989D6C.4A53@odyssee.net> References: <3298BFDD.2518@immersia.com> NNTP-Posting-Host: pool21-4.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) To: alon@immersia.com alon wrote: > > Hi everybody. > > I would like to know ,is there a perfect export import utilities, > for bringing 3ds objects from 3d Studio to Lw5, INCLUDING textures. > > Thx Apparently, the best converter in the business is still the ones from Syndesis, Interchange. It can import and export to and from dozens of 3D formats, including Lightwave, SoftImage, 3DS, Alias, Electric Image, you just name it. I think that a module for 3D max is about to or is already shipping. Visit this address : http://www.dbline.it/shtm/interc.htm Jean-Eric Article: 31141 Path: news2.cais.com!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!feed1.news.erols.com!news.bconnex.net!news2.insinc.net!pegasus.odyssee.net!news From: Jean-Eric Hénault Newsgroups: comp.graphics.apps.lightwave Subject: NT 4.0 & LW 5.0 bug Date: Sun, 24 Nov 1996 14:01:27 -0500 Organization: Video S.E.P. Lines: 10 Message-ID: <32989B87.4043@odyssee.net> NNTP-Posting-Host: pool21-4.odyssee.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Apparently, LightWave 5.0 has z-buffer problems when using Windows NT 4.0. This can be as severe as having an object standing behind an other being rendered in front... Rather embarassing. Has anyone been able to confirm this bug ? I am wondering if I should upgrade my Windows NT 3.51 to 4.0... Thanks! Jean-Eric Article: 31142 Newsgroups: comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.forsale,comp.forsale.computer,comp.forsale.computers,comp.forsale.computers.wanted,comp.forsale.hardware,comp.graphics,comp.graph Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!nntp-hub3.barrnet.net!NEWS!not-for-mail From: anyuser@anyones.net (Phil) Subject: Learn how to stuff your mailbox with cold hard cash Message-ID: <3298ecb1.2081852@news.tyler.net> Date: Mon, 25 Nov 1996 00:48:05 GMT X-Newsreader: Forte Agent .99d/32.182 Lines: 233 Xref: news2.cais.com comp.emulators.cbm:15184 comp.emulators.mac.executor:5396 comp.emulators.misc:16190 comp.emulators.ms-windows.wine:6730 comp.fonts:53389 comp.forsale:10105 comp.forsale.computers:8993 comp.forsale.computers.wanted:142 comp.graphics.al *********************************************************************** This works, I did it and have already received $575.00 in the past 1-1/2 weeks. ************************************************************************ Hello! I've got some awesome news that I think you need to take two minutes to read if you have ever thought "How could I make some serious cash in a hurry???" , or been in serious debt, ready to do almost anything to get the money needed to pay off those bill collectors. So grab a snack, a warm cup of coffee, or a glass of your favorite beverage, get comfortable and listen to this interesting, exciting find! Let me start by saying that I FINALLY FOUND IT! That's right!. I found it! And I HATE GET RICH QUICK SCHEMES!! I hate those schemes like multi-level marketing, mail-order schemes, envelope stuffing scams, 900 number scams... the list goes on forever. I have tried every darn get rich quick scheme out there over the past 12 years. I somehow got on mailing lists for people looking to make money (more like 'desperate stupid people who will try anything for money!'). Well, when I was a teenager, these claims to 'get me rich quick' sounded irresistible! I would shell out $14.95 here, $29.95 there, $24.95 here, and another $49.95 there. I had maxed out my new Circuit City Card AND my Visa...I was desperate for money!! So, I gave them all a chance but failed at every one of them! Maybe they worked for some people, but not for me. Eventually, I just tossed that JUNK MAIL in the trash when I got the mail. I recognized it right away. I can smell a money scam from a mile away these days, SO I THOUGHT.... I thought I could sniff out a scam easily. WAS I WRONG!! ....I LOVE THE INTERNET!!! I was scanning thru a NEWSGROUP and saw an article stating to GET CASH FAST!! I thought..."Here on the Internet?? Well, I'll just have to see what schemes could possibly be on the internet." The article described a way to MAIL A ONE DOLLAR BILL TO ONLY FIVE PEOPLE AND MAKE $50, 0000 IN CASH WITHIN 4 WEEKS! Well, the more I thought about it, the more I became very curious. Why? Because of the way it worked AND BECAUSE IT WOULD ONLY COST ME FIVE DOLLARS (AND FIVE STAMPS), THAT'S ALL I EVER PAY....EVER!! Ok, so the $50,000 in cash was maybe a tough amount to reach, but it was possible. I knew that I could at least get a return of $1,000 or so. So I did it!! As per the instructions in the article, I mailed out ('snail mail'for you e-mail fanatics) a single dollar bill to each of the five people on the list that was contained in the article. I included a small note, with the dollar, that stated "Please Add Me To Your List." I then removed the first position name of the five names listed and moved everyone up one position, and I put my name in position five of the list. This is how the money starts rolling in! I then took this revised article now with my name on the list and REPOSTED IT ON AS MANY NEWSGROUPS AND LOCAL BULLETIN BOARD MESSAGE AREAS THAT I KNEW. I then waited to watch the money come in...prepared to maybe receive about $1000 to $1500 in cash or so.... But what a welcome surprise when those envelopes kept coming in!!! I knew what they were as soon as I saw the return addresses from people all over the world-Most from the U.S., but some from Canada, even some from Australia! I tell you, THAT WAS EXCITING!! So how much did I get in total return? $1000? $5000? Not even!!! I received a total of $23,343!!! I couldn't believe it!! I now have a brand new black Acura Integra to speak for, due to this!! Now after almost 8 months, I am ready to do it again!!! So maybe it was possible to get $50,000 in cash, I don't know, but IT COMPLETELY DEPENDS ON YOU, THE INDIVIDUAL! You must follow through and repost this article everywhere you can think of! The more postings you achieve will determine how much cash will arrive in your very own mailbox!! It's just too easy to pass up!!! Let's review the reasons why you should do this: The only cost factors are for the five stamps, the 5 envelopes and the 5 one dollar bills that you send out to the listed names by snail mail (US Postal Service Mail). Then just simply repost the article (WITH YOUR NAME ADDED) to all the newsgroups and local BBS's you can. Then sit back and, (ironically), enjoy walking (you can run if you like! :o ) down your driveway to your mailbox and scoop up your rewards!! We all have five dollars to put into such an easy effortless investment with SPECTACULAR REALISTIC RETURNS OF $15,000 to $25,000 in about 3-5 weeks! So HOLD OFF ON THOSE LOTTERY NUMBERS FOR TODAY,EAT AT HOME TONIGHT INSTEAD OF TAKEOUT FROM McDONALDS AND INVEST FIVE DOLLARS IN THIS AMAZING MONEY MAKING SYSTEM NOW!!! YOU CAN'T LOSE!! So how do you do it exactly, you ask? I have carefully provided the mostdetailed, yet straightforward instructions on how to easily get this underway and get your cash on its way. SO, ARE YOU READY TO MAKE SOME CASH!!!?? HERE WE GO!!! *** THE LIST OF NAMES IS AT THE END OF THIS ARTICLE. *** OK, Read this carefully. Get a printout of this information, if you like, so you can easily refer to it as often as needed. INSTRUCTIONS: 1. Take a sheet of paper and write on it the following: "Please add my name to your list". This creates a service out of this money making system and thus making it completely legal. You are not just randomly sending a dollar to someone, you are paying one dollar for a legitimate service. Make sure you include your name and address. I assure you that, again, this is completely legal! For a neat little twist, also write what slot their name was in: "You were in slot 3", Just to add a little fun! This is all about having fun and making money at the same time! 2. Now fold this sheet of paper around a dollar bill ,(no checks or money orders), and put them into an envelope and send it on its way to the five people listed. The folding of the paper around the bill will insure its arrival to its recipient. THIS STEP IS IMPORTANT!! 3. Now listen carefully, here's where you get YOUR MONEY COMING TO YOUR MAILBOX. Look at the list of five people; remove the first name from position one and move everyone on the list up slot one on the list. Position 2 name will now move to the position 1 slot , position 3 will now become position 2, 4 will be be 3, 5 wil be 4. Now put your name, address, zipcode AND COUNTRY in position 5, the bottom position on the list. 4. Now upload this updated file to as many newsgroups and local bulletin boards' message areas & file section as possible. Give a catchy description of the file so it gets noticed!! Such as: "NEED FAST CASH?, HERE IT IS!" or "NEED CASH TO PAY OFF YOUR DEBTS??", etc. And the more uploads, the more money you will make, and of course, the more money the others on the list will make too. LET'S ALL TAKE CARE OF EACH OTHER BY BEING HONEST AND BY PUTTING FORTH 120 PERCENT INTO THIS PROFITABLE & AMAZING SYSTEM!!! You'll reap the benefits, believe me!!! Set a goal for the number of total uploads you'll post, such as 15-20 postings or more! Always have a goal in mind!!! If you can UUE encode the file when uploading, that will make it easier for the people to receive it and have it downloaded to their hard drive. That way they get a copy of the article right on their computer without hassles of viewing and then saving the article from the File menu. Don't alter the file type, leave it as an MS-DOS Text file. The best test is to be able to view this file using Microsoft's Notepad for Windows 3.x or WordPad for Windows '95. If the margins look right without making the screen slide left or right when at the ends of the sentences, you're in business! 5. If you need help uploading, simply ask the sysop of the BBS, or "POST" a message on a newsgroup asking how to post a file, tell them who your Internet provider is and PEOPLE WILL ALWAYS BE GLAD TO HELP. I would try to describe how to do it but there are simply too many internet software packages with slightly different yet relatively simple ways to post or upload a file. Just ask for help or look in the help section for 'posting'. I do know that for GNN, you simply select 'POST' then enter a catchy description under the subject box, choose 'ATTACH', selecting 'UUE' and NOT 'TXT', then choose 'Browse' to go look for the file. Find your text file CASH.TXT and click on it and choose 'OK'. Place a one line statement in the main body section of the message post screen. Something like "Download this to read how to get cash arriving in your mailbox with no paybacks!" or whatever. Just make sure it represents its true feasibility, NOT something like..."Get one million dollars flooding in your mailbox in two days!" You'll never get ANY responses! 6. And this is the step I like. JUST SIT BACK AND ENJOY LIFE BECAUSE CASH IS ON THE WAY!! Expect to see a little money start to trickle in around 2 weeks, but AT ABOUT WEEKS 3 & 4, THE MONEY STORM WILL HIT YOUR MAILBOX!! All you have to do is take it out of the mailbox and try not to scream too loud (outside anyway) when you realize YOU HIT THE BIG TIME AT LAST!! 7. So go PAY OFF YOUR BILLS AND DEBTS and then get that something special you always wanted or buy that special person in your life (or the one you want in your life) a gift they'll never forget. ENJOY LIFE! 8. Now when you get low on this money supply, simply re-activate this file again; Reposting it in the old places where you originally posted and possibly some new places you now know of. Don't ever lose this file, always keep a copy at your reach for when you ever need cash. THIS IS AN INCREDIBLE TOOL THAT YOU CAN ALWAYS RE-USE TIME AND TIME AGAIN WHEN CASH IS NEEDED! 9. (This step added by Charles Reiley). Hello, This is exciting, isn't it?! While I'm on the list, just add a note saying "Please include extra money tips" with your name & E-MAIL address, and I will (FOR FREE) send you some neat methods to increase the money you will receive with this plan. Why?... Why not? I'm not a selfish jerk...I like helping out others. E-mail just makes it a touch easier and cheaper, too! After I drop off the list, I can no longer offer you this advice, obviously, but maybe someone else who gets my tips will offer and simply replace my name on this step number 9. Good luck and give this plan your all, it will definitely pay off! Like Mike said, HAVE FUN WITH IT!!! 10. (This comment added by Mike Lorincz) Hell dude, this is great, just send the money and wait like 1 week, then all of a sudden, BOOOOOOM! Mail flood full of dollar bills. Hahahah its great 11. (This comment added by David Marvasti) The first few days your like darn where's my cash? Then all of a sudden... I think I'm going to cry! 12. (This comment added by John Smith) PLEASE SEND US DOLLAR!!! ****************************************************************** ****************************************************************** THE NAMES LIST THE NAMES LIST THE NAME LIST ****************************************************************** * HONESTY IS WHAT MAKES THIS PROGRAM SUCCESSFUL!!! * * * * 1. David Marvasti * 4337 City Lights Terr. * Jamesville, NY 13078 * * 2. K. Michael * 6202H Dakota Drive * Grand Forks, ND, 58204 * * 3. G. Jansen * 1703 Cedar Grove Dr. * Apt. 3D * Manitowoc, WI 54220 * * 4. Jacin Ferreira * 1848 Junewood Avenue * San Jose, CA 95132-1624 USA * * 5. Phil Cook * Rt 2 Box 12 * Shanna's Trail * Tatum, TX 75691 * *********************************************************************** This works, I did it and have already received $575.00 in the past 1-1/2 weeks. ************************************************************************ Article: 31143 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!EU.net!Norway.EU.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news From: gogs@globalnet.co.uk (Gordon Keenan) Newsgroups: comp.graphics.apps.lightwave Subject: TIM - TIME TO SPEAK Date: Sun, 24 Nov 1996 21:29:48 GMT Organization: Lines: 10 Message-ID: <329ebd8c.391713@news-feed2.globalnet.co.uk> NNTP-Posting-Host: client8511.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Maybe it's time for the head of NewTek to release a message to the masses and let us all know what he intends to do to get NewTek from the back of the pack and start leading once again? Consider that Gary Yost (Autodesk/3D MAX) is an active participant in the 3D mailing lists, maybe that should tell you something about his idea on marketing and support. Listen to what the people want, supply, and make money! Article: 31144 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!howland.erols.net!EU.net!Norway.EU.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news-stkh.gsl.net!news.gsl.n From: gogs@globalnet.co.uk (Gordon Keenan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A/BOX computer - The Amiga Lives Date: Sun, 24 Nov 1996 21:29:47 GMT Organization: Lines: 13 Message-ID: <329cbd73.366307@news-feed2.globalnet.co.uk> References: <55vggl$dpp@nnrp2.farm.idt.net> <1007.6886T763T2854@post2.tele.dk> <729.6888T280T1236@infi.net> <3287A889.5F50@dvp.com.au> <56gcpt$cpu@news-in.tnp.com> <56rjo8$rgv@nnrp1.news.primenet.com> NNTP-Posting-Host: client8511.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 When support for a dead platform delays advancement of a product it's time to cut the cord.......... On 18 Nov 1996 23:23:04 -0700, Glenn Saunders wrote: >The mortal BobaFett wrote: >: You be there. Even if Lightwave 5.0 comes out, PC users will be running >: 6., & you will be running a computer that is obsolite 6 years ago!!! > >Maybe you'll learn to spell by then. > Article: 31145 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!arclight.uoregon.edu!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!EU.net!Norway.EU.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!news From: gogs@globalnet.co.uk (Gordon Keenan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What's the latest dongle policy? Date: Sun, 24 Nov 1996 21:29:48 GMT Organization: Lines: 17 Message-ID: <329dbd7e.377494@news-feed2.globalnet.co.uk> References: <572kb3$pp9@taurus.adnc.com> NNTP-Posting-Host: client8511.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 Buy some Rosary Beads and start praying........... (With toungue in cheek) Has anyone wondered why Tim Jennison never appears on here? Have you watched "DARK STAR"..... Who does the guy in the freeze chamber remind me of....... On Thu, 21 Nov 1996 22:15:09 GMT, ridgeway@adnc.com wrote: >I have LW 4.0. I want to upgrade to LW 5.0. >I havent used LW in a while and I think my dongle >does not work. So what is the latest dongle policy. > >Thanks >Alan > Article: 31146 From: Thilo_Rohrhirsch@msn.com (Thilo Rohrhirsch) Subject: Problems in Layout module of Lightwave 3D 5.0 (Intel) Date: 25 Nov 96 01:35:06 -0800 Message-ID: <0000940a+0000388d@msn.com> Path: news2.cais.com!in1.nntp.cais.net!jupiter.dnai.com!news.zeitgeist.net!news.sprintlink.net!news-stk-11.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-dc-9.sprintlink.net!news.msn.com!msn.com Newsgroups: comp.graphics.apps.lightwave Organization: The Microsoft Network (msn.com) Lines: 34 Hi everybody, I've found this Lightwave newsgroup address in the Lightwave user manual. As nobody from the NewTek staff replies to my faxes and mails I ask you if you might be able to help me. Whenever I want to load a bigger scene file (for example "blade") into the layout module of Lightwave 3D 5.0, I only see an empty camera view. As soon as I want to generate a preview or render the scene the computer crashes or doesn't react anymore. This happens in WindowsNT 3.51 as well as in Windows 95. The same scene files worked properly in Lightwave 3D 4.0. So the problems shouldn't be caused by my hard- or software configuration. Apart from that I also tried it on another computer with completely different hardware, but I got the same problems. If these problems are already known and there are already an upgrade or patch files available in which these problems are solved, please let me know how I can get them (name of file(s) and internet address of the server providing these files). John Gross (editor of LWPro) told me that the problems could be caused by the OpenGL options. Therefore I turned them off - but the problems remained. Most of the scene files are not loadable. Funny is that for example mech.lws is loadable, but mechwalk.lws is not. The problems also occur if I try to load the scene files directly from the CD-ROM. Thilo P.S.: Does Lightwave 3D 5.0 also work with WindowsNT 4.0? Article: 31147 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!mr.net!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! Date: Sun, 24 Nov 1996 18:23:48 +0000 Organization: Earthlink Network, Inc. Lines: 25 Message-ID: <329892B0.5162@earthlink.net> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <325B0B79.303E@earthlink.net> <326562 Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust44.max1.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Glen Gray wrote: > . > > >> True MS was a partner (I remember [were talk'n '85] a certain "Dating > >> Game" spoof hosted by Steve Jobs & featuring Bill Gates as a > >> "contestant"). However much of the look of Mac software was the design > >> of Apple. The menus (File & Edit mainly) and window design was provided > >> by the Mac Toolbox (part of the OS). > >> > > And if you remember that, then should also remember that the type of GUI we > have all grown to know was developed back in the early days of "micro > computing" by the Xerox research park (I think it was some where like paulo > alto). Mr. Jobs was shown the future paper less office and decided that it > was the way that all computer workstations word work in the future. > Unfortunately for Xerox, they made the mistake of not patenting there new > design and Steve Jobs was able to implement it into the MAC. Sounds familar > to how Microsoft "developed" MS-DOS, no !!! > Xerox abandoned the project (bright move)... Jobs actually hired some of the PARC engineer's (one of whom just recently left Apple). But what I want to know is... what ever happened to the guy at Xerox who axed the project? Article: 31148 Path: news2.cais.com!in1.nntp.cais.net!news.abs.net!explorer.csc.com!uunet!in3.uu.net!news.primenet.com!ip226.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW Pics to 35mm Negative/Slide $15each!! Date: 24 Nov 1996 22:03:03 -0700 Organization: Primenet Services for the Internet Lines: 55 Message-ID: References: <577dtm$5rv@flood.xnet.com> <577qo6$dt7@camel4.mindspring.com> <57a02v$f55@flood.xnet.com> X-Posted-By: @198.68.46.226 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <57a02v$f55@flood.xnet.com> cv@flood.xnet.com (Creative Visions) writes: >From: cv@flood.xnet.com (Creative Visions) >Subject: Re: LW Pics to 35mm Negative/Slide $15each!! >Date: 24 Nov 1996 17:19:27 GMT >Walter (Jay) Turberville (wturber@primenet.com) wrote: >: In article <577qo6$dt7@camel4.mindspring.com> justin@pipeline.com (Michael >Austin) writes: >: >From: justin@pipeline.com (Michael Austin) >: >Subject: Re: LW Pics to 35mm Negative/Slide $15each!! >: >Date: Sat, 23 Nov 1996 17:38:18 GMT >: >cv@flood.xnet.com (Creative Visions) wrote: >: > This service is available with 4000 line resolution >: > everywhere for 5.00 bucks each. >Well Jay, >I'd sure like to know where this can be done for $5.00 each.. Because >that's HALF of COST!! Hey, I didn't post this to get lambasted, I'm >really not even making any money to speak of, just enough to cover >shipping and materials. If you can personally find somewhere else to get >this done for a better price, then by all means do it. I have gotten >incredible results with this, and felt like sharing with the rest of the >class.. Nothing more. >Hope this clears things up. >Marc >cv@xnet.com First of all, the above is not a quote from me. Second, I didn't lambast you. I simply confirmed someone's else take on the price and added comment to the effect that 752x480 really isn't going to going to hold up that well. In the Phoenix area Mouse Graphics offers this service. I think it costs around $6.50 per slide and they use a 4000 line monochrome monitor that exposes the slide in three passes (one each for RGB.) I haven't seen the results you get, but I cannot imagine them to be better than using a high resolution image with the above type of imaging system. My intention wasn't to ridicule or otherwise upset you. I just felt that your offering was overpriced based on my experience and that your take on what is an acceptable result is very much open to question and interpretation. Perhaps it is a good price for someone in a smaller metro area with fewer options. That, of course, is for that person to decide. Sorry for any hard feelings. That was not my intention. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31149 Path: news2.cais.com!in1.nntp.cais.net!pumpkin.pangea.ca!news.mira.net.au!news.vbc.net!vbcnet-west!garlic.com!uunet!in3.uu.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!news.insinc.net!news.total.net!news From: Marcel Chartrand Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Wed, 20 Nov 1996 12:02:08 -0500 Organization: Mach Design Inc. Lines: 8 Message-ID: <32933990.3338@infobahnos.com> References: <56r13c$bg2@news.snni.com> <3291A9A2.15FB@cowhouse.com> NNTP-Posting-Host: dialup88.infobahnos.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (WinNT; I) Xref: news2.cais.com alt.design.graphics:5990 alt.3d:30025 alt.emusic:9770 comp.graphics.animation:42385 comp.graphics.packages.3dstudio:25950 comp.graphics.apps.photoshop:32791 comp.graphics.apps.softimage:2602 comp.graphics.apps.wavefront:6272 comp.grap I was doing 3d graphics and animation on my Etch-a-sketch when i was 3. Then they invented transistors. I now use huge computers. -- Marcel Chartrand MACH DESIGN (R&D) INC. Montreal, Canada. marchart@infobahnos.com Article: 31150 Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.primenet.com!ip226.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morph point organisation?? Date: 24 Nov 1996 22:13:03 -0700 Organization: Primenet Services for the Internet Lines: 36 Message-ID: References: <848836631.25063.0@ae235.du.pipex.com> X-Posted-By: @198.68.46.226 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <848836631.25063.0@ae235.du.pipex.com> 0@0.0 (Steve) writes: >From: 0@0.0 (Steve) >Subject: Morph point organisation?? >Date: Sun, 24 Nov 1996 11:56:32 GMT >I'm trying to get used to morphing and have constructed two flat >polygons with the same number of points but different shapes. >Now the first problem is that when it morphs from 1 to 2 it disappears >and then returns. By turning on double-sided surfaces it works but was >is really happening? >I have tried creating an in-between shape 3, and tried morphing from >1-3 then 3-2 with dissolve envelopes set-up. Now the problem is that >instead of morphing smoothly to the nearest point it morphs and then >morphs again. >It seems that Lightwave's morphing works on a point numbering system >rather than nearest point system. Is there a way to re-number the >points?? >Cheers >Steve Generally speaking, it is better to create your morph target directly from your morph sort. You are correct that point order is important. In fact, that is what morph does. It "tweens" the point locations. My guess is that your morph actually ends up "turning around" your object so that the polygons' surface normals end up facing the wrong direction. I know of no way to easily renumber the points. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31151 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in2.uu.net!news.primenet.com!ip226.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A perfect imort\export Date: 24 Nov 1996 22:16:02 -0700 Organization: Primenet Services for the Internet Lines: 35 Message-ID: References: <3298BFDD.2518@immersia.com> <32989D6C.4A53@odyssee.net> X-Posted-By: @198.68.46.226 (wturber) X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <32989D6C.4A53@odyssee.net> Jean-Eric Hénault writes: >From: Jean-Eric Hénault >Subject: Re: A perfect imort\export >Date: Sun, 24 Nov 1996 14:09:32 -0500 >alon wrote: >> >> Hi everybody. >> >> I would like to know ,is there a perfect export import utilities, >> for bringing 3ds objects from 3d Studio to Lw5, INCLUDING textures. >> >> Thx >Apparently, the best converter in the business is still the ones from >Syndesis, Interchange. It can import and export to and from dozens of 3D >formats, including Lightwave, SoftImage, 3DS, Alias, Electric Image, you >just name it. I think that a module for 3D max is about to or is already >shipping. >Visit this address : >http://www.dbline.it/shtm/interc.htm >Jean-Eric Due to the differences in procedural textures and probably in how image mapping is done and supported, it is simply not practical to include the textures in the import process. All you get is geometry and surface differentiation. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 31152 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT 4.0 & LW 5.0 bug Date: Mon, 25 Nov 96 07:05:37 GMT Organization: None Lines: 21 Message-ID: <57bgpg$61k@news2.cais.com> References: <32989B87.4043@odyssee.net> NNTP-Posting-Host: 207.171.22.24 X-Newsreader: News Xpress 2.0 Beta #2 In article <32989B87.4043@odyssee.net>, Jean-Eric Hénault wrote: >Apparently, LightWave 5.0 has z-buffer problems when using Windows NT >4.0. This can be as severe as having an object standing behind an other >being rendered in front... > >Rather embarassing. Has anyone been able to confirm this bug ? I am >wondering if I should upgrade my Windows NT 3.51 to 4.0... It's been confirmed and a rather heated topic on the LW mailing list as of late. Apparently, after NewTek has finally shipped the Amiga and PowerMac versions of LW 5.0, Intel and Alpha users will see a patch that solves this bug, the 1000 surface limit bug in pre LW 5.0c (Layout rev M), more levels of displacement mapping plugins, and a few other issues. They say the PowerMac and Amiga versions are at the test phase of the install CDs so it is in high hopes we'll see a patch soon! Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 31153 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!spool.mu.edu!uwm.edu!cs.utexas.edu!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!an196.du.pipex.com!n From: 0@0.0 (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Difference btwn Movie quality and Broadcast Quality Date: Wed, 20 Nov 1996 21:10:18 GMT Lines: 39 Message-ID: <848524258.24212.0@an196.du.pipex.com> References: <19961119230200.SAA02385@ladder01.news.aol.com> <32927035.17D1@lehigh.edu> NNTP-Posting-Host: an196.du.pipex.com X-NNTP-Posting-Host: an196.du.pipex.com X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On Tue, 19 Nov 1996 21:43:01 -0500, Gregory Seid wrote: >powerer@aol.com wrote: >> >> I just can't figure it out! >> >> If you watch a movie on TV or at a theater, and later watch the TV news >> for example, there really is a major difference in btwn them. >> >> Can anyone educate me over here? > >I sure hope so. :) Within the US, TV can only output about 400 lines of >vertical resolution (I say "about" because some TVs tend to cut off the >top and bottom few lines). I don't know about horizontal resoultion, but >overall I think it's 600x400 (HxV). Film, on the other hand...I often >see images (eg, digital mattes for Jurassic Park and ID4) rendered at >4000x3000, or whatever ratio is required (2.35:1, 16:9, etc.), but the >scale is always in the thousands of pixels. You have to admit, on a >screen that large, you want a higher resolution image ot avoid the >pixellation/blockiness. > >> (The difference I can think of is as follows: >> movies - 24fps, scens captured on film. >> Broadcast - 30 fps, contains 60 fields, scenes captured on video camera.) > >That's true also, but don't forget IMAX...which I have. I think it's around >45fps. Someone will correct me soon enough. > >----- >Gregory Seid >gms2@lehigh.edu >http://www.lehigh.edu/~gms2/ And because a film is projected you get lower contrast than video, a higher brightness, less saturated colours and more motion blur because of the fps being lower. Steve Article: 31154 Path: news2.cais.com!news.intr.net!news.charm.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!news.webspan.net!ix.netcom.com!phase2.worldne From: Tom Kubat Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Sun, 24 Nov 1996 11:44:20 -0800 Organization: Video Impact Productions, Inc. Lines: 34 Message-ID: <3298A594.36D0@earthlink.net> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> <578upi$462@andromeda.raksnet.com.tr> NNTP-Posting-Host: cust111.max10.los-angeles.ca.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Hakki Alacakaptan wrote: > > "Dan Ablan" wrote: > > >Hakki Alacakaptan wrote in article > ><56v6jq$h4n3@andromeda.raksnet.com.tr>... > >> Defectors from 3DStudio like myself might have noticed, alongside a > >> huge sense of relief, that there's no "exclude" button on the lights > >> panel - i.e. no easy way to get a light to hit only non-excluded > >> objects. Has anyone thought of creating a plugin to fill this void, or > >> is this just not an option for a raytracer? > > > Have you tried using the No Diffuse > > or No Specular settings? > > > > Just a thought. > > > Dan > I'm talking about a particular light not hitting a particular object > although that object is within the light's cone and range. If this > feature existed you could light an object with a raytrace spot without > getting shadows on excluded objects. Good way to get some extra > highlights on a bump- and transparency-mapped object without throwing > shadows all over the place. Invaluable for faking radiosity. > > Have you tried Prem's Surface Effectors yet? It should be possible to use that to dynamically adjust the object's sensitivity to the light in question. A cludgy fix but, combined with some clever light falloff settings should be able to produce the effect you need. Tom Kubat VIP, Inc. Article: 31155 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!info.ucla.edu!csulb.edu!news.sgi.com!howland.erols.net!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in3.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Heads Up! Will Vinton Studios on Oprah! Date: 25 Nov 1996 07:31:54 GMT Organization: Boucher Productions Lines: 30 Message-ID: <01bbdaa3$a4feb160$0f69face@cockabooty> References: <53fkg3$k6a@newsbf02.news.aol.com> <19961116222000.RAA21797@ladder01.news.aol.com> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 you might have seen a LightWave generated commercial on that Oprah show as well :} -- Grant Boucher grant@d2.com garyg4430@aol.com wrote in article <19961116222000.RAA21797@ladder01.news.aol.com>... > The Oprah! show scheduled for 4:00pm Monday in Portland OR on Ch.8.(of > course different times/dates in your area) is titled something like "How > They Did That." > The show is to feature the work involved making the Nissan ad with the > dolls driving a toy 300ZX. (million dollar commercial, totally cool, seems > to be selling cars.) And other special effects. > > Get out the TV Guide and the instructions for the VCR.. > > Hope it's neat... > > Gary Grossoehme > > > Gary Grossoehme, Oregon Electronics, 503-239-5293 > GaryG4430@aol.com > > "I'm a hologram, dammit, not a Doctor!" > Article: 31156 Path: news2.cais.com!in1.nntp.cais.net!news.abs.net!explorer.csc.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 - here we go again Date: 25 Nov 1996 07:44:38 GMT Organization: Boucher Productions Lines: 45 Message-ID: <01bbdaa5$6c169960$0f69face@cockabooty> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> wrote in article <328C8EDE.2F1C@luc.ac.be>... > > First, it's UMA is great. This let's me do things that even our Onyx > with REII has problems with. yeah, like booting...or propping up my feet :} > > We can use our development software and tools we created on this machine > without problems. whew! that's a relief! > > The toolkits from SGI (like Performer) use the extra features of the SGI > accelerators so we don't really need to write O2 specific code since we > don't have to go this low level. > zzzzzzzzzzzzz > Most importantly, up till now we needed to use the a highend system like > the Onyx with RE. With the O2 we have a capable machine that we can use > to develop. I even can take an O2 home for further work. That's the gap > that SGI wanted to close since the Indy and even the Indigo machines > couldn't give us these options. > zzzzzzzzzzzzzzzzzzzzzz > Perhaps if all the toolkits were converted to NT we might consider other > options. But then there are all the tools we developed for Irix. It > would cost too much time and money. > one day you may have to..might pay to start now... :} -- Grant Boucher grant@d2.com Article: 31157 Path: news2.cais.com!in1.nntp.cais.net!news.abs.net!explorer.csc.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: 25 Nov 1996 07:36:42 GMT Organization: Boucher Productions Lines: 25 Message-ID: <01bbdaa4$50ce2700$0f69face@cockabooty> References: <328833F1.3A51@earthlink.net> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 It's called C++ and it is a more MODERN way of adding shading and rendering functionality, which suffers none of the limitations of the ancient Rman Shader language. :} -- Grant Boucher grant@d2.com mcooney@earthlink.net wrote in article <328833F1.3A51@earthlink.net>... > Maybe it's just bias by the renderman guys, but i hear constantly that > one of the big keys to having CG be totaly realistic is to have some > kind of programmable shading language ala renderman. > > Does anybody know if this is possible in the future? I hate > programming, but if that's what it takes to really wow people and get > good clients, whatever. LW has some algorithmic "shaders" but they are > pretty simplistic, albeit versatile. Is there any way future LW > versions could allow one to quickly create new and unique custom > shaders? > > And another thing, supposidly nowdays with all that digital > compositing and new film stocks, you NEED 10, 12, heck maybe 16 bits per > color channel now. Will LW have the means in the near future for color > depth bigger than 8 bit? > Article: 31158 Path: news2.cais.com!in1.nntp.cais.net!news.abs.net!explorer.csc.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: 25 Nov 1996 07:34:54 GMT Organization: Boucher Productions Lines: 43 Message-ID: <01bbdaa4$1003d940$0f69face@cockabooty> References: <328A9391.78F8@cgrg.ohio-state.edu> <19961114232100.SAA04065@ladder01.news.aol.com> <32898BBC.2E51@earthlink.net> <328CF9BA.3D90@cgrg.ohio-state.edu> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 In fact, all you need is to add Open Inventor support to LightWave, as most Inventro apps dump Rman RIB files... -- Grant Boucher grant@d2.com John Warren wrote in article <328CF9BA.3D90@cgrg.ohio-state.edu>... > mcooney@earthlink.net wrote: > > I read somewhere about 3DSMax having a plugin that outputs scenes to > > RIB format. That might be good for LW. But PIXAR really really doesn't > > want renderman to be used on PCs or any windows based operating system, > > so it's probably really difficult to make LW any kind of renerman > > compatability. > > Renderman is 2 things: > > * An actual rendering program named "Photorealistic Renderman" > * A specification for 3D Scenes Descriptions (where to place > lights, use of fog, object descriptions, transformations, > etc. -- it's up to the renderer to support this format, or > the 3D modeler/layout package to read/write this format) > > Obviously, the program Photorealistic Renderman is commercial software > and will only exist on platforms that Pixar likes (or is willing to > support). This doesn't preclude, however, *anyone* from writing their > own renderer or plug-ins to support the Renderman Specification (which > is very openly available from Pixar). In fact, the Renderman > Specification > was originally intended to be the "postscript" of 3D (so that 3D > programs > could talk to each other via the RIB format). > > Hence, it isn't "really difficult to make LW any kind of renerman[sic] > compatibility". Rather, it would be very easy to do if someone wanted > to do it (or had the time). > > -John Warren > The Advanced Computing Center for the Arts & Design > jwarren@cgrg.ohio-state.edu > Article: 31159 Path: news2.cais.com!in1.nntp.cais.net!news.abs.net!explorer.csc.com!uunet!in3.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Renderman is dead... Date: 25 Nov 1996 07:26:51 GMT Organization: Boucher Productions Lines: 15 Message-ID: <01bbdaa2$efca72c0$0f69face@cockabooty> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> <328969F6.184A@odyssee.net> <328A0619.4A93@osu.edu> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Let's start a new thread war...I can't wait for Renderman to croak. IMHO it's an ancient, scripted, limited capability, antique, raycasting, over-rated, shadow-mapping, piece-of-crap. Time to join the 90's! :} -- Grant Boucher grant@d2.com Jeff Jasper wrote in article <328A0619.4A93@osu.edu>... > I am curious, does this mean that Renderman will be supported again on > the Mac and the PC? > > Jeff > Article: 31160 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: HE is coming... Date: 25 Nov 1996 08:07:01 GMT Organization: Boucher Productions Lines: 11 Message-ID: <01bbdaa8$8cc4f6e0$0f69face@cockabooty> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 http://www.worley.com/ 'nuff said... -- Grant "hyping my bud" Boucher Digital Effects Supervisor Digital Domain grant@d2.com Article: 31161 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!info.ucla.edu!nnrp.info.ucla.edu!csulb.edu!news.sgi.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW Date: 25 Nov 1996 07:57:46 GMT Organization: Boucher Productions Lines: 38 Message-ID: <01bbdaa7$41e152a0$0f69face@cockabooty> References: NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 I just wanted to congratulate all the guys on their great work and make sure people understand that the TV mini-series done by Digital Muse is NOT the James Cameron feature being done by Digital Domain. I got calls and email congratulating us for work done by others (must be a LightWave first!). Again, we are working on the feature due Summer 97, not the mini-series. Again, congrats! -- Grant Boucher grant@d2.com John Gross wrote in article ... > Hello everyone, > > Just wanted to let you know that the Titanic mini series on CBS (first > half on Sunday nite, 2nd half on Tuesday the 19th) uses LW generated > effects for all of its effects. > > The Titanic, water, smoke, wakes and people on board in all of the moving > and sinking shots are all generated in LightWave. > > The Digital Muse team that created the models and shots consists of: > > John Parenteau (Digital Effects Supervisor) > Bruce Branit (Supervising Animator) > Bob Peppler (Supervising Modeler and Titanic freak) > David Lombardi (Animator) > Ka Yaw Tan (Modeler) > Larry Bowman (Modeler) > > John Gross > Digital Muse > Article: 31162 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!info.ucla.edu!nnrp.info.ucla.edu!csulb.edu!news.sgi.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: SGI? With today's market? was:O2, How Much? Date: 25 Nov 1996 07:51:46 GMT Organization: Boucher Productions Lines: 18 Message-ID: <01bbdaa6$6b831680$0f69face@cockabooty> References: <328A448E.51DF@cycat.com> NNTP-Posting-Host: pool015.maxa.gardena.ca.us.dynip.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-Newsreader: Microsoft Internet News 4.70.1155 Gregg Lukomski wrote in article <328A448E.51DF@cycat.com>... > > You still need a talent to 'stay' in business and make a client > happy, but the SGI logo sure isn't hurting *my* prospects...> > -- > Gregg Lukomski > Orlando, Florida > falchion@cycat.com > Except that you are still working out of Orlando, homey! :} -- Grant Boucher grant@d2.com Article: 31163 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!surfnet.nl!swidir.switch.ch!scsing.switch.ch!ubnsrv.unisource.ch!peroni.ita.tip.net!news-server.italia.com!zamboni.dsnet.it!usenet From: eurocom@eurocom.dsnet.it (eurocom) Newsgroups: comp.dsp,comp.editors,comp.edu,comp.edu.composition,comp.edu.languages.natural,comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.gr Subject: The MAULE Machine is starting Date: 24 Nov 1996 23:46:54 GMT Organization: DS NET Lines: 83 Message-ID: <57ampe$jo4@zamboni.dsnet.it> NNTP-Posting-Host: eurocom.dsnet.it Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.dsp:34387 comp.editors:24203 comp.edu:18841 comp.edu.composition:2160 comp.edu.languages.natural:1179 comp.emacs:36112 comp.emacs.xemacs:16603 comp.emulators.apple2:10430 comp.emulators.cbm:15191 comp.emulators.misc:16208 comp.em http://www.italia.com/eurocom/maule The MAULE Machine 1.0 Hints ===== The MAULE Machine is a new concept of calculator: it is a - multidisplay - programmable - multiplatform - extensible - distributed - fully free internet tool. You can use it as a trivial calculator or as powerfull computer. The MAULE Machine is based on JavaScript. Trivial Use =========== You can type an expression on the input display such as: (2+2*5)/4 or Math.sin(3.14) then, pressing 'Compute' you will get the answer. Virtual Displays ================ You can use 'Add' to create a new input or output display. When you press the button, all the rows written in the current input display will be evalueated, and the result will be inserted in the current output display. 'First', 'Previous', 'Next' and 'Last' Buttons are used to navigate into the display list. 'Remove' is used to destroy a display. Advanced Use ============ You can use the powerfull of JavaScript for writing programs, using variables, functions, objects and methods. For example you can write: n = 4 m = 1 i=1 for (i=1; i<=n; i++) { m *= i} For more information about JavaScript you can consult the Netscape site (www.netscape.com). You can also use OutWriteLn('string',displayNumber) OutWrite('string',displayNumber) InWriteLn('string',displayNumber) InWrite('string',displayNumber) to insert text in a specified input or output display. If you don't specify a display number the string will appear in the current display. Extensions ========== The power of the MAULE Machine is based on the concept that everyone can develope new functions and tool, such as mathematical, phisics, chemical, etc. This plug-in will be developed and resident on other servers and the user will download it at run-time. The C-Tools is an example of a plug-in for complex numbers!!! Copyrights ========== The MAULE Machine was created by Mauro Lenzi. All copyrights are reserved. The copyrigths of each plugs-in will be of the corresponding author. Article: 31164 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!op.net!www.nntp.primenet.com!nntp.primenet.com!feed1.news.erols.com!news.dra.com!news.he.net!night.primate.wisc.edu!sdd.hp.com!bone.think.com!blanket.mitre.o From: bforce Newsgroups: comp.graphics.apps.lightwave Subject: NEW VERSION AVI LOADER 1.D now available Date: Wed, 20 Nov 1996 17:25:37 -0500 Organization: APK Net, Ltd. Lines: 11 Message-ID: <32938561.596D@en.com> NNTP-Posting-Host: 206.183.30.24 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) .AVI sequence loader (AVILOAD) is now available. This is a Windows'95/NT ONLY Version that supports long filenames. For the plugin, or more information on how to use .AVI's as images in Lightwave... www.en.com/users/bforce D. Flahaut BurntPixels Article: 31165 Path: news2.cais.com!in1.nntp.cais.net!netaxs.com!tezcat!feed1.news.erols.com!howland.erols.net!swrinde!ihnp4.ucsd.edu!info.ucla.edu!nnrp.info.ucla.edu!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: HE is coming...to a theatre near us? Date: Mon, 25 Nov 1996 01:44:19 +0000 Organization: University Of California, Santa Cruz Lines: 18 Message-ID: <3298F9F3.4D@cats.ucsc.edu> References: <01bbdaa8$8cc4f6e0$0f69face@cockabooty> Reply-To: adamchry@cats.ucsc.edu NNTP-Posting-Host: ts5-11.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Grant Boucher wrote: > > http://www.worley.com/ > > 'nuff said...Grant "hyping my bud" Boucher >Digital Effects Supervisor >Digital Domain >grant@d2.com COOL teaser..but is that the count down to release date...or just count down till he tells us what it does? Hmm Guess we'll all have to wait and see :) ---------- Adam Chrystie 3D Dude @ Digital Muse Article: 31166 Path: news2.cais.com!in1.nntp.cais.net!news.hkt.net!imsp009a.netvigator.com!locker From: Ernest Ho Newsgroups: comp.graphics.apps.lightwave Subject: ATI 3D Xpression + PC2TV Date: Sun, 24 Nov 1996 21:23:10 +0800 Organization: City Computer Company Lines: 9 Message-ID: <32984C3E.375E@netvigator.com> NNTP-Posting-Host: dial07068.netvigator.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01E-HKT (Win95; I) Hello, I bought 3D Xpression+PC2TV with 4 MB ram yesterday, when I install the card. My computer hang! I am using Sound Blaster series sound board. When I take it away, 3D Xpression works very fine. However, the system crash when sound board exist. I have tried to change the sound card.(I have 1 SB32, 1 SB16 PnP, & 1 SB16.) But it doesn't work! Can anyone give me any advice? Thanks Article: 31167 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!howland.erols.net!swrinde!ihnp4.ucsd.edu!info.ucla.edu!nnrp.info.ucla.edu!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW/Lw in the movie arena Date: Mon, 25 Nov 1996 02:15:00 +0000 Organization: University Of California, Santa Cruz Lines: 34 Message-ID: <32990124.2BC6@cats.ucsc.edu> References: <01bbdaa7$41e152a0$0f69face@cockabooty> Reply-To: adamchry@cats.ucsc.edu NNTP-Posting-Host: ts5-11.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Grant Boucher wrote: > > I just wanted to congratulate all the guys on their great work and make > sure people understand that the TV mini-series done by Digital Muse is NOT > the James Cameron feature being done by Digital Domain. Which brings up a pretty awesome LW fact...from what I gather this year seems to be the mark of LightWave's entry to the "Movie Related rank" in mass! So far we got: Titanic TV Movie fx by: Digital Muse 100% LW CGI (of course it is pure coincidence i put this production first) ;) Titanic "silver screen" Movie fx by Digital Domain ..How much LW cgi?? Dunnoo Warrior Of Waverly Street fx by Computer Cafe. whole lotta LW CGI Star Trek First COntact film realease trailer fx by Digital Muse Cool LW Borg ship, and borg/federation logo and beams eh??? Sprung fx by Computer Cafe Master Of illusions some fx by Computer Cafe and Area 51 "____________" by ???????? (i really forgot) but it has an awesome LW CGI alien character animated.... ------------- Adam Chrystie 3D Dude @ Digital Muse Article: 31168 Path: news2.cais.com!in1.nntp.cais.net!netaxs.com!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in1.uu.net!dziuxsolim.rutgers.edu!igor.rutgers.edu!romulus.rutgers.edu!not-for-mail From: kulberda@romulus.rutgers.edu (Ray Kulberda) Newsgroups: comp.graphics.apps.lightwave Subject: Plugins w/ Borland C++? Date: 25 Nov 1996 00:05:22 -0500 Organization: Rutgers University LCSR Lines: 10 Message-ID: <57b9ei$bj7@romulus.rutgers.edu> NNTP-Posting-Host: romulus.rutgers.edu Is it possible to create plugins for Lightwave 5.0 (Windows 95) using Borland C++ 5.0? If so, how? I recompiled serv_w.obj, server.lib and one of the examples generating a dll. But, Lightwave refuses to load it. Any help would be appreciated. -- ______________________________________________________________________________ Ray Kulberda kulberda@remus.rutgers.edu LCSR Systems Operator http://remus.rutgers.edu/~kulberda Article: 31169 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!swrinde!ihnp4.ucsd.edu!info.ucla.edu!nnrp.info.ucla.edu!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW/Lw in the movie arena Date: Mon, 25 Nov 1996 02:25:48 +0000 Organization: University Of California, Santa Cruz Lines: 7 Message-ID: <329903AC.FE7@cats.ucsc.edu> References: <01bbdaa7$41e152a0$0f69face@cockabooty> <32990124.2BC6@cats.ucsc.edu> Reply-To: adamchry@cats.ucsc.edu NNTP-Posting-Host: ts5-11.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Adam Chrystie wrote: > Master Of illusions some fx by Computer Cafe and Area 51 Correction: Lord Of Illusions was the final name.. Article: 31170 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!nntp.earthlink.net!usenet From: "Grant Boucher" Newsgroups: comp.graphics.apps.lightwave Subject: Re: New SGI O2 : how much? Date: 25 Nov 1996 07:48:26 GMT Organization: Boucher Productions Lines: 94 Message-ID: <01bbdaa5$f3fca360$0f69face@cockabooty> References: <32595917.1EAB@odyssee.net> <325995A2.6B9D@pilot.msu.edu> <01bcd406$82c3e5e0$d670face@cockabooty> <01bbb5e3$0a10d6e0$542b1995@CAD-cn.DAYTONOH.ATTGIS.COM> wrote in article <3294C3AA.2781@mindesign.com>... > Walter (Jay) Turberville wrote: > > [text deleted] .. > > > > So, I am trying to figure out EXACTLY where we will see the fast O2 non-bus > > benefit. The RAM is its own bottleneck. The drive is a bottleneck on its own > > - and is accessed through a PCI SCSI(Fast-Wide) interface. It can't even > > begin to use the 2.1 Gbs bus. So perhaps the video is where the benefit is. > > Yes, The RAM is its own bottleneck, but it SUSTAINS 2.1GB/sec. > It is 256 bit wide / 8 way interleaved / 10ns cycle time SDRAM. That > works out > to 3.2GB/sec peak theoretical transfer rate. 2.1GB/sec sustained in real > world measurements. > > A fairly typical pentium system would use 60ns non interleaved 64 bit > wide DRAM, peaking at > (16.7MHZ * 64 bits) 133MB/sec. > > Big difference. > > > But wait - with all this bus bandwidth they are still using 4:1 MJPEG > > compression on their motion video option. Shoot! With a RAID and FastWide > > SCSI, they should be able to sustain near lossless video - but they didn't. > > Yes you can, in fact, the architecture looks to me like it can stream in > 2 > uncompressed video sources (2 x 27MB/sec) via the standard dual > ultrawide scsi > busses (via DMA, not tying up the CPU) (2 x 40MB/sec) into memory > simultaneously. > > The compression codec (ICE) is standard, Video IO is optional. > > Once the video streams(frames) are in memory, you can use ICE and the > MRE and CPU > for video manipulation. Map the streams onto 3d objects, do Image > Processing, Color Processing, > perform transitions, etc... All in realtime. > > The ICE (Image Compression/Processing Engine) will do hardware assisted > convolution, > color processing, jpeg code/decode, mpeg decode, etc.. and it is > reprogrammable. > > The MRE (Memory Rendering Engine) does the 2d/3d work, drawing graphics > primitives > and shading/texturing them. > > The CPU does 3d transformations and whatever else you can think of. > > Also keep in mind, since it is all shared memory, that once something is > in memory, > it is instantly accessable by any of the coprocessors. > > To those Amiga people out there, The O2 is alot like an Amiga (in > hardware), Almost > everything is DMA based, Several Coprocessors orchestrated by the CPU on > a shared > memory bus( remember Chip-RAM? ). > The O2 IMHO is much better however, with a 2.1GB/sec Memory bandwidth, > you do not have > to worry about bus-contention as much.. (and the coprocessors do much > more!) :> > > Hopefully, in the future, PC's will be built this way. > > It will take time to see the benefit of the O2 UMA, software simply does > not take advantage of it yet. > Give it time... > > MTM > > ********************************************************************* > * Michael T. Mayers - MINDESIGN limited * > ********************************************************************* > * http://www.mindesign.com * > ********************************************************************* > Article: 31171 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!op.net!news.mathworks.com!EU.net!news.eunet.fi!newsmaster From: "Simo salonen" Newsgroups: comp.graphics.apps.lightwave Subject: can i replace particles with objects? Date: 20 Nov 1996 21:59:55 GMT Lines: 9 Message-ID: <01bbd6d4$294b6b80$0100007f@vgn> NNTP-Posting-Host: jnet14.jns.fi X-Newsreader: Microsoft Internet News 4.70.1155 Just thinking if it's possible to replace particles with objects... has anybody tried this / is it possible ? i havent been able to figure out how to do this (manual does not tell anything about this). It would make some nice effects quite easily.. Thanks.. -- Simo Salonen ssimo@freenet.hut.fi Article: 31172 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.idt.net!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!EU.net!news-peer.gsl.net!news.gsl.net!uwm.edu!math.ohio-state.edu!usc!newshub.csu From: "Matthew R. Taylor" Newsgroups: comp.graphics.apps.lightwave Subject: Re: FS: Raydream Studio Date: Mon, 25 Nov 1996 02:52:13 -0800 Organization: Bitmap Hell Lines: 20 Message-ID: <32997A5D.1432@godzilla.art.csupomona.edu> References: <01bbd6ca$293e30a0$9d71fe8c@travis> Reply-To: mrtaylor@godzilla.art.csupomona.edu NNTP-Posting-Host: 134.71.205.41 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Evan Ruff wrote: > > For sale, > Raydream Studio 4.1, all Manuals Box and CDs. > 3 Books, Raytracing worlds with Pov-Ray, Animation howto CD and 3D > Modeling Lab. > $250, obo > All in good condition. > > -- > Evan Ruff - CEO Digital Genie > http://www.geniestudio.com > -- > Evan Ruff - CEO Digital Genie > http://www.geniestudio.com really? the registration card says in big nasty letters: NOT FOR RESALE you can get it new from www.creationengine.com for $200 if you are a student of staff at a school. M Article: 31173 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-14.sprintlink.net!news.rain.org!usenet From: Aaron Estrada Newsgroups: comp.graphics.apps.lightwave Subject: Re: Batch converting on the PC? Date: Mon, 25 Nov 1996 03:04:42 +0000 Organization: High Voltage Studio - computer graphics, animation, and effects Lines: 40 Message-ID: <32990CA9.306F@rain.org> References: <54r69d$lcq@elmgate.raster.Kodak.Com> <556qmh$ovd@news1.t1.usa.pipeline.com> <3281B969.301F@powerup.com.au> <32842436.19C8@odyssee.net> <5625fv$csh@frysja.sn.no> > > >>Geoff Suttor wrote: > > >>> > > >>> ROMERO wrote: > > >>> > > > >>> > Try using DeBabelizer. > > >>> > > > >>> > > >>> For the PC? I don't think so. > > >>> If it is then PLEASE let us all know. :) > > Just released for NT as of September...much better interface than the > Mac v > currently, but soon to be unified...supports mutilple image loads (I > don't mean > batch processing, but many single frames open at one; currently limited > to 1 > on the Mac v) looking forward to using rather than seeing it. > > Jake Photoshop 4.0 has a batch feature too. If you're planning on getting Photoshop or have it already, you can save your money and not get Debab. Photoshop doesn't support as many formats, but you aren't likely to need the missing formats anyway! -Aaron -- \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | http://www.geocities.com/hollywood/3113 | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 31174 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!news.stealth.net!newsfeed.uk.ibm.net!02-newsfeed.univie.ac.at!03-newsfeed.univie.ac.at!news.uibk.ac.at!thunde From: thunder@bau2.uibk.ac.at (Hermann Helbok) Newsgroups: comp.graphics.apps.lightwave Subject: sell Indy Date: 25 Nov 1996 14:33:24 GMT Organization: University of Innsbruck, Austria Lines: 45 Message-ID: <57cank$ho@dm2.uibk.ac.at> NNTP-Posting-Host: bau3.uibk.ac.at X-Newsreader: TIN [version 1.2 PL2] Hello! I sell following SGI for Hannes Feldkirchner: Hardware: 1 Indy with an 4400 SC CPU 128 MB RAM 21" Monitor Keyboard, Mouse IndyCam 4,3 GB Ultra Wide SCSI HD XZ Grapics Isdn-Card Software: Lightwave C-Develpoment Kit Digital Media Tools Irix 5.3 uvam. etcetc. FOR 145.000 .- OES or 21.000 DM Please call me at ++43-512-571986 or Mail me back if you are interested in this offer. -- with best regards Hermann. -------------------------------------- Keyboard missing. Press [F1] to continue ! MS-compatible Mouse not found. Press left Button to continue ! -------------------------------------- E-Mail: Hermann.Helbok@uibk.ac.at Article: 31175 Path: news2.cais.com!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!news-peer.gsl.net!news.gsl.net!portc01.blue.aol.com!audrey01.news.aol.com!not-for-ma From: nekrmncer@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: What about Martin Hash's 3-Dimensional Animation? Date: 25 Nov 1996 11:35:55 GMT Organization: AOL http://www.aol.com Lines: 4 Message-ID: <19961125113700.GAA14004@ladder01.news.aol.com> References: <578kmo$6og@nnrp2.farm.idt.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Maybe they should raise the price of Animation Master to 1,500 or better yet 3,500 , maybe then it would be considered a professional level product. Then again one should just buy a professional level product to be a proffesional animator. Article: 31176 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-pen-15.sprintlink.net!news.dx.net!news From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: Re: SGI? With today's market? was:O2, How Much? Date: Mon, 25 Nov 1996 06:39:16 -0800 Organization: Freelance Animator Lines: 31 Message-ID: <3299AF94.405D@cycat.com> References: <328A448E.51DF@cycat.com> <01bbdaa6$6b831680$0f69face@cockabooty> Reply-To: falchion@cycat.com NNTP-Posting-Host: 206.162.42.155 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) Grant Boucher wrote: > > Gregg Lukomski wrote in article > <328A448E.51DF@cycat.com>... > > > > You still need a talent to 'stay' in business and make a client > > happy, but the SGI logo sure isn't hurting *my* prospects...> > Except that you are still working out of Orlando, homey! :} Heh, this is true, but I actually opted for Florida when I finished film school. LA and New York didn't appeal to me (little fish/big pond), I spent 5 years working in and around Chicago while in school (same old pond) and then there was North Carolina (little pond with ONE monster fish swimming around) and Atlanta (pond with some really scummy areas). Orlando seemed harmless and the best part is that I can work here freelance and not have to punch a clock. I'm starting to chafe a bit at the lack of really high-end work here, but altogether, you can live cheap and write your own ticket without having to completely sell out. I've considered California at some future date, but thats only after I tap out the ceiling in this market :) --- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 31177 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!news.bc.net!info.ucla.edu!nnrp.info.ucla.edu!csulb.edu!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net From: "Wayne S. Williams" Newsgroups: comp.graphics.apps.lightwave Subject: Metaball Crash Date: Mon, 25 Nov 1996 10:43:57 +0000 Organization: CyLum 3D Imaging Lines: 20 Message-ID: <3299786D.754B@gate.net> NNTP-Posting-Host: stpfl1-50.gate.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Bug? I made the mistake of exceeding the range of strength when creating a metaball, with the "Add Metaball" plugin, I entered .5 (this occured with both "low" and "medium" settings). That was ok until I used the "Metaball" plugin to actually create the metaball surface, I tried 7, 8, and the default of 14. Instead of a message warning that the .5 entry was out of it's range (I admit I cannot remember every range limit in LW), modeler and everything I had been working on just went away. No I didn't save my work in progress.....but I was about too, really... Anyway, this is just to let others know before they lose stuff, and to point it out to Newtek. DEC Alpha, 21164 300, Windows NT 3.51 3D Wayne / CyLum 3D Imaging ____________________________________________________ http://www.gate.net/~dddwayne Article: 31178 Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!news.stealth.net!solace!mn6.swip.net!mn5.swip.net!news From: tomte@tts.se (James Bond) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems in Layout module of Lightwave 3D 5.0 (Intel) Date: Mon, 25 Nov 1996 17:37:04 GMT Organization: - Lines: 50 Message-ID: <57clic$cqj@mn5.swip.net> References: <0000940a+0000388d@msn.com> NNTP-Posting-Host: dialup92-3-16.swipnet.se NNTP-Posting-User: s-86325 X-Newsreader: Forte Free Agent 1.0.82 Thilo_Rohrhirsch@msn.com (Thilo Rohrhirsch) wrote: >Hi everybody, >I've found this Lightwave newsgroup address in the Lightwave user >manual. As nobody from the NewTek staff replies to my faxes and mails >I ask you if you might be able to help me. >Whenever I want to load a bigger scene file (for example "blade") >into the layout module of Lightwave 3D 5.0, I only see an empty >camera view. As soon as I want to generate a preview or render the >scene the computer crashes or doesn't react anymore. This happens in >WindowsNT 3.51 as well as in Windows 95. The same scene files worked >properly in Lightwave 3D 4.0. So the problems shouldn't be caused by >my hard- or software configuration. Apart from that I also tried it >on another computer with completely different hardware, but I got the >same problems. If these problems are already known and there are >already an upgrade or patch files available in which these problems >are solved, please let me know how I can get them (name of file(s) >and internet address of the server providing these files). >John Gross (editor of LWPro) told me that the problems could be >caused by the OpenGL options. Therefore I turned them off - but the >problems remained. >Most of the scene files are not loadable. Funny is that for example >mech.lws is loadable, but mechwalk.lws is not. >The problems also occur if I try to load the scene files directly >from the CD-ROM. >Thilo >P.S.: Does Lightwave 3D 5.0 also work with WindowsNT 4.0? 1)What are your -Regional Settings-in the Control Panel of NT(the icon with the globe) ? 2)Yes LW5.0 works under NT4.0. Regards -- James Bond Article: 31179 Path: news2.cais.com!in1.nntp.cais.net!mr.net!newshub.tc.umn.edu!spool.mu.edu!uwm.edu!cs.utexas.edu!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!dispatch.news.demon.net!demon!mobydick.demon.co.uk!mobydick From: Wil Mobberley Newsgroups: comp.graphics.apps.lightwave Subject: Re: Renderman is dead... Date: Mon, 25 Nov 1996 15:54:41 +0000 Organization: Wil Mobberley 3D Lines: 14 Distribution: world Message-ID: References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> <328969F6.184A@odyssee.net> <328A0619.4A93@osu.edu> <01bbdaa2$efca72c0$0f69face@cockabooty> NNTP-Posting-Host: mobydick.demon.co.uk X-NNTP-Posting-Host: mobydick.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 3.01 In article <01bbdaa2$efca72c0$0f69face@cockabooty>, Grant Boucher writes >Let's start a new thread war...I can't wait for Renderman to croak. IMHO >it's an ancient, scripted, limited capability, antique, raycasting, >over-rated, shadow-mapping, piece-of-crap. Time to join the 90's! :} > Hey, Grant, if you have time to kill on this sort of thing I reckon they're not working you hard enough over at D2 ;-) PS Found a PAL player yet? -- Wil Mobberley - 3D graphic artist Web site: http://www.mobydick.demon.co.uk ------------------------------------------------------------ Article: 31180 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!psinntp!psinntp!ncrgw2.ncr.com!ncrhub6!daynews!ranger!news From: "Brad Bowman" Subject: Re: Bill Gates copied Apple's OS!!! HA!!!! X-Nntp-Posting-Host: 149.25.43.84 Message-ID: Sender: news@ranger.daytonoh.ncr.com (News Administrative Login) Organization: NCR Corporation Date: Mon, 25 Nov 1996 16:05:08 GMT Lines: 1 This article was probably generated by a buggy news reader. Article: 31181 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!howland.erols.net!newsfeed.internetmci.com!news.fibr.net!news.world-net.net!alpha.comsource.net!news.atw.fullfeed.com!usenet From: John Foust Newsgroups: comp.graphics.apps.lightwave Subject: Re: A perfect imort\export Date: Mon, 25 Nov 1996 10:24:44 -0600 Organization: Syndesis Corporation Lines: 12 Message-ID: <3299C84C.11D8@threedee.com> References: <3298BFDD.2518@immersia.com> Reply-To: jfoust@threedee.com NNTP-Posting-Host: 199.201.97.233 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (WinNT; I) alon wrote: > > I would like to know ,is there a perfect export import utilities, > for bringing 3ds objects from 3d Studio to Lw5, INCLUDING textures. LW doesn't support the same methods of texture mapping as 3DS. Can't do it, at least in today's version. For a better method than LW's own importer, see http://www.threedee.com . - John Article: 31182 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!enews.sgi.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!gameware.demon.co.uk From: "Nigel Critten" Newsgroups: comp.graphics.apps.lightwave Subject: Pro v MIPS Date: Mon, 25 Nov 1996 20:14:44 GMT Organization: ep Lines: 8 Message-ID: <01bbdb0c$b8bb6540$5977989e@mypc> NNTP-Posting-Host: gameware.demon.co.uk X-NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 What SGI spec would we need to get to exceed the speed of a Pentium Pro 200, when running Lightwave? Nigel Critten 3D Artist East Point Software http://www.gameware.demon.co.uk Article: 31183 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!news-peer.gsl.net!news.gsl.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!gameware.demon.co.uk From: "Nigel Critten" Newsgroups: comp.graphics.apps.lightwave Subject: LW Beta program Date: Mon, 25 Nov 1996 20:17:41 GMT Organization: ep Lines: 6 Message-ID: <01bbdb0d$21d9cbc0$5977989e@mypc> NNTP-Posting-Host: gameware.demon.co.uk X-NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Can anyone tell me who we would need to contact about getting on the Lightwave Beta program for Intel and SGI platforms? Nigel Critten 3D Artist - East Point Software http://www.gameware.demon.co.uk Article: 31184 Path: news2.cais.com!in1.nntp.cais.net!news.jsums.edu!gatech!news.mathworks.com!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!am110.du.pipex.com!not-for-mail From: 0@0.0 (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morph point organisation?? Date: Mon, 25 Nov 1996 20:11:27 GMT Lines: 46 Message-ID: <329bfd35.16064090@pubnews.demon.co.uk> References: <848836631.25063.0@ae235.du.pipex.com> NNTP-Posting-Host: am110.du.pipex.com X-NNTP-Posting-Host: am110.du.pipex.com X-Newsreader: Forte Agent .99f/32.299 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit On 24 Nov 1996 22:13:03 -0700, wturber@primenet.com (Walter (Jay) Turberville ) wrote: >In article <848836631.25063.0@ae235.du.pipex.com> 0@0.0 (Steve) writes: >>From: 0@0.0 (Steve) >>Subject: Morph point organisation?? >>Date: Sun, 24 Nov 1996 11:56:32 GMT > >>I'm trying to get used to morphing and have constructed two flat >>polygons with the same number of points but different shapes. > >>Now the first problem is that when it morphs from 1 to 2 it disappears >>and then returns. By turning on double-sided surfaces it works but was >>is really happening? > >>I have tried creating an in-between shape 3, and tried morphing from >>1-3 then 3-2 with dissolve envelopes set-up. Now the problem is that >>instead of morphing smoothly to the nearest point it morphs and then >>morphs again. > >>It seems that Lightwave's morphing works on a point numbering system >>rather than nearest point system. Is there a way to re-number the >>points?? > >>Cheers > >>Steve > >Generally speaking, it is better to create your morph target directly from >your morph sort. You are correct that point order is important. In fact, >that is what morph does. It "tweens" the point locations. My guess is that >your morph actually ends up "turning around" your object so that the polygons' >surface normals end up facing the wrong direction. I know of no way to easily >renumber the points. > > >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >Studio 522 Productions |http://www.primenet.com/~wturber >http://www.studio522.com |ftp.primenet.com/users/w/wturber Maybe they'll include a utility/plugin to rectify this situation in version 6. Thanks anyway Steve Article: 31185 Path: news2.cais.com!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: Is PVR Beta SP quality? Date: Mon, 25 Nov 1996 14:36:53 -0600 Organization: Visuality LLC Lines: 20 Message-ID: <329A0365.41BD@execpc.com> References: Reply-To: visual@execpc.com NNTP-Posting-Host: euphrates.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: Mark Plummer Mark Plummer wrote: > > I'm considering buying a DPS PVR for PowerMac when it comes out next > year. My question, to those who have used the PVR: Is it capable of Beta > SP > quality? > > thanks > > mark plummer > fort collins, colorado Chrominance and luminance bandwidth along with resolution are all better than BetaSP quality - and you get component outs with the base board. BUT, you have to be careful of M-JPEG artifacts appearing in certain situations (e.g. moving gradient). 90% of the time, this won't be a problem. Glenn Visuality LLC Article: 31186 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: i want it now!!! Date: Mon, 25 Nov 1996 14:43:33 -0600 Organization: Visuality LLC Lines: 16 Message-ID: <329A04F5.586C@execpc.com> References: <01bbdb07$e2876a40$79f367ce@p1325> Reply-To: visual@execpc.com NNTP-Posting-Host: euphrates.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) To: shemano shemano wrote: > > i've been reading this group for a few months now and i am ready to > actually get lightwave for 95/nt. could you folks tell me who has the best > prices. i qualify for student pricing too. thanks in advance > > dave shemano > president > wright multimedia inc. > dshemano@infinet.com Remember that student versions aren't legal for production work. The best price you can probably get new is around $1000 - try Safe Harbor. Glenn Visuality LLC Article: 31187 Path: news2.cais.com!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!newspump.sol.net!posts.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Mon, 25 Nov 1996 14:41:41 -0600 Organization: Visuality LLC Lines: 21 Message-ID: <329A0485.2BA4@execpc.com> References: <32940AF6.1794@earthlink.net> <3295FA64.5A68@earthlink.net> <3299C62C.13DD@ccad.uiowa.edu> Reply-To: visual@execpc.com NNTP-Posting-Host: euphrates.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (WinNT; I) Benn Dunnington wrote: > > nkshivan wrote: > > > > Steve Kellener wrote: > > > > > > Do you know anything about the Mac version of Lightwave? > > > > > > Can we expect it soon? I haven't heard too much about it. > > > > end of December/ early January... > -------------------------------------------- > Where did you get this new date? The last I heard from distributors, > they were still looking for it by end of November. > > -Benn Newtek web site says December, so figure late January or thereabouts. Glenn Visuality LLC Article: 31188 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!nntp.portal.ca!newsfeed.direct.ca!news-out.internetmci.com!newsfeed.internetmci.com!feed1.news.erols.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: stranahan@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Titanic (mini series) LW/Lw in the movie arena Date: 25 Nov 1996 18:29:55 GMT Organization: AOL http://www.aol.com Lines: 13 Message-ID: <19961125183100.NAA19803@ladder01.news.aol.com> References: <329903AC.FE7@cats.ucsc.edu> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com ---------------------------- Lord Of Illusions was the final name.. --------------------------- And that was last year....and LW had already been used on Star Trek trailers....and it was used in the last James Bond film..... I haven't noticed the film stuff picking up THAT much specifically.... _____________________________________________ Lee Stranahan Article: 31189 Path: news2.cais.com!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!audrey01.news.aol.com!not-for-mail From: stranahan@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: 25 Nov 1996 20:49:41 GMT Organization: AOL http://www.aol.com Lines: 14 Message-ID: <19961125205100.PAA21952@ladder01.news.aol.com> References: <3299C62C.13DD@ccad.uiowa.edu> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com ----------------------------- Where did you get this new date? The last I heard from distributors, they were still looking for it by end of November. ----------------------------- Well, it IS the end of November - what was the state of the version showing at Comdex? \ _____________________________________________ Lee Stranahan Article: 31190 Path: news2.cais.com!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!btnet!btnet-feed1!zetnet.co.uk!usenet From: gadget@zetnet.co.uk (Gadget®©™) Newsgroups: comp.graphics.apps.lightwave Subject: Re: ATI 3D TURBO PC2TV vs MATROX MILLENIUM Date: Mon, 25 Nov 1996 21:07:28 GMT Lines: 33 Message-ID: <329b05ae.12507392@news.zetnet.co.uk> References: <56va0o$sao@elmgate.raster.Kodak.Com> <01bbd7b7$f4393f00$d2201995@shemad-cn> <57898t$hak@news.ct.net> NNTP-Posting-Host: man-104.zetnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 On 24 Nov 1996 01:43:57 GMT, the mortal from zoo@ct.net (zoo) wrote: >You guys got it all wrong. ATI compares their 3D EXPRESSION to the MYSTIQUE >and the PRO TURBO to the MILLENIUM. The 1st comparison are both 3D gaming >solutions, and the other comparison are both professional 2D solutions. That's >why one has all these 3D features like bi-linear filters and the other doesn't >hardly have any 3D features(MILLENIUM that is). The EXPRESSION still has a lot >more features than the MYSTIQUE plus it's performance is alot better. The >MILLENIUM is probably faster than the other 3 but this is 2D performance, and >it doesn't do such a good job in DOS. Not bad, but it does go down a little. >BUT...it's the professional card meant for 2D win95 and not for games or DOS. >I don't know about the PRO TURNO and MILLENIUM combination. But I've read alot >about the other 2 and I have the EXPRESSION myself, and I had a STEALTH 3D 2000 >also. The ATI EXPRESSION +PC2TV has a 2nd generation of the 3D RAGE chipset >and it's alot faster. And it has the best software playback of AVI/MPEG, and >it has the most 3D functions, and still without being any more expensive it has >composite/VHS and SVHS output to tv. This is nice for me b/c I do some 3D >graphics and it gives me a means of output to tape. > >BUT there's lots of info, websites, and reviews on the web about comparison of >these cards. What are the URL's? I've only see the offical stuff that tell you they're the best. Also, I've heard Videologic Grafixstar 600 being a fast but cheap 2D card, does anybody know how it performs in lightwave? -- Send ya later. Gadget. Raytraced Imagery http://www.users.zetnet.co.uk/gadget/ Article: 31191 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!ott.istar!istar.net!n3ott.istar!news-out.internetmci.com!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!su-news-hub1.bbnplanet.com!cpk-news-hub1.bbnplane From: Ken Geary Subject: Re: Is PVR Beta SP quality? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <3299F004.28DF@ademco.com> References: X-Mailer: Mozilla 3.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 848949356/28975 X-Nntp-Posting-Host: dnsb37.ademco.com Date: Mon, 25 Nov 1996 19:14:12 GMT Lines: 14 Mark Plummer wrote: > > I'm considering buying a DPS PVR for PowerMac when it comes out next > year. My question, to those who have used the PVR: Is it capable of Beta > SP > quality? > > thanks > > mark plummer > fort collins, colorado ------------ YES YES YES YES YES YES YES YES YES YES YES (in and out and even does MII if you have one of those rare beasts) Article: 31192 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!portc02.blue.aol.com!portc01.blue.aol.com!newstf01.news.aol.com!newsjunkie.ans.net!newsfeeds.ans.net!mgh From: ridgeway@mgh.com (Alan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: What's the latest dongle policy? Date: Mon, 25 Nov 1996 21:44:07 GMT Organization: McGraw-Hill Inc. Lines: 24 Message-ID: <57d45o$9uq@mgh_cs1.mgh.com> References: <572kb3$pp9@taurus.adnc.com> <329dbd7e.377494@news-feed2.globalnet.co.uk> NNTP-Posting-Host: 168.116.135.4 X-Newsreader: Forte Free Agent 1.0.82 But, what's the policy? Is there no answer to my question? Alan >gogs@globalnet.co.uk (Gordon Keenan) wrote: >Buy some Rosary Beads and start praying........... >(With toungue in cheek) >Has anyone wondered why Tim Jennison never appears on here? >Have you watched "DARK STAR"..... Who does the guy in the freeze >chamber remind me of....... >On Thu, 21 Nov 1996 22:15:09 GMT, ridgeway@adnc.com wrote: >>I have LW 4.0. I want to upgrade to LW 5.0. >>I havent used LW in a while and I think my dongle >>does not work. So what is the latest dongle policy. >> >>Thanks >>Alan >> Article: 31193 Path: news2.cais.com!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-dc-2.sprintlin From: "Mark Plummer" Newsgroups: comp.graphics.apps.lightwave Subject: Is PVR Beta SP quality? Date: 23 Nov 96 15:46:43 -0600 Organization: Verinet Communications Lines: 11 Message-ID: NNTP-Posting-Host: port7.verinet.com Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Mailer: Cyberdog/1.1 X-News-Servers: news.verinet.com X-Newsgroups-TO: nntp://news.verinet.com/comp.graphics.apps.lightwave I'm considering buying a DPS PVR for PowerMac when it comes out next year. My question, to those who have used the PVR: Is it capable of Beta SP quality? thanks mark plummer fort collins, colorado Article: 31194 Path: news2.cais.com!in1.nntp.cais.net!van-bc!n1van.istar!van.istar!west.istar!ott.istar!istar.net!winternet.com!www.nntp.primenet.com!nntp.primenet.com!hunter.premier.net!feed1.news.erols.com!news.ecn.uoknor.edu!munnari.OZ.AU!bunyip.cc.uq.oz.au!news.isg. From: Geoff Suttor Newsgroups: comp.graphics.apps.lightwave Subject: Re: Is PVR Beta SP quality? Date: Tue, 26 Nov 1996 08:17:02 +1000 Organization: DVP Australia. Lines: 22 Message-ID: <329A1ADE.1DA6@dvp.com.au> References: Reply-To: geoffs@dvp.com.au NNTP-Posting-Host: londo.dvp.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Cache-Post-Path: londo! Mark Plummer wrote: > > I'm considering buying a DPS PVR for PowerMac when it comes out next > year. My question, to those who have used the PVR: Is it capable of Beta > SP > quality? > > thanks > > mark plummer > fort collins, colorado Absa-friggin-lute-ley! :) Component straight into you BetaSP deck. Geoff Suttor Animator. Digital Video Productions Australia. WK: mailto:geoffs@dvp.com.au HM: mailto:gefbec@powerup.com.au http://www.powerup.com.au/~gefbec Article: 31195 Path: news2.cais.com!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!mr.net!nntp.earthlink.net!usenet From: Tom Kubat Newsgroups: comp.graphics.apps.lightwave Subject: FS - Flyer System Date: Mon, 25 Nov 1996 14:45:29 -0800 Organization: Video Impact Productions, Inc. Lines: 43 Message-ID: <329A2189.4B29@earthlink.net> NNTP-Posting-Host: cust11.max10.los-angeles.ca.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) FLYER SYSTEM FOR SALE!!! - $ 8,500.00 OBO I am not a dealer but I am able to take Visa, MC, and Amex for payment (with 5% surcharge) or cash pre-payment. You will be responsible for shipping charges. Please respond by e-mail if you want to make offers. tkubat@earthlink.net Leave your phone # and best time to call to complete transaction over phone. Or call: Tom Kubat, VIP, Inc. (800) 775-4288 3058 Marilyn Way Santa Barbara, CA 93105 All items are in excellent condition with all manuals and original disks, etc. This system is great! Everything works & is stable. Our studio has two Avid MC-1000's and only use the Flyer for Lightwave... ---------------------------------------------------- Amiga 4000 - 040 with 4MB of RAM on Mother Board Warp Engine 040 at 40mhz with 28MB of Fast Ram (Total System 34MB) External cable for Warp SCSI-2 driver Maxtor 1.2 GB IDE Drive 4X CD ROM Video Toaster 4000, V.4.1 Lightwave 4.1 Video Flyer, V.4.1 YCP-1000 (The BEST YC I/O adapter for the Toaster Flyer) Magnavox Pro RGB Monitor No flyer drives...I have a 4GB Seagate 15150N if you want to offer extra for it. Octopus Cable Sync Strainer Deluxe Paint 4.1 Directory Opus 4 AdPro 2.5 Morph Plus Pixel Pro Asim CDFS Cross DOS & Cross MAC with drivers for Jazz & Zip drives Lots of other software, utilities, etc. downloaded from internet. Article: 31196 From: mark.whitney@patchbay.com (Mark Whitney) Path: news2.cais.com!in1.nntp.cais.net!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!news.ktb.net!ktbnet!mark.whitney Newsgroups: comp.graphics.apps.lightwave Subject: Problems in Layout module Message-ID: <848951277@patchbay.com> Date: Mon, 25 Nov 1996 19:47:54 GMT Organization: The Patchbay BBS--Pasadena, CA--818-683-0627 Lines: 49 On 11-24-96, THILO_ROHRHIRSCH@MSN.COM was going on about Problems in Layout module >I've found this Lightwave newsgroup address in the Lightwave user >manual. As nobody from the NewTek staff replies to my faxes and mails >I ask you if you might be able to help me. >Whenever I want to load a bigger scene file (for example "blade") >into the layout module of Lightwave 3D 5.0, I only see an empty >camera view. As soon as I want to generate a preview or render the >scene the computer crashes or doesn't react anymore. This happens in >WindowsNT 3.51 as well as in Windows 95. The same scene files worked >properly in Lightwave 3D 4.0. So the problems shouldn't be caused by >my hard- or software configuration. Apart from that I also tried it >on another computer with completely different hardware, but I got the >same problems. If these problems are already known and there are >already an upgrade or patch files available in which these problems >are solved, please let me know how I can get them (name of file(s) >and internet address of the server providing these files). >John Gross (editor of LWPro) told me that the problems could be >caused by the OpenGL options. Therefore I turned them off - but the >problems remained. >Most of the scene files are not loadable. Funny is that for example >mech.lws is loadable, but mechwalk.lws is not. >The problems also occur if I try to load the scene files directly >from the CD-ROM. >Thilo >P.S.: Does Lightwave 3D 5.0 also work with WindowsNT 4.0? > Try changing your Content directory from X:/Newtek/Programs to just X:/Newtek. That should help on scenes that are having problems finding objects and images. As far as the crashing, it's hard to say. You have enough RAM? M. --- þ CMPQwk 1.42 #6.3 Anencephaly is a no-brainer. Article: 31197 Path: news2.cais.com!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!howland.erols.net!feed1.news.erols.com!news.idt.net!enews.sgi.com!news.sgi.com!sdd.hp.com!bone.think.com!blanket.mitre.org!sed.psrw.com!news.apk.net!news From: Mark Lasersohn Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave "shading language" possable? Date: Mon, 25 Nov 1996 18:28:04 -0500 Organization: Cow House Productions Lines: 25 Message-ID: <329A2B84.794B@cowhouse.com> References: <328A9391.78F8@cgrg.ohio-state.edu> <19961114232100.SAA04065@ladder01.news.aol.com> <32898BBC.2E51@earthlink.net> <328CF9BA.3D90@cgrg.ohio-state.edu> <01bbdaa4$1003d940$0f69face@cockabooty> NNTP-Posting-Host: pm2-3.ravenna.apk.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (X11; I; IRIX 5.3 IP20) Grant Boucher wrote: > > In fact, all you need is to add Open Inventor support to LightWave, as most > Inventro apps dump Rman RIB files... > -- > Grant Boucher > grant@d2.com > -- Grant, How are things in the domain? I have been programming in Inventor since it was just IrisInventor and the lack of decent RIB support has long been a tremendous frustration. Iv2Rib is uselessly buggy and I have yet to see any Inventor app that doesn't rely on it. Please, what Inventor apps are you referring to? I don't want to discuss whether or not RIB and Rman are any good (every tool has its job, and your feelings on the subject are well known: see post "renderman is dead" for that discussion). Mark Lasersohn Cow House Productions laser@cowhouse.com http://www.cowhouse.com 330-569-7492 Article: 31198 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!news.infinet.com!news From: "shemano" Newsgroups: comp.graphics.apps.lightwave Subject: i want it now!!! Date: 25 Nov 1996 19:34:17 GMT Organization: ncr corp Lines: 8 Message-ID: <01bbdb07$e2876a40$79f367ce@p1325> NNTP-Posting-Host: 206.103.243.121 X-Newsreader: Microsoft Internet News 4.70.1155 i've been reading this group for a few months now and i am ready to actually get lightwave for 95/nt. could you folks tell me who has the best prices. i qualify for student pricing too. thanks in advance dave shemano president wright multimedia inc. dshemano@infinet.com Article: 31199 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!phase2.worldnet.att.net!uunet! From: scott@electrondreams.com (Scott Bragg) Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Tue, 26 Nov 1996 01:26:14 GMT Organization: MindSpring Enterprises Lines: 33 Message-ID: <329a4680.916247@news.mindspring.com> References: <19961117102200.FAA02908@ladder01.news.aol.com> NNTP-Posting-Host: user-168-121-60-28.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 26 Nov 1996 01:28:26 GMT X-Newsreader: Forte Agent .99f/32.289 On 17 Nov 1996 10:19:49 GMT, powerer@aol.com wrote: >Here are my wish-list on the new version of the LW: >1. radiosity rendering (Radiosity rendering method actually renders faster >than tradisional method) Get Lightscape. It provides radiosity, but I don't think it's a plugin. Though I'd love it if it were. Also, Radiosity FASTER than Ray Tracing? I think not unless some incredible breakthroughs have come about in optimization of the radiosity algorithms recently. >2. Softimage-like bones and IK. Hmm.. haven't used SI in too long. Can't comment on this one. >3. built-in particles such as smoke and etc. (hey, 3D MAX has it!) Even on MAX it's a plugin. :) Also, particles do not make the best smoke. Volumetric lighting and very well designed textures do. Watch for what you can do without particles or volumetrics on my web page soon. >4. Spline based modeling Been there since 3.0. It's called Spline Patching and I haven't touched it since Metanurbs. :) Scott Bragg Electron Dreams http://www.electrondreams.com Article: 31200 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!uunet!in3.uu.net!news.mindspring.com!usenet From: scott@electrondreams.com (Scott Bragg) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: Tue, 26 Nov 1996 01:39:20 GMT Organization: MindSpring Enterprises Lines: 22 Message-ID: <329c49c4.1752089@news.mindspring.com> References: <56v6jq$h4n3@andromeda.raksnet.com.tr> <01bbd741$b2523a40$3b325fcc@dma.mcs.net> NNTP-Posting-Host: user-168-121-60-28.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Server-Date: 26 Nov 1996 01:41:29 GMT X-Newsreader: Forte Agent .99f/32.289 On 21 Nov 1996 00:13:42 GMT, "Dan Ablan" wrote: >> Defectors from 3DStudio like myself might have noticed, alongside a >> huge sense of relief, that there's no "exclude" button on the lights >> panel - i.e. no easy way to get a light to hit only non-excluded >> objects. Has anyone thought of creating a plugin to fill this void, or >> is this just not an option for a raytracer? > Have you tried using the No Diffuse > or No Specular settings? Dan, The problem here is there are time when to get the desired effect, I need to allow multiple lights all effecting object, however some lights need to NOT effect some objects, while those objects are effected by yet another set of lights. Currently, the only way I know of is a composite pass. However, this doesn't work too well in animations with reflectivity. Scott Bragg Electron Dreams Animation and Multimedia http://www.electrondreams.com Article: 31201 Path: news2.cais.com!in1.nntp.cais.net!van-bc!news.mindlink.net!sol.ctr.columbia.edu!news.msfc.nasa.gov!newsfeed.internetmci.com!news.sprintlink.net!news-peer.sprintlink.net!uunet!in1.uu.net!fpmbh.com!iag.net!news From: david goerndt Newsgroups: comp.graphics.apps.lightwave Subject: Re: HE is coming... Date: Mon, 25 Nov 1996 20:29:16 -0500 Organization: Stage 22 Imaging Lines: 22 Message-ID: <329A47EC.C8D@iag.net> References: <01bbdaa8$8cc4f6e0$0f69face@cockabooty> Reply-To: davidg@iag.net NNTP-Posting-Host: dyn022.orl.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (WinNT; I) Grant Boucher wrote: > > http://www.worley.com/ > > 'nuff said... > > -- > Grant "hyping my bud" Boucher > Digital Effects Supervisor > Digital Domain > grant@d2.com The word "Gaffer" and a countdown clock have started a firestorm of speculation on the mailing list, great marketing idea. Now wouldn't it be interesting if, when it reaches zero, it starts counting up. The firestorm might turn into a jihad! -- "Diplomacy is the art of saying nice doggy, until you can find a rock" Joe Bob Briggs Article: 31202 Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!enews.sgi.com!EU.net!Norway.EU.net!sn.no!usenet From: roesand@sn.no (Kurt Røsand) Newsgroups: comp.graphics.apps.lightwave Subject: HIIP problem. Date: Tue, 26 Nov 1996 10:47:24 GMT Organization: SN Internett Lines: 10 Message-ID: <57di8m$c8f@frysja.sn.no> NNTP-Posting-Host: kristiansund-2.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Hi, I have a problem with the HIIP savers. Whenever I try to save an image as .JPG it comes out gray and it looks like it has had a third encounter with mister fieldrendering. Anybody having or had the same problem? -- IRC.: [Deckard] (#egil, #lightwave, #convention) URL.: http://home.sn.no/~roesand -- Article: 31203 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!EU.net!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: howardst@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lights "exclude" plugin? Date: 26 Nov 1996 02:17:06 GMT Organization: AOL http://www.aol.com Lines: 11 Message-ID: <19961126021900.VAA28377@ladder01.news.aol.com> References: <3298A594.36D0@earthlink.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com I think the absence of this feature, along with the limited abilities to animate textures, are LW's two most serious weaknesses right now (oh, and no UV mapping, that too). 'Course it doesn't usually make it into the feature grids in DV, CGW, etc...and I can't quite see the ads-- Lightwave 6 - now you can exclude lights! ... But I really hope it gets in there. Max has the option for a light to either only *include* certain surfaces or only *exclude* certain surfaces. -H Article: 31204 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!ss2.cs.mci.com!news-w.ans.net!newsfeeds.ans.net!news.lava.net!nntp.reed.edu!sun From: waite@sun.lclark.edu (Jeremy Waite) Newsgroups: comp.graphics.apps.lightwave Subject: FS: GLyder Max 3d accerator Date: 25 Nov 1996 21:12:27 GMT Organization: Lewis & Clark College, Portland OR Lines: 20 Message-ID: <57d23r$a50@sun.lclark.edu> NNTP-Posting-Host: sun.lclark.edu X-Newsreader: TIN [version 1.2 PL2] Symmetic GLyder MAX forsale (GLint 3d/texture acceleration): Brand New, in box, never been used. I purchased two last month an ended up only needing one. I used to have a Matrox Millenium running Max, when I switched to the GLyder I was shocked to see the difference. Mostly with real time texture mapping, and smooth motion with higher polygon counts. My machine literally runs like an Indigo Extreme, never thought IÕd see that. Anyway thatÕs my plug. . . It retails for $950.00 I bought it last month for $879.00 IÕll sacrifice for lower. Make me a reasonable offer. P.S. Go to www.symmetric.com to see card bio. Incidently it is the only card, even of the more expensive cards that accelerates video full frame 640x480. (does open GL & Heidi) chao. Jeremy Waite waite@lclark.edu Article: 31205 Path: news2.cais.com!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!news.idt.net!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.rns.net!flint.sentex.net!usenet From: Jean Marc Rodrigue Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 26 Nov 1996 02:10:50 GMT Organization: Twister Digital Design Lines: 33 Message-ID: <57djja$kib@flint.sentex.net> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> <3292776E.6AAE@ix.netcom.com> NNTP-Posting-Host: p26.helium.sentex.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) wturber@primenet.com (Walter (Jay) Turberville ) wrote: >>> Ofcourse... A PC is faster, and an Amiga better... But is it worth the >>hassle?? >>> I've had an Amiga for 8 years and its multi-tasking system is still unbeaten, >>> yes.. But speed is critical for me. I wasn't about to fork out lots of cash to >>> get a 060.. Instead I bought a PC and have never looked back.... >>> >>> Just my opinion. >>> _____o________o___________________________________________ >>> \\/\/|eBo de W|t! e-mail: wdwbest@cybercomm.nl >>> homepage: http://www.cybercomm.nl/~wdwbest > >>Well, I haven't had an Amiga quite that long, but in the 5 years I've >>owned one, I'm still trying to figure out what makes the multi-tasking > our Amiga at least was no exactly the most >stable machine in the world. It is the only computer that I have ever had >that had a chip work its way out of a socket. Very odd. All in all a fine >machine that was ahead of its time and then failed to keep up. > > >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >Studio 522 Productions |http://www.primenet.com/~wturber >http://www.studio522.com |ftp.primenet.com/users/w/wturber That last sentiment is sad but true. However, in defense of the Amiga, I must add that the Apple II we use for our flat-copy motion-control system has chips popping out all the time! Jean Marc Rodrigue Twister Digital Design http://www.creativepostinc.com/ Article: 31206 Path: news2.cais.com!in1.nntp.cais.net!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.rns.net!flint.sentex.net!usenet From: Jean Marc Rodrigue Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 26 Nov 1996 02:14:17 GMT Organization: Twister Digital Design Lines: 33 Message-ID: <57djpp$kud@flint.sentex.net> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> <3292ce10.1199372@news.cybercomm.nl> <3292776E.6AAE@ix.netcom.com> NNTP-Posting-Host: p26.helium.sentex.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) wturber@primenet.com (Walter (Jay) Turberville ) wrote: >>> Ofcourse... A PC is faster, and an Amiga better... But is it worth the >>hassle?? >>> I've had an Amiga for 8 years and its multi-tasking system is still unbeaten, >>> yes.. But speed is critical for me. I wasn't about to fork out lots of cash to >>> get a 060.. Instead I bought a PC and have never looked back.... >>> >>> Just my opinion. >>> _____o________o___________________________________________ >>> \\/\/|eBo de W|t! e-mail: wdwbest@cybercomm.nl >>> homepage: http://www.cybercomm.nl/~wdwbest > >>Well, I haven't had an Amiga quite that long, but in the 5 years I've >>owned one, I'm still trying to figure out what makes the multi-tasking .. our Amiga at least was not exactly the most >stable machine in the world. It is the only computer that I have ever had >that had a chip work its way out of a socket. Very odd. All in all a fine >machine that was ahead of its time and then failed to keep up. > > >Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >Studio 522 Productions |http://www.primenet.com/~wturber >http://www.studio522.com |ftp.primenet.com/users/w/wturber That last sentiment is sad but certainly true. However, in defense of the Amiga, the Apple II we use for our flat-copy motion-control camera system has chips popping out all the time ! Jean Marc Rodrigue Twister Digital Design http://www.creativepostinc.com Article: 31207 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.rns.net!flint.sentex.net!usenet From: Jean Marc Rodrigue Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Power Texture Plugin<- NEVER WORKED!! USELESS!@ NEVER WORKED!!! Date: 26 Nov 1996 02:41:33 GMT Organization: Twister Digital Design Lines: 10 Message-ID: <57dlct$kud@flint.sentex.net> References: <3290BA8E.32CC@earthlink.net> <56v6ja$h4n2@andromeda.raksnet.com.tr> <5701d6$lrg@news-in.tnp.com> <32961A5B.68DA@unisi.it> NNTP-Posting-Host: p26.helium.sentex.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) Whenever I have tried to use the Power Texture plugin I have had no problems loading BMPs or saving/loading the surface file, however the results are completely different in a LW render than what I saw in the Modeler Pwer Texture preview. How useful is that ? What am I missing ? HELP !!! Jean Marc Rodrigue Twister Digital Design http://www.creativepostinc.com Article: 31208 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!howland.erols.net!nntp.crl.com!ecf2.puc.edu!news5.crl.com!nexp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.apps.lightwave Subject: Re: Renderman is dead... Date: Mon, 25 Nov 1996 00:34:47 -0800 Organization: Cartesian Systems/Animation Lines: 15 Message-ID: <32995A27.15FB@a.crl.com> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> <328969F6.184A@odyssee.net> <328A0619.4A93@osu.edu> <01bbdaa2$efca72c0$0f69 NNTP-Posting-Host: a121010.sts1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01S (X11; I; IRIX 6.2 IP22) Grant Boucher wrote: > > Let's start a new thread war...I can't wait for Renderman to croak. IMHO > it's an ancient, scripted, limited capability, antique, raycasting, > over-rated, shadow-mapping, piece-of-crap. Time to join the 90's! :} ROFL!!!! Grant, I think you've really lost it this time :) Cheers! -- "Everyone dies, but not everyone really lives...." -Mel Gibson, "Braveheart." ~~~>http://168.75.121.10/ben.html<~~~ Article: 31209 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!howland.erols.net!news2.digex.net!news From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lighting problems in LightWave 5.0 Date: Tue, 26 Nov 1996 03:40:49 GMT Organization: Alfheim Imaging Lines: 14 Message-ID: <329c669d.174464947@news.digex.net> References: <32983f54.2430010@news.global2000.net> <19961124172900.MAA22246@ladder01.news.aol.com> Reply-To: davep@access.digex.net NNTP-Posting-Host: dcc11780.slip.digex.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.299 dcarlson24@aol.com wrote: > Also remember that only the first 8 lights will be used for OpenGL. > >David Carlson >CONTINUUM >3D graphics and animation Assuming you've got the option for number of lights for OpenGL to use set to 8. Dave Paige davep@access.digex.net http://www.access.digex.net/~davep Article: 31210 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!howland.erols.net!nntp.crl.com!polo.iquest.com!dyn-e60.iquest.com!user From: rnorman@iquest.com (Richard Norman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morph point organisation?? Date: Mon, 25 Nov 1996 22:45:55 +0100 Organization: Entropy Lines: 48 Distribution: world Message-ID: References: <848836631.25063.0@ae235.du.pipex.com> NNTP-Posting-Host: dyn-e60.iquest.com In article <848836631.25063.0@ae235.du.pipex.com>, 0@0.0 (Steve) wrote: > I'm trying to get used to morphing and have constructed two flat > polygons with the same number of points but different shapes. > > Now the first problem is that when it morphs from 1 to 2 it disappears > and then returns. By turning on double-sided surfaces it works but was > is really happening? > > I have tried creating an in-between shape 3, and tried morphing from > 1-3 then 3-2 with dissolve envelopes set-up. Now the problem is that > instead of morphing smoothly to the nearest point it morphs and then > morphs again. > > It seems that Lightwave's morphing works on a point numbering system > rather than nearest point system. Is there a way to re-number the > points?? > > Cheers > > Steve Since your polygons are flat, and If your polygons are not too complex, you can "renumber" the point order by selecting the points and do a kill polygons which leaves you nothing but points. Then you can choose the points starting with whichever makes sense and go clockwise. Then hit the p key to remake the polygons which connects the dots in the order in which you chose them. Do the same with the target poly, but be sure to start with the point to which the start point on the first poly is to morph to. By going clockwise on both polys the rest of the points should be in the right order for morphing as long as you have the same number of points in both polys and you have really simple polys. I'm applying a trick that I learned watching Dan Ablan's new tape from ProWave. He wasn't doing morphs but it should work. He was showing how to build logos by merging simple shapes. Of course, if you are trying to go from a cow to a space ship it might be a tad difficult, but just think how the cow must feel ;-) Good luck, Richard norman@eisner.decus.org Article: 31211 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in2.uu.net!en.com!usenet From: bforce@en.com Newsgroups: comp.graphics.apps.lightwave Subject: AVILOAD V1.0 DEMO (No More BETA!) Date: Mon, 25 Nov 1996 22:56:00 -0500 Organization: Exchange Network Services Lines: 11 Message-ID: <329A6A50.174F@en.com> Reply-To: bforce@en.com NNTP-Posting-Host: bforce.en.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) FULL RELEASE VERSION (DEMO LIMITTED TO 25 FRAMES) Available NOW at: www.en.com/users/bforce If you have a Digtial Video board that supports Windows AVI files, and Lightwave of course, GET IT NOW. If you have a bunch of software compressed AVI's that you'd like to toss into your lightwave animations... GET IT NOW. BurntPixels www.en.com/users/bforce Article: 31212 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!news.idt.net!nntp.farm.idt.net!news From: dhoelzer@Gramercy.ios.com (David Hoelzer) Newsgroups: comp.graphics.apps.lightwave Subject: Modeler won't run... Date: Tue, 26 Nov 1996 04:17:24 GMT Organization: IDT Lines: 9 Message-ID: <57dqvj$c2j@nnrp3.farm.idt.net> NNTP-Posting-Host: ppp-23.ts-1.suf.idt.net X-Newsreader: Forte Agent .99c/32.126 Let me start by saying that I don't want to hear any dongle cracks.. I've got five licensed versions of lightwave here and it doesn't matter which dongle I try to use.. Lightwave runs just fine.. But on one of the machines (P133/64megs), modeller refuses to run.. Actually, it doesn't refuse.. It pops up on the screen and then exits immediately.. It used to work just fine.. And yes, I have tried reinstalling.. Any other ideas on what could be so peculiar about this one machine? Article: 31213 Path: news2.cais.com!in1.nntp.cais.net!mr.net!www.nntp.primenet.com!nntp.primenet.com!dciteleport.com!feed1.news.erols.com!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.voicenet.com!news From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stale? Date: Tue, 26 Nov 1996 04:43:15 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 36 Message-ID: <57ds40$g58@news1.voicenet.com> References: <3299bd0a.261822@news-feed2.globalnet.co.uk> NNTP-Posting-Host: philly155.voicenet.com X-Newsreader: Forte Agent .99b.112 On Sun, 24 Nov 1996 21:29:38 GMT, gogs@globalnet.co.uk (Gordon Keenan) wrote: >With all the talk about new versions of LightWave am I the only one >who thinks NewTek are starting to become stale once again? > >Where is the information to keep people interested in LightWave? >Why bother having a Web Page that never seems to be updated? >Why no teaser plugins or upgrades to keep people happy? > >When you compare the way Kinetix is marketing 3DS MAX it starts to >show that the current people at NewTek really don't seem to be focused >enough to get their product taken up by the masses. > >Have you seen the support for MAX? Have you seen the price??? >Have you seen the range of plugins for MAX? Have you seen the price??? >Have you seen the MAX Web site? Have you seen the price??? >Now that DPS in the United Kingdom are no longer distributing >LightWave, I have this real bad feeling that things are going to start >getting worse for the end users........... > >Gordon Keenan >24Bit Club/FX24 Productions > John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 31214 Path: news2.cais.com!in1.nntp.cais.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!howland.erols.net!feed1.news.erols.com!news.idt.net!newsfeed.internetmci.com!atlas.tcac.com!usenet From: shadow@postoffice.tcac.com (Shadow) Newsgroups: comp.graphics.apps.lightwave Subject: I need a critic - castle~1.jpg (0/2) Date: Tue, 26 Nov 1996 06:34:35 GMT Organization: TCA Communications Lines: 13 Message-ID: <57dscp$l7a@atlas.tcac.com> NNTP-Posting-Host: hunt-ara2-a1.tcac.com X-Newsreader: Forte Agent .99b.112 I am new to lightwave 3D..... This is only the second image that I have ever created and would like to get some input on what you think...... if you do not want to post your message here please feel free to send it to my e-mail..... ANY help with this would be appreciated! :) Article: 31215 Path: news2.cais.com!in1.nntp.cais.net!hunter.premier.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!atlas.tcac.com!usenet From: shadow@postoffice.tcac.com (Shadow) Newsgroups: comp.graphics.apps.lightwave Subject: I need a critic - castle~1.jpg (2/2) Date: Tue, 26 Nov 1996 06:34:37 GMT Organization: TCA Communications Lines: 752 Message-ID: <57dset$l7a@atlas.tcac.com> NNTP-Posting-Host: hunt-ara2-a1.tcac.com X-Newsreader: Forte Agent .99b.112 M+QR2/$3C`8K: MT5V$GA9)5=[#4%E5224N+:2,JNW*EI+<\`Q@D\8K55(2VDOGI^9/+)='^?Y&/14\]KDBJ>A!^A!J"K)"BBG*CO]U6;G'RJ3SZ<`\T`-HK0BTN^F!*P,JCDM M(5C'_CY!/X`U?MO#]S.ZH98T+'^$,^/KG8!]?E=I;EG(&._&>PSQ7-+&4U=14I-:[**^]_?MLS3V,M+V M5W;N_N/F]897&Y(I'&<95&89],@$9I/*D_YYOQU^1N/TK]'_`(0ZM##KFM>$ MWCA=39VFJ62+#$J[D_T>^14QT*M;R'!&-CL0.:^B+70;5))+F>SMB'4KY8MX M=NQDXRP[V3B_:_$FKIV]GYVZVU.JG@?:14E5MJT_ M<6EM_M_=ILT?BN48=58?4$?TI,'K@X^E?M%>Z;IK<&PLB,``&UA)`ST&8^G/ MUS]:R_MM6O]6?RJIZ>OL[&G]G M.[7MEI_<[_\`;Y^*M?LG_P`$7;%)?C?\4K^2-3':_#:VLC.RL?(;4/$NFNI# M`;`7^PG*LREE4E0VTXR]8TO2XW*IH]@<\+ML+;J>W$/OW_&N=L4N_#MU/=:/ M*^BS7J"&X&CNVG2SQJQ=$N)+,PM*H;+*KE@&^;@Y-:?VLIQ_@-7_`.GB?_MA M/U%QE_$3L];Q:[_WF?T'>+98H?M-ZT,]W+(76V7"E[@[BL,0&0%CBC_>.<$J MH)9B>#X;K?\`:7DS;84M)7MY6,P?S[UF"L<6Y4QQPX'^KP"`?NL1S7XFZSXP M\;1HR1>*?$<2@L=J:_J2*"P`8[4N@,D*`>!D#!Z5YI%XV^(!UVQC7QIXI`FG M2%U3Q'JY8Q.P#X_TH#`7+?>Q\O0BM(8Q25^1K2_Q+M?L1*BXNU[_`"MU]?Z\ MC](?$=KJ&KRWMM`\=K8V\S@`D>;/-$73?++M`=RQ.Q<[5(5N2`ULEVTD3E`R-FW`8HK,5W\E6=02!P>#7@UMJFI_9O-&K:HV[E=U_7W9XY.65%(`[X`Z\_RQ63XVU+[/X?OI=O MSQ;&`//(<+R"1\H+`L?3FOR2U#XC>-['$-CXN\2P#.U8X-:U*,=A%?(OB7Q+K7A[QG\2+S0]5NK&/5C"EW;Q^ M6T)GL=-BCAOH1(I>WU!(F:W:XC<>9"D2R*QAA:/\O=;^._Q=1O*@^(_B]`.F MW7+S(`'&3YN?0DDDUS:?%SXB:COCN/%FO7-[>.$N+B6^FEENC)B/=-(Y9F6;)YXK]V_V?_B!I.G? 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ME.40=`!Q[#-7I=0OM=OK6"-&GG+H%"]"1C)8]`J]68X48SD5J\2[)JGI9M\T MK6M\K:^J[F7L_P"]?M9;_C^AX=:>%_$-\[QVVDWCO''YSAXQ#MCR!N)G,8`) M(`YR2>!6G8>`_$6H326\5O!%)%'YDGG7,8"C<%P3%YOS9//&``'_`%CJ.K65C?ZC<) M!4/4XYQ77ZL]N+@^0K?-\S%F))S^G7/;MUIV MAL#K&EY8J&O[16*X+*'G120,C)`)/..E:.M4<&^9IN+Z*Z=MUI]Q*A'F6E]5 MU=GKZG7:'\&?`MVNK"[NM=>6Q,/D$75ND9OV68^=2J'"N/E;\:Y=/`/ MAU_$>GZ%IUE-=/>W]M9J))!+(PFE6,X+KY8/))=EVJ`2WR@X^B=:CCT:Q:.) M/((#%0&W'&2;UZKMTOTRIP4J<%%)N2NTM;7 MUW?3;[NIUUQ\"O#VD-!$GGO/&JF_>/[&D,2$_.L1-H78J/E4G.\C)50>//M; M^'V@VXE-A8W-YL+`L\%M(NX5$/!#,QW')) M'+')/<=,\=,U\Y:CKBKH]VJ,`\5Y<`X.,[UC89['K^(Y^N%"M6J>]*KZ^BTT?E$7&@Z9"[QSZ9:JX/"B*,$?4H` M`>?7(ZES6BJ7O*<(O1M.RW[?Y'PK17NTOA\:G M+-Y.G6NI2(`[A[>*.5@`R?-<1B!QP_"^9N9@&Y,:E>3U#PQ86Y"W.F:EIC@' Article: 31217 Path: news2.cais.com!in1.nntp.cais.net!tezcat!feed1.news.erols.com!news.magicnet.net!news.sprintlink.net!news-atl-21.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-stk-11.sprintlink.net!news.voicenet.com!news From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: infinite parenting loop Date: Tue, 26 Nov 1996 05:02:13 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 12 Message-ID: <57dt7h$g58@news1.voicenet.com> NNTP-Posting-Host: philly155.voicenet.com X-Newsreader: Forte Agent .99b.112 Occasionally, I have loaded a scene in lw5 in nt4 and recieve the error, infinite parenting loop detected.... I click continue but nothing happens till i use task manager to terminate and start over. What is up here? John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 31218 Path: news2.cais.com!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!news.msfc.nasa.gov!bcm.tmc.edu!cs.utexas.edu!howland.erols.net!newsfeed.internetmci.com!btnet!btnet-feed1!zetnet.co.uk!usenet From: gadget@zetnet.co.uk (Gadget®©™) Newsgroups: comp.graphics.apps.lightwave Subject: Is Videologic Grafixstar 600 GFX card any good in Lightwave? Date: Mon, 25 Nov 1996 21:07:34 GMT Lines: 12 Message-ID: <329c06f3.12831995@news.zetnet.co.uk> NNTP-Posting-Host: man-104.zetnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99f/32.275 I've read a review and they say its a good 2D, W95, Dos card for its price, I know it dosen't support hardware OGL but does it do well in software form compeared with other cards in its price range? thanx. -- Send ya later. Gadget. Raytraced Imagery http://www.users.zetnet.co.uk/gadget/ Article: 31220 Path: news2.cais.com!in1.nntp.cais.net!op.net!www.nntp.primenet.com!nntp.primenet.com!mr.net!news.idt.net!feed1.news.erols.com!phase2.worldnet.att.net!uunet!in3.uu.net!news7.agis.net!agis!newspeer1.agis.net!agis!news.bluemoon.net!usenet From: accadia@net.bluemoon.net (-- not set --) Newsgroups: comp.graphics.apps.lightwave Subject: Stockfootage Just $40! Date: 26 Nov 96 01:19:03 Organization: The Blue Moon Online System Lines: 5 Message-ID: <848992743mnewsaccadia@net.bluemoon.net> NNTP-Posting-Host: ppp24.bluemoon.net X-Newsreader: mNews 1.0 (release 20.08.96) MotionClips, Stockfootage at 752x480/jpeg on CD-ROM, is available for a limited time at the direct price of just $40! More info see our site at www.accadia.com or call 1 716 881-5215. Article: 31221 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news-feed.inet.tele.dk!enews.sgi.com!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: stranahan@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: HE is coming... Date: 26 Nov 1996 07:35:11 GMT Organization: AOL http://www.aol.com Lines: 10 Message-ID: <19961126073700.CAA04124@ladder01.news.aol.com> References: <329A47EC.C8D@iag.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com Hmmmm - maybe the countdown is the number of chances NewTek has left to release software by Steve Worley they had six months ago.... _____________________________________________ Lee Stranahan Article: 31223 Path: news2.cais.com!in1.nntp.cais.net!newshub.sdsu.edu!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-chi-8.sprintlink.net!news.dx.net!news From: Gregg Lukomski Newsgroups: comp.graphics.apps.lightwave Subject: Re: Stale? Date: Tue, 26 Nov 1996 04:55:47 -0800 Organization: Freelance Animator Lines: 95 Message-ID: <329AE8D3.4C7F@cycat.com> References: <3299bd0a.261822@news-feed2.globalnet.co.uk> <57ds40$g58@news1.voicenet.com> Reply-To: falchion@cycat.com NNTP-Posting-Host: 206.162.42.156 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win16; I) roadie@voicenet.com wrote: > > On Sun, 24 Nov 1996 21:29:38 GMT, gogs@globalnet.co.uk (Gordon Keenan) > wrote: > > >With all the talk about new versions of LightWave am I the only one > >who thinks NewTek are starting to become stale once again? > >When you compare the way Kinetix is marketing 3DS MAX it starts to > >show that the current people at NewTek really don't seem to be focused > >enough to get their product taken up by the masses. > > > >Have you seen the support for MAX? > Have you seen the price??? Yeah, Its a bit high, but what does price have to do with it, when the profit from a single flying logo should close that gap :) So you pay off the software in two jobs instead of one... its still cheap considering that you can actually make a living using it. > >Have you seen the range of plugins for MAX? > Have you seen the price??? Since price seems to be a hangup, how many man-hours are you wasting trying to 'bone' a LW object to do character work? Now how much of that can you pass on to a client before he realizes that the MAX user down the street actually has lower 'time' overhead, even with the extra cost of plugins and the software entry price? > >Have you seen the MAX Web site? > Have you seen the price??? Heh, kind of shows that the extra money you spend is at least going somewhere worthwhile, rather than keep dead hardware afloat :) I may be wrong, but if it hasn't happened already, LW has to be taking up the slack for Toaster/Flyer sales. I hope that NewTek figures out where its real moneymaker is and buys Alan and Stuart and their gang a bunch of Lear Jets to keep them smiling and not get fed up with the Commodoresque marketing of LW. A three minute demo... I expect to see that from other animators, not to show off the features of the latest software revision. Heck, I'd rather spend time working with Lightwave than Max, but LW is seriously lagging. There are some good plug-ins out/comming for LW, but no where near the MAX volume, or freeware equivalents that can pull a project out of the frying pan in a pinch. Ok, MetaNurbs are great, but good skinning and UV mapping as well as true spline animation would make them much more usable. The days of feeling superior 'cause LW has built in Lens Flares/3DS doesn't, are way over. I'm personally very tired of waiting a year for an update to the core software... and then have platforms lag behind. With talk of LW '97 (for Intel and Alpha), hopefully the other platforms will at least get buggy first releases of 5 by then! I had really hoped to stick with Lightwave for the long haul. I'm very confortable with it, and I have a wonderful comfort in knowing its limits so I can bill accordingly. The only problem is that LW is currently more desirable than MAX to me, but SI and MAX seem to be expanding by leaps and bounds (with push button features that take days w/LW), while NewTek is simply plodding along. Seems that everyday there is a new MAX plug in, or another layer added to the SI/Sumatra hype festival :) But at least there is someone stirring up some noise about M$/Kinetix, while I'm still waiting for LW 5.0 SGI (and can't even get a price on the upgrade to year old software!) Unless LW '97 or whatever the 'rumored announcement' is about (and it better not be SUN/NewTek Interent TV!), I'm just going to invest my LW 5.0 upgrade money toward an SI license. I sat back and watched C= destroy a wonderful computer through bad marketing and NewTek seems to be taking Alan and Stuart's LW down the same road. -- Gregg Lukomski Orlando, Florida falchion@cycat.com Article: 31224 Path: news2.cais.com!in1.nntp.cais.net!korpc!newsfeed.dacom.co.kr!snunews.snu.ac.kr!news.sprintlink.net!news-stk-3.sprintlink.net!www.nntp.primenet.com!nntp.primenet.com!cs.utexas.edu!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-p From: TL Westgate Newsgroups: comp.graphics.apps.lightwave Subject: WTB: TBC Date: Mon, 25 Nov 1996 12:53:50 -0500 Organization: Juris Corporation Lines: 5 Message-ID: <3299DD2E.5804@juriscorp.com> Reply-To: tl@juriscorp.com NNTP-Posting-Host: dionysus.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; U) Just like the subject says. External or internal (for an Amiga 2000), doesn't matter. Just looking for something cheap to run tape thru a toaster with. E-mail offers directly, please. TL Article: 31225 Path: news2.cais.com!in1.nntp.cais.net!news.jsums.edu!news.islandnet.com!news.uoregon.edu!arclight.uoregon.edu!feed1.news.erols.com!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!ott.istar!istar.net!tor.istar!east.istar!news.infora From: david.wyand@canrem.com (David Wyand) Newsgroups: comp.graphics.apps.lightwave Subject: Character Animation Mailing List? Date: 26 Nov 1996 05:01:18 GMT Organization: iSTAR Internet Inc. Lines: 8 Message-ID: <57dtiu$m8h@news.inforamp.net> NNTP-Posting-Host: ts62-06.tor.istar.ca X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* Hi All! I've heard that there is a character animation mailing list around somewhere. Could someone plase pass on the particulars? Thanks. -Dave david.wyand@canrem.com Article: 31226 Path: news2.cais.com!in1.nntp.cais.net!mr.net!news.idt.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!OzEmail!OzEmail-In!news From: vokman@ozemail.com.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Modeler won't run... Date: Mon, 25 Nov 1996 21:46:32 GMT Organization: OzEmail Ltd - Australia Lines: 22 Message-ID: <329a1381.278328247@news.ozemail.com.au> References: <57dqvj$c2j@nnrp3.farm.idt.net> NNTP-Posting-Host: 203.7.187.56 X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 26 Nov 1996 04:17:24 GMT, dhoelzer@Gramercy.ios.com (David Hoelzer) wrote: >Let me start by saying that I don't want to hear any dongle cracks.. >I've got five licensed versions of lightwave here and it doesn't >matter which dongle I try to use.. Lightwave runs just fine.. But on >one of the machines (P133/64megs), modeller refuses to run.. >Actually, it doesn't refuse.. It pops up on the screen and then exits >immediately.. It used to work just fine.. And yes, I have tried >reinstalling.. Any other ideas on what could be so peculiar about >this one machine? > I understand that modeller has had problems if the language setting for the keyboard was other than English(United States) Can't say if thats the problem in your case but you might care to check. Are you using Win95 or NT? Good Luck Steven Article: 31227 Path: news2.cais.com!in1.nntp.cais.net!chi-news.cic.net!newspump.sol.net!howland.erols.net!news.sprintlink.net!news-peer.sprintlink.net!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!news.pacbell.net!ppp-206-170-4-195.wnck11.pacbell.net!user From: ericak@pacbell.net (Eric Kornblum) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Mac, Electric Image Brodcast or Lightwave 3d. Date: Tue, 26 Nov 1996 03:27:41 -0800 Organization: Pacific Bell Internet Services Lines: 4 Message-ID: References: <328BF25A.767@p3b.com> <328C2A17.40F2@spank.com> <3290FAC0.E7E@rain.org> NNTP-Posting-Host: ppp-206-170-4-195.wnck11.pacbell.net >It also costs 5 or 6 times as much. :^) Actually Electric Image Broadcast is only 2 times as much. Of course, if you want a modeler, make it 3 :) Article: 31228 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!howland.erols.net!newsfeed.internetmci.com!news.igc.net!usenet From: Eric Hance Newsgroups: comp.graphics.apps.lightwave Subject: Re: PowerTexture Date: Tue, 26 Nov 1996 06:04:19 -0500 Organization: Internet Gateway Connections Lines: 21 Message-ID: <329ACEB3.3A81@igc.net> References: <01bbd810$7806ab80$2332a6c2@necron> Reply-To: ehance@igc.net NNTP-Posting-Host: ftl-fl-3-50.igc.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Eolo Perfido (NecroN) wrote: > > How can i install power texture in Win95 ??? > > Thanks > > NecroN Sorry... Power Texture only works under Windows NT, I believe it has to do with the implementation of OpenGL that Win95 uses. Just one of the many reasons I finally moved to NT... That, and the PPro 200 with 80 Megs of RAM I built . Hope this helps... -Eric Visit us at: http://www.cropcircles.com Article: 31229 Path: news2.cais.com!in1.nntp.cais.net!feed1.news.erols.com!howland.erols.net!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in2.uu.net!minerva.ibernet.es!diana.ibernet.es!not-for-mail From: TOY 0 Newsgroups: alt.design.graphics,alt.3d,alt.emusic,comp.graphics.animation,comp.graphics.packages.3dstudio,comp.graphics.apps.photoshop,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.apps.pagemaker,comp.graphics.apps.lightwave,comp Subject: Re: 3D ARTISTS wanted!!!! Date: Tue, 26 Nov 1996 11:43:27 +0000 Organization: Rendertoy Inc. Lines: 27 Message-ID: <329AD7D7.3F48@seker.es> References: <32808C5D.3480@technohouse.com> <56rkqr$r8s@un3.satlink.com> Reply-To: rendertoy@seker.es NNTP-Posting-Host: inf051.mad.seker.es Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01Gold (Macintosh; I; PPC) Xref: news2.cais.com alt.design.graphics:6018 alt.3d:30074 alt.emusic:9783 comp.graphics.animation:42433 comp.graphics.packages.3dstudio:26028 comp.graphics.apps.photoshop:32905 comp.graphics.apps.softimage:2613 comp.graphics.apps.wavefront:6281 comp.grap Carlos Cardozo wrote: > > "G.O.T" wrote: > > >I am looking for professional 3D artist who wants to work on > >a commission basis on a new web site project. > > >Extras: Free Homepage, E-Mail account, ftp etc. > > >please reply ASAP > >dan > > Here's Argentina listening.... > Tell me more about.... > > Gooferx@satlink.com Hola Como veo estas en Agentina te escribo en Español: Somos un grupo freelance en España, Trabajamos Con dos Genesis MP con 100 Mb/Ram, 8 Gb de disco Duro por cada una, llebamos más de 4 años en el mundo de la animación 3d, si necesitas nuestros servicios ponte en contacto con : Alejandro rendertoy@seker.es Article: 31230 From: "Chris Van Loan" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Polygons disappearing Date: 25 Nov 1996 20:07:18 GMT Organization: The EmiNet Domain (407)731-0222 Lines: 35 Message-ID: <01bbdb0c$7b6a38b0$a52db5cc@MICRON> References: <32920A22.4C97@spiritone.com> <32922235.175B@gate.net> NNTP-Posting-Host: ttyen.emi.net X-Newsreader: Microsoft Internet News 4.70.1155 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!andromeda.vec.net!cambridge.emi.net!usenet Wayne S. Williams wrote in article <32922235.175B@gate.net>... > Hi Keith, > > Keith Frank wrote: > > > > Can anyone help. I've been modeling a character that I'm going to > > animate. In modeler all of my polygons are facing the right direction > > and when my open gl preview is on everything looks fine. When I bring > > the object into layout, certain polygons disappear. The problem doesn't > > correct itself when I try to turn on the doublesided feature in the > > surfaces panel. I'm at a loss for what to do. Every other time > > something like this has happened it has turned out to be a polygon > > facing the wrong direction. This does not appear to be the case this > > time. Am I overlooking something? Thanks in advance. > > It sounds to me like you have some illegal polygons. These are polys > that have 4 or more vertices, some of which are not in the same plane; > or the poly has a concave edge somewhere. It's pretty easy to fix, just > triple the object, or find the offending polygons and triple them only. > > This should help, good luck! > > 3D Wayne / CyLum 3D Imaging > _____________________________________________________ > http://www.gate.net/~dddwayne > or just the affected polygons. In Modeler makesure that your in polygon mode and hit the "w" key. A requestor will pop up hit the "+" key next to the non-planer polygon line. This will select only the non-planer polygons and triple them. Article: 31231 Path: news2.cais.com!in1.nntp.cais.net!korpc!newsfeed.dacom.co.kr!usenet.kornet.nm.kr!howland.erols.net!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: flogic@198.59.115.2 (Phillip Minke) Newsgroups: comp.graphics.apps.lightwave Subject: re: amiga vs. ppro200 Date: 25 Nov 96 13:47:47 Organization: Southwest Cyberport Lines: 29 Message-ID: <848951267mnewsflogic@198.59.115.2> References: NNTP-Posting-Host: ppp34.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > > > >When I installed a programme it didn't put files all over the hard > >drive. Most times it built a directory and added a line to the startup > >sequence. Deleting it was simple. I could do in 10MB ram on the Amiga > >what the PC only just manages with 32MB (Talking Lightwave here) so > >something is clearly wrong. > > For what its worth, I ran LW 4.0 successfully on a 4mb 486-33 notebook. Slow, > but it ran. Pretty sure you couldn't do that on an Amiga (perhaps could with > 3rd party software. Windows has virtual memory built in. I'm not flaming > the Amiga, just getting the record straight. The Amiga did multitask MUCH > better than Win 3.1. What do you mean? I saw LW run on a Amiga with 4MB of ram. Virtual memory is no big deal since you can download the programs for Free off of Aminet > >Wil Mobberley - 3D graphic artist > >Web site: http://www.mobydick.demon.co.uk > >------------------------------------------------------------ > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber > . Article: 31232 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!newsfeed.internetmci.com!miwok!bdt.com!nntp.earthlink.net!usenet From: nkshivan Newsgroups: comp.graphics.apps.lightwave Subject: Re: New Lightwave Version 1997 Date: Mon, 25 Nov 1996 19:22:58 +0000 Organization: Earthlink Network, Inc. Lines: 27 Message-ID: <3299F20E.79F9@earthlink.net> References: <32940AF6.1794@earthlink.net> <3295FA64.5A68@earthlink.net> <3299C62C.13DD@ccad.uiowa.edu> Reply-To: nkshivan@earthlink.net NNTP-Posting-Host: cust55.max1.kansas-city.mo.ms.uu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Macintosh; I; PPC) Benn Dunnington wrote: > > nkshivan wrote: > > > > Steve Kellener wrote: > > > > > > Do you know anything about the Mac version of Lightwave? > > > > > > Can we expect it soon? I haven't heard too much about it. > > > > end of December/ early January... > -------------------------------------------- > Where did you get this new date? The last I heard from distributors, > they were still looking for it by end of November. > > -Benn > -- from NewTek... it was supposed to be released on Nov 15th. Being a cynic, I called on Nov 14th & voila! The release date was pushed back to "the end of December". Unofficial reasons I've heard is 1) the modeler is not up to spec yet; 2) waiting for the release of the "new" version. One advantage might be gained by this delay... you'll be able to buy NewerTechnologies Dual Glint card at the same time (release date is December). {yeah, I know that Radius has one out already, but like any Radius product, it bears a high price) l8r Article: 31233 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT 4.0 & LW 5.0 bug Date: 25 Nov 96 12:15:33 +0500 Organization: NewTek Tech Support Lines: 63 Message-ID: <2768.6903T735T1658@cb.newtek.com> References: <32989B87.4043@odyssee.net> <57bgpg$61k@news2.cais.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* On 25-Nov-96 12:05:37, Daniel J. McCoy (djmccoy@pacificnet.net) in comp.graphics.apps.lightwave, re: said: >In article <32989B87.4043@odyssee.net>, Jean-Eric Hénault > wrote: >>Apparently, LightWave 5.0 has z-buffer problems when using Windows NT >>4.0. This can be as severe as having an object standing behind an other >>being rendered in front... >> >>Rather embarassing. Has anyone been able to confirm this bug ? I am >>wondering if I should upgrade my Windows NT 3.51 to 4.0... >It's been confirmed and a rather heated topic on the LW mailing list as >of late. Apparently, after NewTek has finally shipped the Amiga and >PowerMac versions of LW 5.0, Intel and Alpha users will see a patch that >solves this bug, the 1000 surface limit bug in pre LW 5.0c (Layout rev >M), more levels of displacement mapping plugins, and a few other issues. > They say the PowerMac and Amiga versions are at the test phase of the >install CDs so it is in high hopes we'll see a patch soon! >Dan >-- >Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com >WWW - http://www.pacificnet.net/~djmccoy Here is the section of the latest NewTek News post which discusses the OpenGL situation: *_NewTek News -- November 22, 1996_* *LightWave Intel and Alpha Notes* Microsoft changed some defaults for OpenGL calls in Windows NT 4.0, and at least one of these affected LightWave's OpenGL implementation. Formerly a default call for a z-buffer would receive a 32-bit buffer. Since most OpenGL accelerator cards work with 16-bit z-buffers, Microsoft changed the default to a 16-bit z-buffer. LightWave expects and behaves as though it has a 32-bit z-buffer, so anomalies occur in the OpenGL display. Kudos to Microsoft for providing us the necessary information on their changes, after testing LW to pinpoint our difficulty. Product Manager Brad Peebler states, "OpenGL will be fixed and we will offer a patch. We are improving 5.0 on all platforms as we develop the Mac version. Once all versions are finished, hopefully in a few weeks, we will post patches for Intel and Alpha. We appreciate the patience and support of our LightWave users as we complete these efforts." ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31234 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!su-news-hub1.bbnplanet.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@cb.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: NewTek News 11-22-96 Date: 25 Nov 96 12:16:50 +0500 Organization: NewTek Tech Support Lines: 144 Message-ID: <5562.6903T736T2526@cb.newtek.com> NNTP-Posting-Host: cb.newtek.com X-Newsreader: THOR 2.3 (Amiga;UUCP) *UNREGISTERED* *_NewTek News -- November 22, 1996_* This file contains news of interest to Flyer, Toaster, and LightWave users. *LightWave Release List Update* Amiga LightWave 5.0 is currently scheduled for release in December 96. An install CD is now in test, and should go to production within a few days. PowerMac Lightwave 5.0 is also scheduled for December 96. SGI and MIPS 5.0 updates will follow these releases, also tentatively in December 96. Schedule is subject to change without notice. *Price Changes to LightWave 5.0 Competitive Upgrade and Cross-Grade Program* Pricing on Competitive Upgrade for LightWave 5.0 (Intel and Alpha available) has been increased to US $995. Pricing for Intel and Alpha 5.0 LightWave on the "Cross-Grade" program for registered owners of NewTek's products on non-Amiga platforms (MIPS, Intel, Alpha, and SGI LightWave) has been increased to US $995. Pricing for Intel and Alpha 5.0 LightWave on the "Cross-Grade" program for registered owners of NewTek's Amiga products, specifically the Video Toaster, the Flyer, and Amiga LightWave Standalone, remains at US $895. Prices subject to change without notice. *LightWave Intel and Alpha Notes* Microsoft changed some defaults for OpenGL calls in Windows NT 4.0, and at least one of these affected LightWave's OpenGL implementation. Formerly a default call for a z-buffer would receive a 32-bit buffer. Since most OpenGL accelerator cards work with 16-bit z-buffers, Microsoft changed the default to a 16-bit z-buffer. LightWave expects and behaves as though it has a 32-bit z-buffer, so anomalies occur in the OpenGL display. Kudos to Microsoft for providing us the necessary information on their changes, after testing LW to pinpoint our difficulty. Product Manager Brad Peebler states, "OpenGL will be fixed and we will offer a patch. We are improving 5.0 on all platforms as we develop the Mac version. Once all versions are finished, hopefully in a few weeks, we will post patches for Intel and Alpha. We appreciate the patience and support of our LightWave users as we complete these efforts." *Flyer Board Change Warning* The series of programmable logic chips originally used in the Flyer has been discontinued. New Flyers are now being made with the current equivalent chipset. This has required revision of the low-level programming files in the Flyer software. Flyer software is now specific to which version card is being run, and the use of the wrong set of files to run a board will -- not can, not might, but will -- damage the Flyer board. A warning to this effect is included with new Flyers, and dealers and end users who receive these new boards should not attempt to operate these boards in an existing software installation for the old boards. New boards will ship with the proper software, whether for new purchase or for replacement of an unrepairable Flyer, and also include a bright red advisory leaflet in the package. The chipset in use in easily identifiable by the part numbers on the chips, just below the manufacturer's logo. The original series parts were "ATT1Cxxx" series, and the new set is "ATT2Cxxx" series chips. NewTek still has plenty of repair stock of the chips previously used in Flyer manufacture. Flyer software shipped from this point on will contain a revised set of files which can identify the board type from proprietary information stored in EEPROM, and will load the appropriate binaries. This software is distinguishable from the original software by checking the filenames in the directory NewTek/Programs/Flyer_Support. The old software contains files with end with the ".bin" extension, and can only be used with the original 1C chipset Flyers. The new software contains files which end with the ".dat" extension, these files are about twice as large, and the new software may be used with either the 1C or the 2C chipset Flyers. Performance of the Flyer is identical regardless of chipset. *Flyer Repair Policy Begins January 1, 1997* Flyer out-of-warranty repair policy will begin on January 1, 1997. All Flyers, regardless of purchase date, have been repaired as in-warranty to date, as a courtesy to users who operated the Flyer on the preliminary versions of the software during 1995, while we were completing the long development cycle to 4.1B. Flyers purchased prior to January 1, 1996, are warranted through December 31, 1996, and Flyers which were purchased on or after January 1, 1996, are warranted for the one-year term stated in the manual. *Repair Labor Rate Changes* As of January 1, 1997, the following labor rates for out-of- warranty repair will be in effect (all quotes in US$): Video Toaster: $50 bench fee (increases from $35). Flyer: $75 bench fee. The handling fee, which applies to both Flyers and Toasters, remains $7.50. Parts are additional. Boards sent for repair and found not to be defective are charged bench fee and handling whether in or out of warranty. Prices subject to change without notice. ====================================================================== Chuck Baker -- NewTek, Inc., Technical Support Services ====================================================================== Tech Support Email: tech@newtek.com // Tech BBS 913-271-9299 Compuserve: Go AmigaVend, Go DTVforum // or telnet bbs.newtek.com America Online: keyword NewTek \\ Web: http://www.newtek.com Telephone: 913-228-8282 8 AM to 8PM CST \\ FTP: ftp.newtek.com ====================================================================== Article: 31235 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.sprintlink.net!news-peer.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-stk-3.sprintlink.net!news.voicenet.com!news From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT 4.0 & LW 5.0 bug Date: Tue, 26 Nov 1996 04:57:22 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 56 Message-ID: <57dsuf$g58@news1.voicenet.com> References: <32989B87.4043@odyssee.net> <57bgpg$61k@news2.cais.com> NNTP-Posting-Host: philly155.voicenet.com X-Newsreader: Forte Agent .99b.112 On Mon, 25 Nov 96 07:05:37 GMT, djmccoy@pacificnet.net (Daniel J. McCoy) wrote: >In article <32989B87.4043@odyssee.net>, Jean-Eric Hénault wrote: >>Apparently, LightWave 5.0 has z-buffer problems when using Windows NT >>4.0. This can be as severe as having an object standing behind an other >>being rendered in front... >> >>Rather embarassing. Has anyone been able to confirm this bug ? I am >>wondering if I should upgrade my Windows NT 3.51 to 4.0... > >It's been confirmed and a rather heated topic on the LW mailing list as of >late. Apparently, after NewTek has finally shipped the Amiga and PowerMac >versions of LW 5.0, Intel and Alpha users will see a patch that solves this >bug, the 1000 surface limit bug in pre LW 5.0c (Layout rev M), more levels of >displacement mapping plugins, and a few other issues. They say the PowerMac >and Amiga versions are at the test phase of the install CDs so it is in high >hopes we'll see a patch soon! > >Dan > >-- >Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com >WWW - http://www.pacificnet.net/~djmccoy Hell I posted that to Newtek during NT beta days right after 50hhhh came out. That and some other anomalies frankly SUCK, and I am terribly disappointed at the INCREDIBLY long time its taken to patch these MAJOR MALFUNCTIONS. Look at it this way, NT3.51 is a fat overgrown PIG of an OS with a lame interface (and my CD's hosed) The patches caused bugs for Chrissake. Not everything works in Win95 or its slower and sometimes things won't move, rotate or adjust (no gimbal lock or parenting ) just sticky gfx (its a Millenium in a PPro Box) NT4 "the future" causes path bugs while tweaking Keyframes, can't import and export with out forgetting a few things AND openGL on my Millenium will gurantee a BIBLICAL Crash of Bill Gates' finest everytime, instantly. Not to mention Quickbooks and friggin faxing only happen in 95. Maybe its time for a Mac...... John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 31236 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!howland.erols.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!news.sptimes.com!news.packet.net!usenet From: evilbob@music-planet.com (evilbob) Newsgroups: comp.graphics.apps.lightwave Subject: New Online Magazine For LightWave/Toaster/Flyer Users!! Date: Tue, 26 Nov 1996 06:45:27 GMT Organization: PacketWorks Public Newsserver Lines: 39 Message-ID: <329a91ef.3613544@news.packet.net> NNTP-Posting-Host: evil1.cpeq.com X-Newsreader: Forte Agent .99e/32.227 Visual Inspirations, a leading third party application developer for NewTek software is pleased to welcome you to the beginning of A New Dawn in DeskTop Video! With the demise of Video Toaster User magazine, we LightWave and Flyer users appear to have been cast adrift to make do on our own again. Well, we didn't let the downfall of Commodore stop us, and this is no different. Therefore, some of the best-known names in third-party software development for LightWave and The Flyer have decided to band together, like our cave-man forebears, to brave the elements and fend off the mighty mastodon by publishing a Free online magazine devoted to YOU, the LightWave and Flyer user. We hope to serve the Toaster Community with timely articles, editorials, tutorials, contests, and product reviews which will inform, instruct, and entertain with a view towards making your Toaster time more productive and rewarding. Our First Issue is in the works, and we hope to unveil it Very Soon. In the meantime, we'd sincerely appreciate it if you would activate your FREE subscription by visiting us at: http://www.vionline.com/newtek/ We expect to publish the first issue before Christmas, and we'd love to have all of you around to help us launch this new venture! Reply to: visual@vionline.com http://www.vionline.com Visual Inspirations 809 W. Hollywood Tampa, FL 33604 Article: 31237 Path: news2.cais.com!in1.nntp.cais.net!enews.sgi.com!news.sgi.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!news.pbi.net!ns2.mainstreet.net!sloth.swcp.com!usenet From: larrys@swcp.com (Larry Shultz) Newsgroups: comp.graphics.apps.lightwave Subject: re: lightwave & 3d video game development Date: 26 Nov 96 00:35:41 Organization: Southwest Cyberport Lines: 21 Message-ID: <848990141mnewslarrys@swcp.com> References: <329147AB.4713@gmu.edu> NNTP-Posting-Host: pm5-12.swcp.com X-Newsreader: mNews 1.0 (release 20.08.96) > > > > > > > > > > I've been trying to get an idea of which 3d packages game developers are > > > > using for playstation, sega, etc. > > It depends on what your using the graphics for. If its for nice background effects or still shots > of rendered pages, or intros to the game...LightWave or Alias would be used...because of the > high quality of the models. > If you are making it for a realtime game...the big companies are leaning towards 3DS max for that, > due to the ability to build low count polygon meshes, instead of downsizing your big meshes. I have to disagree on this last statement. Lightwave allows modeling of characters using spline patches. The nice thing is that the poly count of each patch can be controlled on the fly. This allows the building of nice organic characters which meet poly counts as you go. Ive used other spline based modelers and they do not allow the control that Lightwave affords. Larry Shultz Article: 31238 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!news.mathworks.com!enews.sgi.com!news.sgi.com!news1.best.com!nntp1.best.com!usenet From: shf@best.com (Stuart Ferguson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Modeler won't run... Date: Tue, 26 Nov 1996 20:17:26 GMT Organization: Best Internet Communications Lines: 18 Message-ID: <329b4f93.159885968@nntp.best.com> References: <57dqvj$c2j@nnrp3.farm.idt.net> <329a1381.278328247@news.ozemail.com.au> NNTP-Posting-Host: shf.vip.best.com X-Newsreader: Forte Free Agent 1.1/32.230 +-- vokman@ozemail.com.au (Steven Johansen) (Mon, 25 Nov 1996 21:46:32 GMT): | On Tue, 26 Nov 1996 04:17:24 GMT, dhoelzer@Gramercy.ios.com (David | Hoelzer) wrote: | >one of the machines (P133/64megs), modeller refuses to run.. | >Actually, it doesn't refuse.. It pops up on the screen and then exits | >immediately.. It used to work just fine.. And yes, I have tried | | I understand that modeller has had problems if the language | setting for the keyboard was other than English(United States) The language problem would display an error about not finding the message file. Have you tried swapping dongles to see if you have a bad one? If not then I'm not sure what else to suggest. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 31239 Path: news2.cais.com!news.intr.net!news.charm.net!imci5!newsfeed.internetmci.com!news.bbnplanet.com!cpk-news-hub1.bbnplanet.com!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: lighting problems in LightWave 5.0 Date: 26 Nov 1996 21:25:22 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 15 Message-ID: <19961126212700.QAA14305@ladder01.news.aol.com> References: <329c669d.174464947@news.digex.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <329c669d.174464947@news.digex.net>, davep@access.digex.net (Dave Paige) writes: >Assuming you've got the option for number of lights for OpenGL to use >set to 8. > >Dave Paige I suppose that is kind of important too. :) Dave David Carlson CONTINUUM 3D graphics and animation Article: 31240 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.intr.net!news.charm.net!news.sprintlink.net!news-dc-10.sprintlink.net!news.sprintlink.net!news-hub.sprintlink.net!news.sprintlink.net!news-peer.sprintlink.net!howland.erols.net!newsfeed.internetmci.com!MAXWELL!not-for-mail From: spline@nexusprime.org Subject: Posting Images????? Message-ID: Date: Wed, 27 Nov 1996 00:05:21 GMT X-Newsreader: Forte Free Agent 1.0.82 Lines: 15 I've been reading this newsgroup for a while and recently noticed some images popping up..... I haven't seen that in the past. I too would like to post some stuff but do not want to get flamed. Whats the general concensus (sp?) about this? If its ok let me know...If not where is a good place to post images to get constructive feedback? Any info would be much appreciated. Thanks, spline@nexusprime.org Article: 31241 Path: news2.cais.com!in1.nntp.cais.net!world6.bellatlantic.net!IConNet!news.exodus.net!news.dra.com!feed1.news.erols.com!hunter.premier.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!bloom-beacon.mit.edu!newsserver.pixel.kodak.com!n From: rag@raster.Kodak.COM (Robert Gougher) Newsgroups: comp.graphics.apps.lightwave Subject: Re: I need a critic - castle~1.jpg (0/2) Date: 26 Nov 1996 18:56:27 GMT Organization: Eastman Kodak Company - DPSC Lines: 14 Message-ID: <57fegr$6f3@elmgate.raster.Kodak.Com> References: <329b3799.6420852@news.nauticom.net> Reply-To: rag@raster.Kodak.COM NNTP-Posting-Host: raptor.raster.kodak.com Not too bad. You may want to apply smoothing to the moon though. Also, some sort of localized log (around the moon) may be a nice touch. Rob --- Robert A. Gougher Software Engineer, Eastman Kodak Company rag@raster.kodak.com gougher@kodakr.kodak.com gougher@servtech.kodak.com http://www.servtech.com/public/gougher Article: 31242 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!cam-news-hub1.bbnplanet.com!news.bbnplanet.com!su-news-hub1.bbnplanet.com!arclight.uoregon.edu!news.uoregon.edu!ddsw1!news.mcs.net!van-bc!n1van.istar!van.istar!west.istar!cal.istar!news From: rhithyn@spots.ab.ca (Kelly O'Hara) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Trans. Objects casting shadows Date: 26 Nov 1996 21:27:25 GMT Organization: iSTAR internet Incorporated Lines: 7 Message-ID: <57fnbt$g94@nr1.calgary.istar.net> References: <266.6890T976T1129@sn.no> NNTP-Posting-Host: cheetah.spots.ab.ca X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Morten Steen previously stated: >How can I get a transparent object to cast a shadow using a point light >instead of a shadow mapped spot light? try reducing your transparency. rhithyn Article: 31243 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!uunet!in2.uu.net!news.primenet.com!krishna From: Glenn Saunders Newsgroups: comp.graphics.apps.lightwave Subject: Re: amiga vs. ppro200 Date: 26 Nov 1996 14:37:02 -0700 Organization: Primenet (602)416-7000 Lines: 18 Distribution: world Message-ID: <57fntu$si5@nnrp1.news.primenet.com> References: <328DB6BA.1F8F@powerup.com.au> <848342087mnewsflogic@198.59.115.2> X-Posted-By: krishna@206.165.5.107 (krishna) The mortal Walter (Jay) Turberville wrote: : For what its worth, I ran LW 4.0 successfully on a 4mb 486-33 notebook. Slow, : but it ran. Pretty sure you couldn't do that on an Amiga (perhaps could with : 3rd party software. Windows has virtual memory built in. I'm not flaming : the Amiga, just getting the record straight. The Amiga did multitask MUCH : better than Win 3.1. An Amiga without 3rd party OS enhancement software is as good as a doorstop, so why constrain it to have to use just what's on the WB disks? I ran LW 3.5 on an Amiga 1200 030/50/50 with 4mb RAM using VMM and it rendered fine, albeit thrashing the IDE hard drive at times. I'm sure 4.0 would run too. Oh, and I could multitask fairly well while leaving it as a background task also, which was important when renders would take up to a week sometimes... Article: 31244 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!howland.erols.net!feed1.news.erols.com!insync!gryphon.phoenix.net!not-for-mail From: saurins@phoenix.net (Mysterium) Newsgroups: comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.app.pagemaker,comp.graphics.apps.photoshop Subject: Do you want to make GFX or Design games for Playstation, PC, Sega ETC??? Date: Tue, 26 Nov 1996 21:59:51 GMT Organization: Nebula Lines: 6 Message-ID: <329b5a57.154625654@news.phoenix.net> Reply-To: saurins@phoenix.net NNTP-Posting-Host: dial226.phoenix.net X-Newsreader: Forte Agent .99d/32.182 Xref: news2.cais.com comp.graphics.apps.gnuplot:5570 comp.graphics.apps.iris-explorer:678 comp.graphics.apps.lightwave:31244 comp.graphics.apps.photoshop:32930 Nebula is looking for people who want to help create graphics for Playstation, Sega, PC, Nintendo games etc etc AND people who want to help design games. If you are interested write to nebula@phoenix.net Article: 31245 Path: news2.cais.com!in1.nntp.cais.net!news.mathworks.com!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!lasercomp.demon.co.uk From: Howard Webb Newsgroups: comp.graphics.apps.lightwave Subject: Re: HE is coming... Date: Tue, 26 Nov 1996 22:31:14 +0000 Organization: Laser Computer Systems Ltd Lines: 7 Message-ID: <329B6FB2.2C3D@lasercomp.demon.co.uk> References: <01bbdaa8$8cc4f6e0$0f69face@cockabooty> Reply-To: howard@lasercomp.demon.co.uk NNTP-Posting-Host: lasercomp.demon.co.uk X-NNTP-Posting-Host: lasercomp.demon.co.uk X-Mailer: Mozilla 3.0 (Win95; I) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Grant Boucher wrote: > > http://www.worley.com/ > > 'nuff said... shouldn't this be posted to alt.jesus.second.coming or something? what is all this steve worley business about? Article: 31246 Path: news2.cais.com!in1.nntp.cais.net!news.charm.net!imci5!newsfeed.internetmci.com!tezcat!news.bbnplanet.com!cam-news-hub1.bbnplanet.com!uunet!in1.uu.net!ulowell.uml.edu!not-for-mail From: Brian O'Neill Newsgroups: comp.graphics.apps.lightwave Subject: Re: What's the latest dongle policy? Date: Tue, 26 Nov 1996 15:26:52 -0500 Organization: UMass Lowell Lines: 17 Message-ID: <329B528C.41C6@cs.uml.edu> References: <57d45o$9uq@mgh_cs1.mgh.com> <19961126170900.MAA09883@ladder01.news.aol.com> NNTP-Posting-Host: admiral.cs.uml.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01Gold (X11; I; OSF1 V4.0 alpha) johnc764@aol.com wrote: > Phone Newtek for a returns authorisation number - then ship the dongle to > them. > You can arrange for a cross-ship dongle with 1500 bucks on your credit > card used as security. Next day cross shipping is an additional 25 bucks. > You pay shipping to Newtek. Since I just went through this this week, if the dongle is over a year old, it costs $50 to replace. UPS ground is included - extra charge for 2nd day or next day. -- ====================================================================== Brian O'Neill - Director of Computing, Computer Science (508) 934-3645 University of Massachusetts at Lowell <*> oneill@cs.uml.edu "Did I mention that my nose is on fire and that there are 15 badgers living in my pants?" Marcus, Babylon 5 Article: 31247 Path: news2.cais.com!in1.nntp.cais.net!world6.bellatlantic.net!IConNet!news.exodus.net!news.dra.com!feed1.news.erols.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: dcarlson24@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Modeler won't run... Date: 26 Nov 1996 21:25:23 GMT Organization: America Online, Inc. (1-800-827-6364) (1.13) Lines: 20 Message-ID: <19961126212700.QAA14307@ladder01.news.aol.com> References: <57dqvj$c2j@nnrp3.farm.idt.net> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com X-Newsreader: AOL Offline Reader In article <57dqvj$c2j@nnrp3.farm.idt.net>, dhoelzer@Gramercy.ios.com (David Hoelzer) writes: >Let me start by saying that I don't want to hear any dongle cracks.. >I've got five licensed versions of lightwave here and it doesn't >matter which dongle I try to use.. Lightwave runs just fine.. But on >one of the machines (P133/64megs), modeller refuses to run.. >Actually, it doesn't refuse.. It pops up on the screen and then exits >immediately.. It used to work just fine.. And yes, I have tried >reinstalling.. Any other ideas on what could be so peculiar about >this one machine? > > I knew someone that had the same exact problem. You'll most likely need to send the dongle back to Newtek to get it fixed. David Carlson CONTINUUM 3D graphics and animation Article: 31248 Path: news2.cais.com!in1.nntp.cais.net!newsgate.nytimes.com!hammer.uoregon.edu!hunter.premier.net!feed1.news.erols.com!news.magicnet.net!iag.net!stage0 From: billw@stage22.com (Bill Wiatroski) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Renderman is dead... Date: Wed, 27 Nov 96 03:25:58 GMT Organization: Stage 22 Imaging, Inc. Lines: 14 Message-ID: <57gcm9$5s6@news.iag.net> References: <328284D1.13FA@spank.com> <55u7un$5e3@sjx-ixn3.ix.netcom.com> <3282D91D.173A@odyssee.net> <3283C348.5884@spank.com> <3283F6D1.53EA@lehigh.edu> <3286817F.35C@spank.com> <328969F6.184A@odyssee.net> <328A0619.4A93@osu.edu> <01bbdaa2$efca72c0$0f69 NNTP-Posting-Host: 207.30.65.3 X-Newsreader: News Xpress 2.0 Beta #2 In article <01bbdaa2$efca72c0$0f69face@cockabooty>, "Grant Boucher" wrote: >Let's start a new thread war...I can't wait for Renderman to croak. IMHO >it's an ancient, scripted, limited capability, antique, raycasting, >over-rated, shadow-mapping, piece-of-crap. Time to join the 90's! :} Does this mean i should stop work on my RIB output plug-in? :) I REALLY wanted to be able to run BMRT under LINUX on my 386 render farm... :=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=: billw@interramp.com Troublemaker & Troubleshooter Riot Nrrrrd! :=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=: Article: 31249 Path: news2.cais.com!in1.nntp.cais.net!world6.bellatlantic.net!IConNet!news.exodus.net!news.dra.com!feed1.news.erols.com!howland.erols.net!EU.net!usenet2.news.uk.psi.net!uknet!usenet1.news.uk.psi.net!uknet!dispatch.news.demon.net!demon!imagesyn.demon.co.u From: GlynWilliams@imagesyn.demon.co.uk (Glyn Williams) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT 4.0 & LW 5.0 bug Date: Tue, 26 Nov 1996 23:16:30 GMT Organization: Particle Systems Lines: 14 Message-ID: References: <57dsuf$g58@news1.voicenet.com> NNTP-Posting-Host: imagesyn.demon.co.uk X-NNTP-Posting-Host: imagesyn.demon.co.uk X-News-Software: Ameol2 X-URL: http://www.ameol.com In article <57dsuf$g58@news1.voicenet.com>, roadie@voicenet.com () wrote: > AND openGL on my > Millenium will gurantee a BIBLICAL Crash of Bill Gates' finest > everytime, instantly. The so-called 3D hardware acceleration features of the Millenium seem to cause Lightwave layout to crash frequently. - Especially after previews. The Powerdesk panel also seems to be a source of problems. It is worth noting that under Lightwave - and using the set-up that Matrox suggests - no visible hardware acceleration is apparent. Glyn Williams - Particle Systems Ltd. Article: 31250 Path: news2.cais.com!in1.nntp.cais.net!op.net!news.mathworks.com!howland.erols.net!portc02.blue.aol.com!audrey01.news.aol.com!not-for-mail From: nekrmncer@aol.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave & 3d video game development Date: 27 Nov 1996 08:48:08 GMT Organization: AOL http://www.aol.com Lines: 1 Message-ID: <19961127085000.DAA24391@ladder01.news.aol.com> References: <848990141mnewslarrys@swcp.com> NNTP-Posting-Host: ladder01.news.aol.com X-Admin: news@aol.com You tell them Larry.